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  1. 4 points
    Hello everyone! After some research I decided on this server, and after my first week I must say it's been awesome! re-making my first Character, Aoyoko the Wookiee, Gorath, Pre-cu -> CU -> a little NGE, <Bl00d> ?, TK/scout (now Mpike/Mbrawler/CH) Meeting my first friend EgoSingularita just moments after starting up. He helped me out right away! He told me about Cookie the Wookiee the armorsmith who sells Wookie/Ithorian/humanoid armor right in Theed; so I suited up He set me up with munchies, alcohol, and dangerous animals We went on a hunting trip. At first I wasn't ready for the Narglatches but not long after we were dominating fambaas Someone spotted a world boss monster and bros from all parts of the galaxy and killed it to try to impress the locals Now I've got Rinzler and Paarthurnax to keep me safe Looking forward to meeting you all 🙂
  2. 4 points
    Are collections present on Tarkin 2? If so a number of collection titles can go with them. Especially for multiple completions. PVE badges/titles related to beating an instance. "Slayer of Xkva Min" or such. I see the Beast Master side of things is quite good on this server it seems. So titles related to that "genetisist" etc. I remember the classes having a list each of titles as they progressed, but entertainer had a huge list. you could expand on that list for different achievements. Set a certain achievement level to earn title makes more ppl pick up an ent and enjoy that side of SWG and socialise. Quest titles - Certain quests can also give nice quirky titles. Donation badges, if you donate to keep the server going you get nice titles as you go along. Fishing titles, Anniversary titles, event titles (life day, love day, empire day etc), Explorer badges for locations visited. The cards had titles too. Get a certain card to get title, so could now be a quest completion, task, item pick-up or something. The Fearless (War Torn Soldier Painting from the Threat of the Conqueror series) Skirmisher (War Torn Soldier Painting from the Threat of the Conqueror series) Hard-Boiled (War Torn Soldier Painting from the Threat of the Conqueror series) Spellweaver (Nightsister Instigator Painting from the Nightsisters Revenge series) Nightsister Slave (Nightsister Instigator Painting from the Nightsisters Revenge series) Darksider (Nightsister Instigator Painting from the Nightsisters Revenge series) Underlord (Breakthrough Painting from the Shadow Syndicate series) XTS Executive (Breakthrough Painting from the Shadow Syndicate series) Black Sun Koppo Vigo (Breakthrough Painting from the Shadow Syndicate series)
  3. 4 points
    Coming in the update later today will be a MASSIVE revamp to creatures. * Some new creatures have been added * Several creatures have had the resources they drop changed to a different type * MANY creatures have had the amounts they drop changed/increased * Many new lair types have been added to the mission terminals The purpose of all this is to make it so that every creature resource is actually available on every planet, and you can take missions to get it. It is also a boost to creature availability for Creature Handlers or Bio Engineers who may be looking for a specific creature. Because of these changes, resources like Galaxy Harvester will no longer be accurate in telling you what drops what, in what quantities. To this end, Tatwi has designed for us the Tarkin Creatures Database! And for a sneak peak at what has been added...
  4. 4 points
    Word of terrifying, monstrous freaks of nature has spread across the galaxy. They're out there... They are saying these vile creatures are rare, but when found, are terrorizing the countryside, leaving death and destruction in their wake. Many an adventurer has gone after one of these beasts, and few have returned. But those who have, tell tales of incredible loot - rare and precious objects - available for the taking for the lucky hunters who kill one. Be warned - these monsters take no prisoners, and the faint of heart should steer clear. May the best of luck be to those who seek them out. The Tarkin World Boss system spawns three random boss mobiles at random locations throughout the galaxy, typically anywhere between 300-3500m of a city with a starport or shuttleport. When one is killed, a new random boss will spawn three days later, in a new random location. If 24 hours go by and a boss has not been killed, it will de-spawn and a new random one will spawn somewhere else. Each boss has different resists and specials, as well as different loot groups. Drop rate is 100% - you or your group is guaranteed one thing from the "really good" groups, two things from the "good" groups, and four decorative or otherwise useful items. They are meant to be rare, a challenge to find, a challenge to kill, but rewarding when you do.
  5. 3 points
    Hello and welcome! The Expanded Universe Book Club is all about sharing our experiences, feelings, and ideas in regards to the enormous amount of books, comics, and short stories that are part of the traditional Star Wars "Expanded Universe". We're all friends here, so if you want to share some of your own "fan fiction" or create some new stuff with other members of the community, by all means go for it, that's what the club is for! Have a favorite character or story line you just can't get enough of? Tell us all about it! Maybe you have a fond memory or two that you'd like to share? We're all ears! If you're looking for more information about what books are available, probably the best place to look on the Internet would be http://www.starwarstimeline.net/ , created by Joe Bongiorno, because it has virtually every bit of information one could want about nearly every Star Wars publication. Otherwise, check out your local library, used book stores, and comic book shops, as you're bound to find some Star Wars books there and possibly other people to enjoy them with too. Over time I will compile a list of books, stories, and comics that relate to the timeline in which Tarkin's Revenge takes place. I will post the list here so that everyone who's interested can easily know what to look for. By all means, let me know you're favorites! Along those lines, we hope to bring some of the Expanded Universe characters and story lines into the Tarkin's Revenge game play experience and this is the place where we can all discuss what would be fun to have in the game. May the Force be with you!
  6. 3 points
    Available from the Stormtrooper officer TX-732 in the Mos Entha City Hall ( Tatooine /way 1447 3405 , the vendor in Stormtrooper armor), the Starting Gear Pack (Mark II) is a fifty-item-capacity backpack that contains: A mini-suit of bone armor with 52%-to-54% resists (helmet, chest plate, leggings, and left bicep). Not sliced. All six no-cert basic weapons (CDEF Carbine, CDEF Pistol, CDEF Rifle, Heavy Axe, Survival Knife, Wood Staff). None sliced. A 14.91 quality generic crafting tool and a mineral survey device. A shellfish harvesting tool. A crate of 10 Stimpack-As and a medicine bag. An Improved Camp Kit (with bank and insurance terminals) and a Multiperson Camp Kit (with garage function). In short, everything you need to start pursuing any basic profession you like, no matter what starting profession you selected in character generation. And the price? 2,500 credits. A great bargain, brought to you by Mayor Ephyuri Aglyn, to welcome you to your Tarkin's Revenge adventure.
