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Liakhara

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Everything posted by Liakhara

  1. This is a bug in SWGEmu's code - I didn't write the code that caused this, and therefore don't know how it's supposed to work or how to fix it. As soon as SWGEmu fixes the issue, I'll pull their fix. It has been reported on Mantis.
  2. Did you try migrating stats? Not sure how they would have gone negative, but that is worth a try.
  3. Seeker droids won't bring a BH to your location if you're in a fight club, because you're not "on" the planet where you enter the club from. You're on a planet called "dungeon1" (which is where the corvette is located). This is regardless of which club you are in, you're always on the planet "dungeon1." That said, the BH could still travel to all ten planets in turn and check the door, until they find out which club you are in. That's the only way they could know which club you are in. Regarding the TEF exploit (and I 100% regard it as an exploit - if you are a BH attacking a mark, and that mark CANNOT attack you back, you are exploiting a flaw in the system) will be fixed in the next update. I don't care if "that's how it was on live." Tossing a disease or poison *should* be considered an attack, and immediately open the attacker up to being attacked in return, whether it sticks or not. We had considered teleporting the fighter to a random point upon exiting the fight club, but the random-point-generation code is notoriously buggy and sometimes just doesn't work (in which case you'd be stuck), and if we operated from a set list of points, something could (intentionally or inadvertently) be built over the points, or they could be camped as well. Here are some proposals I offer: 1) If someone "uses" the door to see who is inside an arena, an announcement can be made to the fighter. "JoeBob is knocking at the door." You won't know if they're a bounty hunter or a would-be spectator looking to enter a different instance of the arena that might be active, but it's better than not knowing anything at all. 2) When a fighter is ejected from an arena, they could be made unattackable by bounty hunters for 90 seconds. This should give you enough time to load into the world, and you will have been forewarned if anyone checked the door but didn't come in, that there may be someone waiting outside. Now, if you're on one of the later clubs, which are on adventure planets right next to starports, you *could* get away in that time, especially if you already have a ticket bought. Which is all the more incentive for bounty hunters not to stand around like doofus campers and actually be sly about their attacks.
  4. 2/26/20 [Increased] Bounty mission reward during the 3-day debuff period following a bounty kill for prizefighters with infamy greater than 1200 from 25k to 50k [Fixed] Nyms painting drop, added some debugging code to fight arena screenplay 2/24/20 [Fixed] issue with gallop command [Added] Handling for DoT damage to arena NPCs in the two no-kill arenas 2/22/20 [Hotfix] Reset spectator fight club faction to 0 upon entrance [Added] Mobile cleanup to setupArena function 2/21/20 [Fixed] Arena cooldown timer not triggering upon death ejection [Hotfix] Changed timer on first arena back to 30 minutes
  5. 2/20/20 [Added] Meatlump Dungeon 2/19/20 [Added] Billboard advertisement 2/18/20 [Added] Attributes to fish caught for caught by, timestamp, and planet [Modified] Damage on Scythe Blade and added a slot for Rancor Tooth to bring it into line with the CU/NGE weapons [Modified] BH armor piece names to call out left vs right [Added] Color to the name of Isomerase and Lyase Enzymes [Added] Icon to buff window for Mandalorian Wine, and corrected string entry for Breath of Heaven buff icon [Increased] Fishing action times by 1 second [Added] Beam rifle certification at novice commando [Changed] Names of painting loot items to avoid confusion with loot groups [Simplified] code disallowing arena fighters to receive heals from other players [Modified] Medicine bags to now recognize ranged stimpacks [Modified] Unstick command so it can't be used from inside dungeons [Fixed] a conversation option in one of the life day quests [Added] Lock in director manager writeScreenPlayData function, added a null check in CentrifugeUnitMenuComponent [Fixed] Incorrect medical ratings on YT1300 house [Modified] Garyn Raiders Bunker to use POI version of muggers [Modified] Afarathu cave cult leader to be POI version [Increased] Gurk King Hide stack sizes to match the other RIS components [Increased] Cone angle on WildShot2 to 60 [Added] Fight Arena & Infamy System [Added] Stolen weapon reverse engineering [Increased] Drop rate of Janta bloods in the stronghold [Modified] Armor decay to increase at a rate of diminishing returns as damage increases (i.e. very high damage attacks will still decay armor more than low damage attacks, but the increase is now much more moderate) [Modified] some functions in New Years event 2/1/20 [Added] Added More Level 75 Creatures [Contribution by Tatwi] 1/22/20 [Added] Sarlacc Trash Cans and Dianoga Dumpter Update: Living trash cans now eat stuff and grant rewards [Contribution by Tatwi] [Added] Loot group for recycler parts [Contribution by Tatwi] [Added] Lua call for structure Permission List checking [Contribution by Tatwi] 1/13/20 [Added] QoL improvements for using SEAs: Reject new SEA if the item already has that mod and the new SEA's value would not be an improvement, upgrade exiting value if it is the same, at the cost of a socket (normal SWG) [Contribution by Tatwi] 12/28/20 [Fixed] Traveling merchant announcement of credits paid [Fixed] Math error causeing traveling merchant to overcharge players with an excess of cash. (How rude)
  6. SIE - yeah, they would copied, renamed, destroyability added (not that I have delved into exactly where that gets flagged), then serverside scripts would need to be added for each new object, and they'd need to be added to the crc table (client side) in order to work.