  7. 3 points
    Combat in Tarkins Revenge is a think-tank process at first which must be mastered not through reading this post, but through trial and error and the acquisition of better armors and weapons which will reduce your efforts. Let's jump into it! 1. Look at your character sheet to see your attributes/stats. This is Picture 1 The far right column, the ENCUMBRANCE, tells you how much your armor is weighing you down. This is Picture 2 Your Primary attributes: HEALTH, ACTION, AND MIND are not affected by ENCUMBRANCE (even when the armor piece has a number for it) In the below screenshot of my Chest armor, you see the following: Encumbrance: Health: 244 Action: 90 Mind: 58 The encumbrance is measured and applied like this: Head armor total, Chest Armor total, Arm armor (if wearing more than 1 arm armor piece like right bracer and left bracer, then the average number is used, otherwise total for 1 piece), and Leg armor (if wearing more than 1 leg armor piece like boots and pants, then the average number is used, otherwise total for 1 piece). For more on encumbrance see this post. That only means that if your score is say 600 Strength total (see Picture 1), and your full armor/mini-suit encumbrance is 414 (see Picture 2), you end up with 186 Strength after you put your armor on. You can find armor encumbrance if you examine the armor pieces individually and go to the area where it reads ENCUMBRANCE in your character sheet to see the full total (as shown in Picture 2). When you buff, that goes on the MODIFIERS area of the character sheet (see Picture 3). Going back to Strength, with a final score of 186 before buff , after applying an advanced buff from the MEDICAL SERVICES TERMINAL (below) you will end up with a score Strength total of 786 (as shown in Picture 3). That is 600 (unencumbered Strength score) - 414 encumbrance + 600 from strength buff = 786 total score (as shown in Picture 3). This is Picture 3 2. Your weapon has an area called: SPECIAL ATTACK COST. I will examine my hammer and use it as an example (seen in Picture 4). (But first, player named SEE pointed out an error in the original email which I have fixed below:) This is Picture 4 My costs are: Health: 102 Action 25 Mind 13 That means that any time I click on a skill for the sword, those costs are put into effect. Please know that those costs are before any Power Up costs, which we will discuss later. One of my skills is: Two-Hand Area Attack 3. So, if I spam that skill to kill a lair and its creatures, I will be using -for every single use of the skill, hit or miss: Health: 102, Action 25, and Mind 13. So, if your health is 1450 (shown in Picture 3) then you have about 14+ swings of the sword/hammer before you kill yourself through health... although that's impossible, what happens is that a creature/thing hits you and then you die but you help A LOT. a. Power Ups (better known as PUPs). If your weapon has a PUP on it, then the costs generally are higher for every skill use. Here is the Power Up (PUP) I'll be using for the example: That power up will increase and decrease weapon attributes as follow: Action -32.92% of current weapon number (our example sword has a Special Attack Cost for action: 25) Min Dmg: +16.21% Max Dmg: +13.43% Ideal Range: +14.3% Point Blank: -15.26% Wound Chance: +16.21% To view the cost after Power Up, examine the weapon after power up has been placed in it to see what the changes will be (shown in Picture 5). This is Picture 5 Here is the breakdown: Damages: Min Dmg before PUP: 489, after: 568 (Initial damage of 489 x 16.21% from PUP = ‭568.2669‬ new score) Max Dmg before PUP: 955, after: 1,083 (initial damage of 955 x 13.43% from PUP = 1,083.2565‬ new score) Would chance before PUP: 19.9%, after 23.2% (initial chance of 19.9% x 16.21% from PUP = 23.12579 new score) Special Costs: Health no change, the PUP does not include a Health line. Action before PUP: 25, after a reduction to: 16 Mind no change, the PUP does not include a Mind line. How to avoid death? Use foods, lower ENCUMBRANCE by buying armor pieces with lower encumbrance numbers, and buy weapons with a lower number in their SPECIAL ATTACK COST area. Some things you can't help. The weapon may be the best available, same with the armor. Just find a combination of foods that will increase your stats, mainly concentrate on: Strength Quickness Focus Close to or higher than a total score of 1500 is what is called in Tarkins Revenge: The Magic Number. That only means that when you use those skills, with a score of about 1500 or higher, you will not be hitting yourself as hard. Here is an example of some foods that may be currently available in game (as I retrieved the stats from there): Below you can compare the modifiers from Picture 3 which is after buffs but before food, and this one below, which is after buff and food. My Strength/Constitution are higher because my costs are higher, but as explained, above 1500. In my case, the foods/drinks consumed were (but this is after much trial and error, your set up may be very different): I hope this is somewhat helpful. See you in-game.
  8. 3 points
    Hi all! I'm Laurie, mother of Ronan and wife of Jay (who you may know as Lanko/Xandros/Harkan/Flint or Sskar here on Tarkin's Revenge!) I work for a hunger relief nonprofit in the Pacific NW. Obviously, food is important! I love to cook and I'm a total foodie - I'm so lucky to live somewhere I can expand my palate AND get my favs. I'm an avid reader of (mostly) fiction in a plethora of genres, love to create from jewelry to art in a variety of mediums. I grew up primarily in the deep south but have moved all over the country - both with my family, as my dad was in the Army...but also on my own. I have lived in Louisiana, Georgia, Virginia, West Virginia, Mississippi, Minnesota, Pennsylvania, Illinois, California and SW Washington. I'm also a MMO-loving gamer who has played EverQuest (Taylah of the guild Heaven on Earth on Saryrn), SWG from shortly after launch to three days post-NGE (Taylaria Master Rifles/Master Dancer on Intrepid - mayor of Tal Valor, Naboo, member of Soldiers of Honor <SOH>), World of Warcraft (Taylah - guildleader of Slackers on Lothar) and I've also played Rift, SWTOR & Conan Exiles. I also spent a number of years running Savareen, a roleplaying community on Rori while playing SWGEmu Basilisk. I adore creating fun house signs in game, producing flyers for businesses and events, creating logos, putting together menus, as well as always being available to help create fun names for events and businesses. I fancy myself a fair photo manipulator, too. I love in game organization and deco, obviously! (some samples) Hit me up if you need design help for a billboard, house-sign, etc. Will take in game credits.😉 Maybe I'll start Tarkin's first ad agency, lol. I played on Tarkin I, was a staff member on Tarkin II, and now enjoying Tarkin's Revenge (and doing a smidgen of brainstorming and art with two of my favorite people and good friends, Lia and Paradym!) My characters here are Taylaria (tailor and dancer), Taylah (swordsman/stacker), N'yalia Kyrdaan (pikes/ranger), Kyska Glavi (working out BH/Pistols) and Laqi Sey (soon to be smuggler/TK). My hope is to find RP on each of those characters! I may as well introduce my characters as well as myself... Laqi - my brash, half-Zabrak slicer. N'yalia - fairly stoic, diplomatic half-Kiffar. She's a Mandalorian of Clan Kyrdaan. Taylah - Coruscanti, former mayor, dancer, mother. She became a Mandalorian upon her marriage to her now-ex, but is a bit distant from the culture now that the connection is lost. Taylaria - "Laria" to her friends. She earns her living dancing and running a high-fashion clothing shop in one of the less affluent neighborhoods. She'll drink you under the table in the local cantina if you don't watch out. Kyska isn't well known to me yet, a little firebrand with a quick tongue and quicker draw. I am excited to get to develop her! If we ever get a 6th character slot, I may have to bring back my CH Mir'eth from Tarkin I - I miss her!
  9. 3 points
    We are pleased to introduce a new feature, coming this week: Pet Deed Incubation! Our version was inspired by the NGE pet incubation (though does not follow it exactly), and Tatwi's design document from Legend of Hondo. ======================================================================== What is pet deed incubation? It's a totally optional secondary process that a bio-engineer can perform upon pet deeds, after they have been crafted. Think of it as "slicing for pets" - thank you to Tatwi for that reference! It happens in three phases, and will improve the stats of the pet deed, but you can craft and use pet deeds without doing this step if you so choose. However, if you're going to do it, it must be done before generating the pet for the first time. It can't be done after the pet deed stops being a deed. ======================================================================== - How to Incubate a Pet Deed: the Quick & Dirty Guide - You need an Incubator Station (craftable at Novice Architect) to perform the incubation process. You will need: 1 Pet Deed (crafted by a Bio-Engineer) 1 Creature Egg (this can be crafted by a Bio-Engineer using 3 Hydrolase Enzymes, 3 Lyase Enzymes, and 3 Isomerase Enzymes, or can also be "foraged" by searching creature lairs.) Put the Incubator somewhere in your house and stand nearby. Open the input hopper on the Incubator using the radial menu, and place the pet deed and creature egg inside. Close the window. Use the radial menu on the Incubator and choose "Incubate Pet Deed." Wait while the magic happens, and see what stat modifications you get! ======================================================================== - The Tools of the Trade - Incubator Station * Craftable at Novice Architect. * Identical in resource and component requirements to the Food & Chemical crafting station. * Also functions as a Food & Chemical crafting station, so you no longer need one of those to craft pets, if you have an Incubator Station nearby. * Put one Pet Deed which has not yet been incubated and one Creature Egg into the Incubator Station's input hopper, and a Bio-Engineer can use the radial menu to begin the three-phase incubation process. Enzyme Extractor * Craftable at Novice Bio-Engineer. * Takes 40 organic and 60 steel, and has a varying number of uses, dependent upon resource quality (66% DR, 33% OQ). * Useable by any player, on a corpse they have loot rights to, to extract a Hydrolase Enzyme. Each corpse will only yield one enzyme. Enzyme Centrifuge * Craftable at Novice Bio-Engineer. * Takes 180 aluminum, 75 fiberplast, and 1 electronics GP module. Quality does not matter. * Put one Hydrolase Enzyme into the centrifuge and a Bio-Engineer can use the radial menu to convert the enzyme into two random Enzyme Elements. * The Enzyme Centrifuge and its contents will be consumed upon use. Enzyme Refining Tray * Craftable at Novice Bio-Engineer. * Takes 75 crystalline gemstone, 60 liquid petro fuel, and 110 metal. Quality does not matter. * Put one of each Enzyme Element (A, B, C, D, and E) into the tray and a Bio-Engineer can use the radial menu to convert the Elements into one random-colored Isomerase Enzyme. * The Enzyme Refining Tray and its contents will be consumed upon use. Enzyme Re-Processor * Craftable at Novice Bio-Engineer. * Takes 180 aluminum, 75 fiberplast, and 1 control unit. Quality does not matter. * Put two Enzyme Elements and one Live Creature sample into the re-processor and a Bio-Engineer can use the radial menu to convert them into one Lyase Enzyme. The color of the enzyme you get will be determined by the combination of Elements and Live Creature sample you use. * The Enzyme Re-Processor and its contents will be consumed upon use. ======================================================================== - The Enzymes - Hydrolase Enzymes * Extracted from dead creatures using an Enzyme Extractor (craftable at Novice Bio-Engineer). Any player can extract Hydrolase Enzymes (but if you don't have at least Scout, the corpse may disappear too quickly to use the tool). * Cannot be extracted from extremely high level creatures. * Contain two values: Enzyme Purity and Mutagen Potential, both of which play a role in which stat modification you get during the phase of incubation where the enzyme is used. * High Purity or Mutagen Potential also increases your chances of having an Epiphany (gaining a rare schematic) Mutant schematics are determined by Mutagen Potential, as well as whether or not you are combining your Egg with an appropriate creature deed. Purity affects chance to gain a regular creature Epiphany schematic. * One Hydrolase Enzyme is required for each phase of incubation. Enzyme Elements (A, B, C, D, E) * Created by processing one Hydrolase Enzyme in an Enzyme Centrifuge (craftable at Novice Bio-Engineer, usable by Novice Bio-Engineer or higher). * One Hydrolase Enzyme yields two random Enzyme Elements. Isomerase Enzymes * Created by processing all 5 Enzyme Elements (one of each Enzyme Element, A-E) in an Enzyme Refining Tray (craftable at Novice Bio-Engineer, usable by Novice Bio-Engineer or higher). * Comes in ten colors (random color is created). * Color plays a role in which stat modification you get during the phase of incubation where the enzyme is used. * One Isomerase Enzyme is required for each phase of incubation. Lyase Enzymes * Created by processing 2 Enzyme Elements and 1 Live Creature Sample in an Enzyme Re-Processor (craftable at Novice Bio-Engineer, usable by Novice Bio-Engineer or higher). * Comes in ten colors, and which color you get depends on the combination of Enzyme Elements and Live Creature Sample used. * Color plays a role in which stat modification you get during the phase of incubation where the enzyme is used. * Has a randomly generated Baseline stat, which plays a role in whether or not you have a chance to have an Epiphany. (Bigger Baseline isn't necessarily better - what you're wanting is a match with your Reference number on your Egg. If you get a match, you have a chance to have an epiphany. How great that chance is, depends on the Purity or Mutagen Potential of your Hydrolase Enzyme.) * One Lyase Enzyme is required for each phase of incubation. ======================================================================== - The Creature Egg - * Craftable at Novice Bio-Engineer. * Takes three Hydrolase Enzymes, three Isomerase Enzymes, and three Lyase Enzymes ======================================================================== - Questions - What are the stat modifications I could get during incubation? - Level decrease (one level possible per phase) - Addition of Light Armor to a pet with No Armor (this modification will only apply once, regardless of how many times you "get" it) - Increase in HAM by 2%-8% per phase - Increase in one resist (+10 to +20 Kinetic or Energy, or +10 to other resists - one resist increase possible per phase) - Increase to-hit by 5%-22% per phase - Increase in min and max damage by 1%-5% per phase - Decrease in attack speed by 3%-6% per phase (caps at speed of 1 - lower = faster = better) Okay, but how do I get the stat modifications I *want*? -That's something you're going to have to figure out! The color of the Isomerase Enzyme, the color of the Lyase Enzyme, and the Enzyme Purity and Mutagen Potential values of the Hydrolase Enzyme all affect the stat modification you're going to get, and the combinations it takes to get each different stat modification are different for each of the three phases. Document all of these stats and what you end up with for each phase, and you'll be on your way to figuring out the "magic!" I heard something about Epiphanies? -Yes, you can have a chance to have an Epiphany (i.e. earn a random rare pet schematic) during every phase of incubation. Whether or not you have a chance at all to have an epiphany during a phase depends upon whether the Reference number you got for that phase is a "match" for the Baseline value on your Lyase Enzyme. And your chance of succeeding at the epiphany if you do get a match is based upon your Hydrolase Enzyme's Purity or Mutagen Potential value. The higher the value, the better your chance of having an epiphany. Purity affects your chance to get a regular creature Epiphany Schematic. Mutagen Potential affects your chance to get a mutant Epiphany Schematic, BUT you will only get the mutant Epiphany if the deed you are combining your Egg with is of the right creature type - i.e. if you are incubating a Dewback deed, you'd get a Horned Dewback. If you're incubating a Langlatch, you wouldn't get a schematic, because there is no mutation for a Langlatch.