  7. Unfortunately it's a known bug that happens to certain people. It's been widely reported across SWGEmu, and people say it happened sometimes on Live as well: https://www.swgemu.com/forums/search.php?searchid=943540
  8. Here's an example of the code that spawns the spice fiends lair: https://bitbucket.org/tarkinsrevenge/tarkins-revenge/src/8a9768fdc29c8c3738e63593edab776586ac0ee5/MMOCoreORB/bin/scripts/mobile/lair/npc_theater/tatooine_spice_fiend_neutral_small_theater.lua it's the missionBuilding referenced. But you can't just sub in any object, because it won't be the right type of object to be destroyable. New client files would have to be created, and they would need to be small enough objects to not block the NPCs spawning where they need to be.
  9. I love it! I'm usually asleep by that time, but this has my support!
  10. Ah I see. The post was likely made before those changes went live.
  11. Not sure what you're referring to. Twi'lek stat caps here are strength: 500, constitution: 650 (+100 over vanilla), quickness: 750, stamina: 550 (+150 over vanilla), focus: 800 (+300 over vanilla), willpower: 650 (+150 over vanilla)
  12. There have been a number of support tickets entered lately by people who haven't received their verification emails. We've responded to those tickets asking for the name of the account, so that we can manually activate them, but have not received any response. Please, if putting in a support ticket, state the account name, and check back to see if staff has responded to your ticket! https://support.tarkinswg.com/ Thank you!
  13. Experimentation SEAs work such that +10 equals 1 point of experimentation. You need +20 in tapes to get an extra 2 points to experiment with (which is the most you can get from SEAs). Here are the mods available on SEAs - first group shows what's possible to drop on AA's, and the second group shows CA's.
  14. There's been some confusion about how to search for things for sale throughout the galaxy. Since most of our merchants sell exclusively on their own vendors, searching the bazaar often yields few results. The good news is, you can use the bazaar to search all vendors in the galaxy as well! Here's how: Go to the bazaar and double-click on the bazaar terminal. That brings up a window like you'll see below. 1. Select the Vendor Location tab at the top (by default, you'll be on "All Auctions" which only searches the bazaar) 2. Select the Entire Galaxy radio button (once again, by default, you would only be searching by ones in the immediate area if you don't change this) 3. Select the category you want to search 4. (Optional) You can enter some text to search by. If you wanted to search for an Elite Carbine, you could type "elite" here, while searching the carbine category, and the results would populate with any items for sale in that category with "elite" in the name.
  15. Event going live in 3 hours, 40 minutes!
  16. For those who haven't seen, we publish incoming and outgoing funds for complete transparency. We weren't live yet in 2018, but we had some expenses at the end of that year as we began our Tarkin-to-Live startup, totaling $87. In 2019, we had our biggest expense - the server hardware - as well as several one-time software purchases and setup expenses. 2019's expenses totaled $1048.70 And donations in 2019 totaled $356, which covered our webhosting and services, as well as a portion of the software. Thank you to everyone who was able to help out, we do appreciate it! And an even bigger thank you to everyone who plays - you are who we are doing this for! You can see the full accounting at the links in this thread:
  17. 12/31/19 [Fixed] Typo in pet manager preventing Shyyyo Bird and Reptilian Flier from galloping [Fixed] Issue with Shyyyo bird bitmask [Fixed] Structure terminal placement in Medium Generic House, Style 2
  18. 12/27/19 [Fixed] Barrels now usable as a container in drinks for 4x quantity bonus 12/26/19 [Modified] Intimidate commands to now check against defense vs intimidate 12/23/19 [Fixed] A string entry [Added] Two new billboards, fixed a crc entry 12/19/19 [Added] Rug schematics [Added] Traveling Rug Merchant 12/15/19 [Added] Type max for two enzyme types [Added] New rugs as craftable schematics
  19. Liakhara

    Intro's

    Welcome, and you're not the only vet around here! Just give us a holler if you have any questions or need help with something, there's always someone available in discord (which links up with the general chat tab in-game).