  10. 3 points
    Camps! In an attempt to make scout and ranger camps more viable, we have added additional functionality to most of them. They are useable by ANYONE, though only a scout or ranger with the appropriate skillboxes can craft them. Read: this is a lucrative sales opportunity for scouts and rangers. All camps provide a bonus to buffing and wound healing. They also all provide a bonus like the "sample rich" city specialization. You will extract 20% more resources inside a camp than you otherwise would. Basic Camp Kit: The lowest-level scout camp kit, it offers no additional benefits beyond the standard buff, healing, and sampling bonuses. Multiperson Camp Kit: Functions as a garage. Pop one out, and you can repair your vehicle on any planet. Improved Camp Kit: Contains a bank and insurance terminal. About to head into danger? Insure your stuff before you go in! Got a bag full of loot and don't want to part with it? You can join the bank and put some of your stuff in the safety deposit box, then pick it up in town on your way back home. High Quality Camp Kit: The Bounty Hunter's Special. This camp contains a bounty hunter mission terminal as well as a Level 3 Spynet informant, so you can get to work tracking those bounties at a moment's notice. This camp also features a boost to mission payout, the same as the "Improved Job Market" city type provides. Field Base Camp Kit: This camp features a regular mission terminal, an explorer mission terminal, and rebel and imperial mission terminals. This camp also features a boost to mission payout, the same as the "Improved Job Market" city type provides. High Tech Field Base Camp Kit: The height of luxury. With this camp, you can craft at any public crafting station, use the medical services terminal to clear your wounds or give you a buff, or use the Star Tours Adventure Service to travel far and wide, for a fee. One thing to note: camps DO become "abandoned" and despawn a few minutes after all inhabitants leave them.
  11. 3 points
    Tarkins Revenge have added new weapon and armor components to give more options for finding selected weapon and armor components. These have a chance to be of similar quality to their similar components. All can also drop from various world bosses. Note that a high CL Creature/NPC can go above the listed max. Kimo Claw: Drops from Kimoglia Cave & Netherfang Same as Rancor Tooth Damage Range: Min 20-160, Max 40-160. Kimo Tissues: Drops from Kimoglia Cave (/way 4770 975 Lok) Same as Krayt Tissues Max Damage: 28-165 / Speed 1 to -1.2 Mokk Blood: Drops from Mokk Stronghold Same as Janta Blood Power: 50-180, Charges 10-25, Uses 1-4 Smuggled Bantha Ivory: Drops from Pirate Bunker Same as Reinforced Sword Core Damage Range: Min 54-100, max 54-100 Smuggled Bantha Ivory Projectile: Drops from Pirate Bunker Same as Projectile Feed Mechanism Max Damage: 28-175 / Speed 1 to -1, Uses 1-6 Phrik Shard: Drops from Black Sun Bunker Same as NS Shards Armor HAM Encumbrance -10 to -25, Uses 1-13 Droid Armor Chunk: Drops from Droid Cave Same as Janta Hide Armor Effectiveness: 3-10%, Uses 5-13 Kunga Hide: Drops from Kunga Stronghold Same as Janta Hide Armor Effectiveness: 3-10%, Uses 5-13
  12. 3 points
    The Tarkin Creatures Database is now LIVE, with much thanks to Tatwi for his hard work in putting it all together for us!
  13. 3 points
    That was actually a design choice. It occurred to me that people might be out in groups, and if anyone in the group has scout, the corpse won't despawn until it's been harvested or a timer runs out, and I didn't want unharvested corpses lying around possibly affecting respawns.
  14. 2 points
    The Golden Horde Guild Leader: Shasta Grape Officers: Ego, Valentine, Jade Faction: Open (Contain ALL factions) The golden horde is a small family guild, specializing in helping out anyone that needs help and enjoying the game. The majority of us are on the far east coast in Alaska, with members spread all over the world. We would love to cause death and destruction along side you. Feel free to contact any <GOLD> member in-game and we can do what we can to get you sorted.
  15. 2 points
    Fight Club Primer As the second player to finish the Fight Club I wanted to provide some insight/help to others looking to complete all ten levels. Basics: 1. Each fight club takes place on a different planet with the first one being in Coronet, Corellia. 2. You start the whole chain by talking to an NPC Kath Scarlet (17, -4242) in coronet who will examine you (?) to see if you are qualified to enter. This may be a combat level check to make sure a novice marksman does not wander in accidentally. 3. Kath will direct you to the Guard at the entrance to Coronet’s underground, Nritt Vegg (62, -4531) In Coronet you get introduced to the Coronet underground where the FC is as well as the Meatlump Dungeon. When you enter the underground, the fight club is SW, to your left, next building over. Talk to Kadrak Yaus to enter the FC. 4. Make sure you have all your buffs, food, and whatever else you need before entering the ring. As soon as you zone in the first combatant will be there with you, probably attacking you already. 5. As you defeat each combatant, the next will spawn in a few seconds. 6. You have a time limit that gets more generous as you progress through the fight clubs, depending on your weapons. 7. In the first club you have 30 minutes to defeat 12 opponents. Think of it as a DPS check. The first three FCs feel similar in their race against the clock. Once you reach FC3 5 minutes is added on per FC level so you have ~75 minutes in FC10. (They have large HAM pools) Into the Maw, FC3+: 1. When you defeat FC3 at Nym’s, you begin collecting infamy(?) because you are now killing your opponents. Each FC completed ads to your infamy. 2. After FC5 you will be on the BH terminals. It looks like your bounty matches the payout from the fight club. Your Bounty Cap will be at 1.25M credits, the prize of winning FC10, or a culmination of doing lesser ones over and over. You lose ~140 a day so it could take up to 3-4 weeks before you drop of the terminals, if you stop doing the fight clubs. 3. If a BH kills you, you lose your infamy and must go back to FC3. You do not necessarily have to progress through every level, Tigoo and I were able to skip levels after doing 3 again. Preparing to fight: 1. You need some medic skills, figure out what level meets your needs and get it through skills and tapes. 2. Terminal buffs work to a point then you will need Doc buffs, as you go higher the best buffs help mitigate damage through regeneration. 3. Master Dancer and Master Musician combined cost zero points and add 14 total points to ranged and melee defense. 4. Best case for weapons is to have one weapon for each damage type. Boss resistances vary with one stat at 40%, one at 60%, and the rest from 75% to 100%. All FC NPCs have light armor, so Armor Piercing is better than not. Have your system for swapping weapons down, especially in the lower tiers as searching for which weapon to equip can cost you valuable time. Don’t forget to have powerups on your weapons, and extra in your inventory for when yours run out, it is 12 straight fights. Sometimes the 40% resist is on lightsaber so your best damage will be against 60% resist. The NPC armor does not break. 5. Foraged food became a must at later levels as an “Oh Crap” you can place all 14 variations of food on a toolbar pane and have a macro to eat them all in less than a second. If you take one each of all 14 foraged foods, you buff your HAM by 1850 My Macro /ui action toolbarPane02; /ui action toolbarSlot00; /ui action toolbarSlot01; /ui action toolbarSlot02; /ui action toolbarSlot03; /ui action toolbarSlot04; /ui action toolbarSlot05; /ui action toolbarSlot06; /ui action toolbarSlot07; /ui action toolbarSlot08; /ui action toolbarSlot09; /ui action toolbarSlot10; /ui action toolbarSlot11; /ui action toolbarSlot12; /ui action toolbarSlot13; /ui action toolbarSlot14; /ui action toolbarSlot15; /ui action toolbarSlot16; /ui action toolbarSlot17; /ui action toolbarSlot18; /ui action toolbarSlot19; /ui action toolbarSlot20; /ui action toolbarSlot21; /ui action toolbarSlot22; /ui action toolbarSlot23; /ui action toolbarPane00; /pause .1; /healDamage; 6. Group your states to minimize button pushing: If you have states from two weapon types, get a pattern down to apply everything periodically. My 1h States (Master Fencer) 1hStates /melee1hHealthHit1; /pause .1; /melee1hHealthHit2; /pause .1; /melee1hBlindHit1; /pause .1; /melee1hDizzyHit1; Macro intimidate so you never forget /intimidate1; /pause 21; /macro Intim; Macro Center of Being CoB /centerofbeing; /pause 31; /macro Intim; 7. Stack your Bleeds. I picked Fencer/Pistoleer because all focused hits and Shots are to Health/Body and that allows me to put 4 bleeds on the same Pool, 2 each from pistol and fencer. 8. Weapon Synergy. KD/Dizzy is great but not all classes have it. Fencer has stun, blind, and dizzy, while pistoleer had a kd that almost always works. I got a routine down of using 1h, applying states, then switching to pistol to kd and apply those bleeds before switching back to whichever weapon was doing the most damage. If you have weapon types that do not bleed the same pool, only bleed the pool you will be focused on. If the best weapon is a pike then you will action bleed, mind for Swordsman, and health for fencer. If you are a carbineer/swordsman only bleed the pool of the most effective weapon type you will be using, skip the other as a waste of time. 9. First Aid. Almost every club has one NPC that seems to put very heavy bleeds on, first aid can slow this down. Watch for this, you may need to hit that “Oh Crap” button for food if it surprises you. The food blood chowder provides bleed resist. I like it, Tigoo laughed at me. 10. Track your Food. Health/Str/Con: Gamorrl (Drink), Won-Won (Food) Action/Quickness/Stamina: Acaragm (Drink), Kiwik Clusjo Swirl (Food) Mind/Focus/Willpower: Vasaian Brandy (Drink), Vagnerian Canape (Food) As soon as you get buffed, eat round 1. When you arrive at the FC you should be able to eat/drink the foods you did not get to consume after buff. Balance these through the fight. Sometimes I used Pikatta for dodge if I felt good about my current food balance. 11. PSG Helps against Energy, Electricity, Stun, Heat, Cold, and Lightsaber. Does not help against Kinetic, Acid, Blast. Is repairable if you do not reach 0. Is sliceable. 12. Armor The NPCs will use all damage types across all fight clubs. Any holes in armor will be hit very hard, the higher you go. The Boss in FC 1 will smash you with a 1 shot if you have a vulnerability…cough…stun. Consider ALL damage types you may face as you proceed, even ones you rarely encounter. 13. Bounty Hunters I know of 7 I track with only 2 that actively seem to watch for Player bounties. Add them to your friends list if you don’t want to be surprised. Tigoo finished the FC as a Master TK/Swords Mentieth (Me) finished as a Master Fencer/Pistoleer I am happy to help anyone and fix errors in this primer if anyone sees them. Getting through all 10 fight clubs takes lots of prep and more fine-tuned execution as you progress but the credits are worth it, and the art and badges are awesome. Lia's Article Thank you to Tigoo who talked through many of these lessons and helped me gather all of this info!
  16. 2 points
    Figured I would post up an introduction while the launcher does its thing. During live I played on Valcyn, Sunrunner & Starsider. Valcyn I RPed stormtrooper mostly, with the 501st character named Mink. Sunrunner I RPed a rebel based on Rori and a jedi that was apart of NJO (think that's what it was called). Can't quite remember my character name there, Kody I think. Starsider I have a few RP characters. Mandalorian, trooper Mink , nightsister Jai Bril was in NS, pirate Dav was in DREAD. Quite a few other characters as slots opened up also. Just now getting back into the game and looking forward to screwing up emotes and such as I try to remember the controls! Hope to see you all IG!
  17. 2 points
    DE wishlist... 1) I'd like to see a module that's "Sampling Assistant". It'd work like the Creature Harvesting Module, but would apply to your sampling rather than Scout harvesting. 2) I'd like to see DE's be able to call a second droid at the equivalent box of where CH can call a second pet. Makes the repair droid and the power droid much more useful 3) The "Survey Assistant" module would let you select an interest (Mineral/Floral/Chemical, etc) and it would pop up a list of resources and percentages at this very spot, just like the list when you do "Choose Resource" from a harvester. 4) I'd like "befriend" to support accessing the droid's storage module. 5) I'd love to see a command that's kinda like the whole "patrol point" thing called "Goto Waypoint". Combined with the befriend/storage thing above, this would let you have a droid do a delivery. 6) For the RP effect, a "Language Module" - if you target the droid, and say something in a language other than Basic, then it does a "So-and-So says _____" with the text in Basic. Possibly even do a double call to Google translate, for English->Hungarian->English, so the translation is a little bit off. 7) For the love of all that is good and holy, can Binary Load Lifters get changed? They have the same functionality as MSE droids. I mean, if the Master CH box was "you can tame a Level 1 creature" people would snap... 8 ) Droidika? I was in Anchorage the other day, and the Rebels NPCs had one. If the NPC DE can do it.... I think the schematic should include buying a PSG and Particle Beam cannon from a weaponsmith... 9) Bugfix : If you put a stimpack dispenser in a droid, and get a Pharm IV to load it, then it works when you ask for a stimpack using the radial menu. If you do a /requeststimpack, it does not work, even if you're the droid's owner. I also figured out why the limitation on Pharm IV is in there: it works from the radial menu even if the requester does not have Medic at all.... which is really nice. Frees up 15 skill points. 10) In the vein of the scout trap projector, can we have a thing that works the same way but holds C12 grenades? 11) Guestbook droid - this would be kinda like the way people put deeds or droid frames in the house as a decoration. DE builds it, you put it in the house, it sits there. But it runs something like the vendor greeting code, and welcomes people with some canned text when they come into your house. It also sends an email that says "So-and-So came to visit" 12) AIML personality module - this would give the DE the ability to put in a link to one of the free AIML chatbot hosting sites. When someone targets the droid, whatever they say would get passed to the chatbot site, and then the reply would be spoken by the droid.