  20. Bumping thread as a reminder for folks who maybe didn't read the rules.
  21. Liakhara

    Fresh Blood

    Welcome! Regarding Jedi, *I* wouldn't call them "gimped," but there are those who would call anything less than alpha gimped, so it rather depends on your point of view. They should be rather on par with any other combat profession in PvP, though due to their damage type, have a serious advantage in PvE. Players do have access to LS resistant armor, but it's quite rare. Here's a thread regarding the changes made around Jedi. They're relatively minor, but there are some to be aware of:
  22. 12/12/19 [Removed] LoD from mutated griffon appearance in attempt to correct crashes that some people experience at a distance [Fixed] Skirts will now accept clothing attachments [Modified] Donkuwahs now drop krayt segments instead of non-functional segments [Fixed] Wasteland cu pa lair string entry [Fixed] Some issues with houseplop dropping houses below ground level and being unable to destroy them [Added] Scoreboard for GCW event 12/11/19 [Fixed] a couple more merge issues with Life Day screenplay [Changed] location of tarkin_lib.lua [Resolved] Merge conflicts 12/10/19 [Added] More GCW event stuff 12/8/19 [Added] Some GCW event rewards 12/7/19 [Moved] tarkin_lib to custom scripts [Added] Life Day event to go live 12/14/19 at midnight server time [Added] Final Life Day stuff 12/1/19 [Added] Two new billboard ads [Fixed] Issue with vendor maintenance skimming 11/29/19 [Added] More Life Day event stuff 11/22/19 [Added] first commit of Lifeday event
  23. IC Info Orange items are known only to a few and not common knowledge Character Name(s) Real Name: Liakhara Tir'ein Nicknames and/or alias: Lia Character Basic Stats Species: Twi'lek Gender: Female Age: 36 Place of Birth: Tyrena, Corellia Marital Status: Unmarried Med / Psych Medical Evaluation: In good physical shape, possible vitamin deficiencies. Doesn't sleep well. Psychological Evaluation: She is mentally competent, but with serious relationship issues. Very withdrawn, mistrustful of others, rarely interacting with anyone beyond the barest level of courtesy. Very possibly incapable of forming an attachment to others. Will always run away (literally) rather than deal with anything remotely emotional involving someone else. Physical Details Eyes: Blue green Height: 5’ 6” Weight: 115 Build: Slim & toned Skintone: Yellow-tan with green lekku spots Scars: Large, very noticeable blaster scar over the right/front side of her head & forehead, barely missing her right eye. Wearables Clothing: Doesn’t own much, only a couple changes of clothing, a jacket, and some boots suitable for long treks through the forest. Often carries a backpack. Won't carry or own a commlink or datapad. Weapons: Hunting rifle, hunting knife, smaller pocketknife, compound bow & arrows. Unless actively hunting, is usually only armed with the pocketknife. Residence Current: Very recently has rented a cheap apartment in Coronet (Aparment 12B), though is still unable to bring herself to sleep there every night.Prior: - Until very recently, no residence. She lived off the land, following the herds of animals she hunted. - 12 years ago, a hospital in Coronet, Corellia (for a year and a half) - 14 years ago, Mos Entha, Tatooine - 15 years ago, Tyrena, Corellia Affiliations Current: None Prior: The Outer Rim Trader’s Union Other Noted Training / Abilities - A survivalist. Very skilled at tracking, hunting, trapping, and withstanding the elements. - Previously managed a hotel and worked as a bartender. - Skilled at sewing & making clothing, but hasn't put into practice in many years. - Studied classical dance as a child, but has not used these skills in decades. Family - Parents deceased, and brother supposedly deceased. 14 years ago she came across him, still alive, but has no idea of his current status, and wouldn't admit she knew he was alive even if she did. Miscellaneous - Doesn't own a vehicle. - Doesn't drink due due to former years of alcohol abuse & very nearly dying from it. - Drinks plenty of caf when she can afford it, probably using caffeine as an alcohol substitute. - Possessions are extremely Spartan, owns nothing of a personal or sentimental nature, in stark contrast to the vast amount of emotional baggage she carries around. Keeps her living space meticulously clean. - Always carries her toothbrush on her person (to avoid it being used to gather her DNA for use in a tracking droid.) OOC Info Days and Times available to RP: Weekend mornings, afternoons RP Preferences Play Along With Issued Bounty On You: Yes Play Along With RP Trial Of You: Yes RP Capture: Yes RP Capture Maximum Time: Work it out case by case RP Slavery: Yes if truly logical & reasonable Assumed RP Torture (fade to black scenario): Yes RPed Out Torture: Yes Limb Loss: Yes, with discussion beforehand Permadeath: Yes, with discussion beforehand, as a logical progression of events Preferred Combat Method: Emotes, dice if necessary