  18. 2 points
    Hey, realised I never posted here when I joined z so here goes... I'm Glenn, british guy living in South Wales, single dad who is also carer to my 13yr old autistic son. Have two older sons 22 and 20, and a 2 yr o old daughter with more recent (crazy)ex. In-game I'm Asharin a tkm stacker, Perfidious a Master smuggler/pistoleer, Schtufbox an As/Ws and Slugface an ithorian Doc/tailor. Played SWG on Bria from the start on and off til SWG died, eventually found Basilisk, but wasn't really free enough to play then, but now I am and found this place :)
  19. 2 points
    Kriff, I need to scrape together some tuition. - Kyska Glavi Holy chuba, this is AMAZING.
  20. 2 points
    12/27/19 [Fixed] Barrels now usable as a container in drinks for 4x quantity bonus 12/26/19 [Modified] Intimidate commands to now check against defense vs intimidate 12/23/19 [Fixed] A string entry [Added] Two new billboards, fixed a crc entry 12/19/19 [Added] Rug schematics [Added] Traveling Rug Merchant 12/15/19 [Added] Type max for two enzyme types [Added] New rugs as craftable schematics
  21. 2 points
    I am also a member!
  22. 2 points
    I am a member of beast (Meden)posting in this thread to get wherever we are going. I am a bit confused, where is that?
  23. 2 points
    I stand ready. though as the voice of reason, that's scary.
  24. 2 points
    We really enjoy helping and hanging out. With the dungeons revamped soloing can be difficult and time consuming, but not in <GOLD>. We do different dungeons all the time. Given the drops in various dungeons it's also fun to see what you get at every turn. Below are some guild mementos: Ok... so not all moments are great heh heh, but they sure are fun:
  25. 2 points
    For those who are only forum-dwellers, be sure to check out our new website: https://home.tarkinswg.com/ We'll still use the forums for longer discussions, but articles about new content will be primarily posted to the sidebar on the new site. And remember to check out discord if you want to be involved in the community-wide live text-based chat (a good time killer while you're at work!) https://discordapp.com/invite/DSPFdVh
  26. 2 points
    Love the "Rebel Flight Suits" color theme. It's too bad that the in game browser only works for the NGE client, because it that page would make a mighty fine in game home page! 🙂
  27. 2 points
    Skolten, I was using the EQSanctum MOD Pack which has the Skolten Flat HAM UI but I had to uninstall due to issues with the color blue on the mind not reflecting properly. I died more than once because it appeared that the mind was full when in reality it was all the way down. I play at a refresh rate of 60 hz on a resolution 3840x2160 in my 55" TV. Interestingly... I was playing in the EMU with the same MOD Pack installed and I don't recall ever having issues. As a means to remedy the issue, is it possible to have the background color of the HAM to either: 1. Show x/x value of HAM 2. Show %/% value of HAM 3. Tweak the transparency so that the loss of HAM is more apparent I have no idea how difficult those things are, but if it is possible it would be very helpful. Below are 2 examples showing the issue: At first glance, the transparency on the RED is very pronounced and can be seen well. The GREEN is not as transparent, but again shows little-to-no issue with visibility. However, the BLUE, the lower the value on the bar -with almost no transparency- it seems to mix into the color and get lost to the eye. Below is a view of more than 50% MIND loss, the values are shown in the screenshot as well: As you can see, you can hardly tell that there is any MIND missing, which is the issue at hand, where I have died due to believing the bar was fine! Update, Thank you Skolten for your hard work and update on the HAM: The new changes are very nice, at least I am very pleased!
  28. 2 points
    Career Ideas: Forager Scouts can search lairs for live creature samples, or an unknown creature's egg. These will both be in demand for Bio-Engineers. Enzyme Harvester Anyone can use an Enzyme Extractor to extract a raw Hydrolase Enzyme from a creature they have killed. You can sell these to Bio-Engineers who don't want to take the time to extract their own. Enzyme Refiner A Novice Bio-Engineer or above can use Hydrolase Enzymes and crafted tools to produce Isomerase and Lyase Enzymes in various colors, and sell those to Bio-Engineers who don't want to refine their own. Isomerase will always refine to a random color, but it's possible to get the specific Lyase color you want by using particular combinations of ingredients. Eggmaker A Novice Bio-Engineer or above who combines enzymes to make eggs that other Bio-Engineers can use to incubate pets. Once you've worked out the specific combinations, you SHOULD be able to reliably craft eggs that will give any set of three stat bonuses the end user wants. These could then be applied on-demand to stock or special order pet deeds.
  29. 2 points
    Tarkin has always been a special place for Lia and I, we met in 2013 in the small corner of the internet that housed SWGCanon (later renamed to Tarkin), and grew to love each other. Now we are engaged and will be married this year. Tarkin provided us with a place to explore a world with which we were both familiar, but which had been shaped in such a way to provide a new challenge for experienced solo players and small groups. We decided last fall that we were going to make this project work again, and here we are. This project has been a labor of love, and without the following people none of this would have been possible. Kinshi, for giving us a place to call home, a unique vision of what Galaxies could be and for pulling us all together. He laid a foundation that we’ve built upon and grown with, providing us with design and development principles that have kept us moving forward over the years. Tatwi, for being a boss and coming out of retirement to help us with so much functionality, working on both the launcher and tools for us to help administrate the server, and just making all of our lives easier with quality of life fixes to things we smashed at with rocks. Skolten, for being a wizard with graphics when none of us have wanted to do any forum theming, designing all our images, and for being my favorite person to compete with in a server market. Wol, Gurgi, Zetlaux, Devereux, Taylaria, and SealGunman, for being with us at various points in Tarkin’s history, developing, designing, breaking things, and helping us make Tarkin a better place for all of us. After making you all wait so long, we finally have the incredible pleasure to announce that Friday, March 29th at 6:30PM CST we will be opening the server for play. Registration is open now at https://register.tarkinswg.com/login.php I have the pleasure of speaking for all of us on the team in saying that we all look forward to seeing everyone explore our slice of a galaxy far far away and see it with the same awe and eyes that we all had when we first started exploring it. -Paradym
  30. 2 points
    Kinda on Mr.V's bane idea; They don't like me: have -5000 rating with one faction. They don't like me either: Have -5000 with 5 different factions. I have the death warrent in 12 systems: Have -5000 faction with 15 factions. Title: Death Warrent. I'll edit as I think up more. Have a good one, Hagen
  31. 2 points
    I have completed the advanced search functionality, so all that is left to do is take 50 bajillion screenshots of the creatures! I'm not sure when it will go live, but it's functionally complete at this point. Repo is here.
  32. 2 points
    I've been working on a web page make it easier to use the data. Here are some screenshots. I still have a fair amount of it data wrangling to do, but this what it will look like for the most part (aside from the Advanced Search option that I haven't started yet). When it's finished, it will be hosted here on tarkinswg.com.
  33. 2 points
    The long-awaited update is coming today! You can finally purchase Imperial Housing Authority-owned property for your very own! This includes such things as Cantinas, Hospitals, Hotels, Houses, Factories, Merchant Tents, Salon Tents, AND MORE. How it works: All GM-owned buildings will need two things to complete the purchase: a credit payment, and a player-crafted deed. These vary by what building you are trying to purchase. If a building is GM-owned and available to purchase (often denoted by ***For Sale*** on the building sign), go inside, use the radial menu, and choose "Buy Structure." For a factory, you'll just need to stand nearby, target it, and use the radial menu on the structure itself. At this point, a menu will pop up, telling you the price, the deed(s) that can be used to purchase it, and the first compatible deed it found in your inventory. If you have a compatible deed, and enough credits to make the purchase, click "OK." You will get a confirmation message asking if you REALLY want to proceed, If you do, go right ahead! This building is now yours! Prices range from 10k for a small house to 2 million for a cantina, and everywhere in between. 4/28/19: I will be dropping some more buildings for purchase today in the three major cities. Additionally, please wait for the "go ahead" after we bring the server back up post-patch. I need to destroy/recreate buildings in all three cities due to a naming issue that needed a client patch, and this may take a little time. I'd rather not lock you all out of the server during that time, so just please hold off on purchasing until I complete this, and thank you for your patience.
  34. 2 points
    Notes: You do not get the deed back should you choose to destroy the structure. This is due to how the buildings are placed in the world by an admin (no deed is associated with them). There isn't an automated option to sell the structure back to the Imperial Housing Authority; Once you buy a structure, it's yours to use in that location. You can transfer the ownership to another character using the /transferStructure command as you can with any other structure. The system is really all about "location, location, location" and allowing players to buy the special buildings without requiring the player to wait for a Game Master to help them. There should still be plenty of space in the cities to use deeds the same way as always, though parts of towns that are on strange angles will most likely be populated with IHA buildings, because admins are able to line them up at the correct angles.
  35. 2 points
    If ya'll insist... I can't stand to be left out of things.
  36. 2 points
    I will give it a try, hopefully there are improvements to CH
  37. 2 points
  38. 2 points
  39. 2 points
  40. 2 points
    I plan to try it out.
  41. 2 points
    Hi, I'm Dee. Previously played characters on Eclipse and SWGCanon/Tarkin 1 and briefly on Tarkin 2 :p
  42. 2 points
    I didn't want to make the first post a big mess of thanks but without some of the targetted feedback we got from our team of Beta Testers, some of our group dungeons and other dungeons would not have come together as cleanly as they did. Axyzed, Beardsly, Eeklo, Ferdewyn, Garamoore, Gurgi1970, Kneels, SealGunman, Spin152, Zandor, Kronet, Nati and Tay. We'll be indebted for your testing and feedback . Launcher details and client details to come!
  43. 2 points
    Here are the CU and NGE melee weapons we have brought into the game as loot-drop schematics, requiring a loot-drop component. Resource stat requirements for all the new melee weapons is 100% SR. Unarmed One-Handed Two-Handed Polearms
  44. 2 points
  45. 1 point
    Ahh see, I was trying to figure out if TommyBoy was Ziva or Beyluk...guess you actually putting your toon names in answers that question lol
  46. 1 point
    There's been some confusion about how to search for things for sale throughout the galaxy. Since most of our merchants sell exclusively on their own vendors, searching the bazaar often yields few results. The good news is, you can use the bazaar to search all vendors in the galaxy as well! Here's how: Go to the bazaar and double-click on the bazaar terminal. That brings up a window like you'll see below. 1. Select the Vendor Location tab at the top (by default, you'll be on "All Auctions" which only searches the bazaar) 2. Select the Entire Galaxy radio button (once again, by default, you would only be searching by ones in the immediate area if you don't change this) 3. Select the category you want to search 4. (Optional) You can enter some text to search by. If you wanted to search for an Elite Carbine, you could type "elite" here, while searching the carbine category, and the results would populate with any items for sale in that category with "elite" in the name.
  47. 1 point
    Azira Mas'ai, age 13. Azira had only the day before completed her challenges and received her jat'o. She hadn't cried out once while they applied the tattoos, even though it had hurt, bad. One boy did, and she wanted to mock him for it, but didn't. She was a grown-up now, and that wasn't a grown-up thing to do. Her father had left shortly after the ceremony; he had cargo to deliver offworld, and her mother had invited a friend to stay with them. She wasn't too keen on spending her first adult day without her family, and with some strange lady, no less, but she figured even as an adult, sometimes you get no choice. The mood in the house was downright strange. She had kind of been expecting some kind of party, or at least have a special dinner in honor of her joining the clan, but her mother had spent all day whispering with her guest, some lady named Mit'a. Azira thought they seemed kind of worried about something, though of course they wouldn't tell her. When there came a knock at the door, both women froze, glancing at each other, then at her. "Azira, go to your room," said her mother, in a tone that brooked no disagreement. Mit'a followed, herding her to the back of the house. Her hand went to a cylindrical object hanging from her belt. Azira could hear her mother, and a male voice in the front room, and then her mother's voice rose in pitch. Mit'a pushed Azira across the room, just as an armored man with a blaster came pushing through the door. The cylinder was in Mit'a's hand, now, and a purple blade of light came rising from its hilt. The man fired off several blaster bolts, which ricocheted off the blade, leaving scorch marks where they hit the walls. Her mother came flying into the room, putting herself between the shooter and Mit'a, and was immediately mown down by blaster bolts. Azira cried out, "Mom!" but stood frozen, her back to the wall. In the same instant, Mit'a looked down at her fallen friend, faltered, and took a blaster bolt square to the chest. She, too, crumpled to the floor. The armored man crossed the room and bent to scoop up the dead woman. Azira grabbed a lamp - the only thing within reach - and flung herself at him, screaming like a lunatic. Her arm was slammed against the wall faster than she could blink, and the *crack* of her bone as it hit made her see stars. She did cry out, then, but in anger, not pain, she told herself. The man dropped her arm, and resumed picking up Mit'a's dead body. "Take me with you!" she blurted. That stopped him. He turned his helmet to face her. "What?" "Take me with you," she repeated, so I can kill you later. Once he was gone, she'd never have another chance. He paused, caught completely off-guard, then finally nodded as he came to a decision. "Follow me." "Let me get--" she turned to go into her room, but the man kept walking towards the door. "Now or never, kid." _________________________________________________________________________ Azira Mas'ai, age 13. Azira followed the armored man to his ship, cradling her right arm. No bones were poking out, but she was sure it was broken, or cracked at least. That would limit her in how she could do it. She didn't think she could manage with her right hand the force required to drive a knife or sword through a body, and she wasn't sure she could best him left-handed. It would be dishonorable to do him in while he slept. He put the body in a coffin in the cargo bay and covered it with the lid. She heard the snap-hiss of his helmet release, and he took it off, setting it atop the coffin lid. He was a young human man, perhaps 30, definitely younger than her parents. He ran a hand through his