  24. IC Info Orange items are known only to a few and not common knowledge (basically would only be known to members of her family/clan, and those she served with in the Alliance, or their superiors) Character Name(s) Real Name: Bindi'i Kenne'dal-Sunstorm Nicknames and/or alias: None Character Basic Stats Species: Zabrak Gender: Female Age: 39 Place of Birth: Lorista Marital Status: Widowed Med / Psych Medical Evaluation: In excellent physical health. Very fit & active. Psychological Evaluation: While always hot-tempered, she has become more reckless in her actions since the death of her husband, last year. Easy to egg into a fight, but she's often satisfied after one or two good punches. She is very proud, stubborn, and determined. Generally takes orders well, if she respects the person giving them. Physical Details Eyes: Hazel/Green Height: 5’ 9” Weight: 140 Build: Muscular & athletic Skintone: Medium brown Tattoos: Her clan jato is a motif of 3 vertical lines done in dark mauve. She also has a design of orange stylized claws done down the length of her left arm. Scars: Slash scar across her left palm (evidence of the Loristan marriage ceremony) Wearables Clothing: Favors sleeveless designs. Mustard yellow, black, and dark mauve (the color of her clan) are prominent in her outfits. Also often wears bracers or forearm wrappings on both, or sometimes only the right, arm(s). Weapons: Doesn't usually go around armed, other than on-duty. Her fists are weapon enough. Residence Current: Mos Entha, Tatooine Prior: - Lorista - 13 years ago, Azaki Depot, Talus Affiliations Current: Actively seeking new company Prior: The 101st Daggerwolf Company Other Noted Training / Abilities - Excels at hunting with a Loristan short sword and javelin. (Hunting on Lorista is never done with a blaster. Stalking and killing prey close-quarters with a blade is considered a sign of braveness & skill.) - Trained in Alliance military to use a carbine, right-handed Family - Clan: ru Nivar'Birena - Parents, 2 older brothers, 1 younger sister, 13 year old son Miscellaneous - Left-handed - Speaks broken Basic with a heavy Loristan accent. This is despite learning it in school, and interacting in a military company where she had to use it daily. She doesn't like speaking Basic, and considers herself above it. Her comprehension of Basic is better than her speaking skills. History -Raised in a traditional, large family on the Zabrak colony world of Lorista. Her father is a clan Elder, and she was very much his favorite, and very close to her eldest brother, Kor'dan. At age 23, it was decided by her family and clan that she would represent their interests by joining the Rebel Alliance. Her two older brothers had families of their own, and being unattached and a brave fighter, she was a logical choice. She joined the 101st Daggerwolf company (June, 2005), acheived the rank of Private, and became "Delta 2," a pathfinder under the direct command of Delta squad leader, Sergeant Jarome Horati. She found her Tai'shan in her company's Executive Officer, Lieutenant Cel'es Sunstorm, and their attraction was immediate and violent. Neither could resist the siren call of the Tai'shan, and they were married within months. Bindi'i's family was not pleased at this lack of attention to duty, and when she became pregnant, they were outraged. She had been sent to fight in a war, not to get herself with child and abandon her mission. A rare blood incompatibility with her unborn child became apparant 6 months into her pregnancy, and she was faced with the choice of aborting the fetus, or be discharged from duty and seek constant medical treatment for the remaining 6 months of her term. She risked her life, choosing the second option, and received regular blood transfusions for the next 3 months. Her parents dutifully took her in during this time, but she was no longer the Golden Child she had once been. Her presence was barely tolerated by her father and second-oldest brother. When she was 9 months into her pregnancy, she saw an Imperial broadcast showing a clip of her husband, beaten and bloody, hanging from his feet in a detention cell. The shock brought on early labor, and she delivered a healthy, though 3 month premature, son. Eventually, word was delivered that her husband had been rescued from Imperial captivity, and she left with her child to live with a band of Tleru (clanless) Zabraks. Her husband found her living there a year later, and brought her home to her family. All was not forgiven, but they were on better terms. Her husband spent the next several years away part of the time, serving in the military, until he was killed in action last year. Bindi'i then got it into her head that she had to finish what she had started, and must go back into active service, despite objections from her family that she might leave her son an orphan. She now sees it as her duty to fight for a better world for him, and left him in the care of her brother Kor'dan, and his wife. OOC Info Days and Times available to RP: Weekend mornings, afternoons RP Preferences Play Along With Issued Bounty On You: Yes Play Along With RP Trial Of You: Yes RP Capture: Yes RP Capture Maximum Time: Work it out case by case RP Slavery: Yes if truly logical & reasonable Assumed RP Torture (fade to black scenario): Yes RPed Out Torture: Yes Limb Loss: Yes, with discussion beforehand Permadeath: Yes, with discussion beforehand, as a logical progression of events Preferred Combat Method: Emotes, dice if necessary
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