sweaty black hair, making it stick out in all directions, and she had to repress the urge to laugh insanely. "What's your name?" he asked. "Azira." "Azira, my name's Jeph Celsi." He was unstrapping all his armor and tossing it absentmindedly atop the coffin holding the body of the woman who, not fifteen minutes ago, was alive in Azira's house. He also plopped down the blaster he'd used to slay both women. "Clean those up, and I'll see about getting you a cot. Only got the one cabin, so you'll have to stay here in the cargo bay, but I can get you set up with a corner to yourself." She gaped in disbelief. He strode towards the cargo bay door, and she cried, "I think you broke my arm!" Without pausing, or even looking back, he said, "Medical supplies are in the 'fresher." After binding up her arm with medical tape using a pair of scissors and his toothbrush as a splint (how the kriff was she supposed to know how to fix a broken arm?!), she found a disgusting still-wet washcloth - the only one in there - and used it to clean the armor. The blaster was another matter. It loomed at her, a deadly, evil thing. She'd never even seen one up close, much less knew how to clean it. She picked it up left-handed. It was heavier than she'd expected. She braced it against her body, finger on the trigger. The cockpit wasn't far, it was a small ship, and she came in through the doorway between the two chairs. Jeph half-turned, then glimpsing what she was holding, turned fully to face her. "Put that thing down before you hurt somebody." "That's exactly what I intend to do." She wiggled the muzzle in what she hoped was a menacing fashion. Jeph rolled his eyes. "You ain't gonna shoot me." "Oh yeah? Why's that?" "Firstly," he ticked off a finger, "your people think killing with a blaster is cowardly. It'd be dishonorable for you to shoot me, and unarmed, no less." "You deserve a dishonorable death, you... you..." her voice rose. "The dishonor would be yours, and you know it." It was true, but she didn't think he would know it. "Secondly," he ticked off another finger, "if you killed me, you'd be stuck alone on this ship, and I don't believe for a minute you know how to fly this thing. You'd be hurtling along till you got sucked into some planet's orbit and crashed, or end up drifting once you ran out of fuel, and starve to death. I 'spose you could eat yon woman in the back, then me, and you'd last a mite longer, but in the end, I'd wager you wouldn't say it was worth it." She wavered a bit at that, she hadn't really considered what would happen once she killed him. "And thirdly," he said, grabbing the blaster by the muzzle and whipping it out of her hands, "the safety's on." _________________________________________________________________________ Azira Mas'ai, age 13 "You killed my mother!" Azira cried, and poised herself to kick him in the shin. In a warning tone, he snapped, "Watch it!" He pointed at the second seat. "Sit yourself down, I'm disinclined to hurt you again." She planted her feet more solidly on the floor, scowled and crossed her arms, but immediately regretted it when the pain shot through her right forearm. "I ain't gonna tell you again, kid, sit down!" He slung the weapon over his shoulder. Grudgingly, she tromped to the chair and flopped down, though holding her arm more carefully. Jeph punched some buttons, and the stars outside became streaks of light. This was hyperspace, she thought dimly. "I ain't responsible for killing your mother any more'n the driver would be iffn' she'd ran in front of a moving speeder. Any idiot knows what's like to happen, and ye run in front of a firing blaster. I take it you don't think your mother was an idiot?" He was flipping switches near the ceiling now, not even looking at her while he talked. "She's not!" "I figured as much. Since that's the case, you can believe one of two things. Either she got some damn-fool idea into her head that she could save that Jedi," he sneered the word as if it cost him to say it, "in which case, she knew what she was doing, and she killed her own self, or else that one made her do it, maybe thinking it would buy her some more time to get out of there." Azira frowned, puzzled. "What do you mean, 'made'?" He looked at her, then. "Them as can use the Force, unnatural sorcery. They can do things regular folks can't. They can make a person do a thing they otherwise wouldn't. Get into their head, like, and compel them." She scootched back in the seat. "I still don't get it. You really think that lady made my mom throw herself in front of your blaster, to save herself?" "Don't they teach you kids anything, these days? Look, before you were born, there was this thing called the Jedi Order, you've maybe heard of that?" She nodded. "A little." "Well, they were a bunch of cultist sorcerers, ran things in the galaxy for thousands of years with their mind tricks, or when that didn't work, they'd use their lightsabers to get their way. They went around checking folk's kids for whatever it is makes 'em able to do their kind of magic. Then they'd keep 'em in their compounds, brainwash 'em, teach 'em to fight somethin' powerful...and it'd never be a fair fight, see, as they'd be using their magic." "As there were so many of them, and their powers got stronger when they were together, nobody had a chance of getting outside their influence, should they have a mind to do something. When they tried to overthrow Emperor Palpatine - he was the Supreme Chancellor at that time - he made war on 'em. Lots 'em were taken out in the first wave, and several more not too long after, saving the galaxy from their cult's chokehold. Some of 'em escaped, and they've been hunted, ever since." "How many are still out there?" Azira asked. "No one knows for sure, and it's a good bet some of 'em are probably teaching up new ones, when they find a kid as can use the Force - the source of their magic. It's up to people like me to protect the galaxy by makin' sure they can never rise to power again." Hastily he added, "I ain't no vigilante, I got papers, prove I was hired by the Empire to do for one Mit'a Ariste." He jerked a thumb towards the back. "It's her to blame for your mother. I'm sorry it had to happen that way." In a small voice, barely above a whisper, Azira said, "My father knew." "What's that?" "He knew she - that Jedi - was coming to stay with us. And he left! He left us alone with her, the day she arrived!" The world was spinning, turned crossways on its axis. How could her own father have left her and her mother unprotected, with an enemy like that? "Well, kid, I can't change what's past, but what say you'n me team up, keep this galaxy safe from Jedi and criminals and the like? No more tryin' to shoot me, or stab me, or any other form of killin'." He extended a hand. She hesitated, still unsure. "'Cause if you try to kill me again - and you won't succeed - I'll toss you out on your ear when we touch down on Ord Mantell for refueling. And I reckon there's plenty of folk there as'd think it's their lucky day should they stumble across a pretty little girl all on her lonesome. Now, I don't want to see that happen to you, and I expect you're smart enough to realize it's in your best interest to stay here on this ship where you'll be safe." "What are you going to do with me?" "Do? Ain't gonna do nothing with you - or to you. You're welcome to stay here as long as you like, provided you do chores - cleaning, and the like. Gotta earn your keep. You can have free reign of the ship, except stay out of my cabin, and if I tell ye to leave the cockpit, you go. I ain't much for cookin' so if you wanna eat, you feed yourself. Clear?" She nodded and gingerly took his hand with her broken arm, shaking on the deal. New beginnings.
  48. 1 point
    You should just be able to click play on the launcher with the game running, and it will launch another instance. If that for some reason isn't working for you, go into the user.cfg file in your SWG installation folder, and make sure it contains this text: [SwgClient] allowMultipleInstances=true You can have up to three instances running at a time on Tarkin's Revenge.
  49. 1 point
    Retainers are due up front, with fifty percent of agreed on fee's due at beginning of the contract. After you see what our "skill set" can do... you'll understand why prompt payment of the remainder is..necessary. Have a good one, Hagen
  50. 1 point
    I need an adult
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