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Liakhara

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Everything posted by Liakhara

  1. 9/7/19 [Fixed] Stability issue. 9/3/19 [Added] Recruiter to Emperor's Retreat. [Added] Custom tips loading screens. 9/2/19 [Added] Custom splash screens when logging in. 9/1/19 [Modified] Temple of Exar K'un permissions [Added] Type attribute to pet control devices. This will list the specific creature type, even if the pet has been custom named. [Modified] Future tamed pets will drop the word (baby) from pet name once they reach adult level. This will not affect pets that have already reached their adult level before this update. 8/30/19 [Added] Pet Grooming Kit, craftable by Bio-Engineers, which may be used by players to re-color their pets. Works on wild-tamed and crafted pets. 8/28/19 [Increased] Number of vendors at Master Merchant to 20, and number of items for sale to 8000. You must drop Master Merchant and re-train at the skill trainer to receive this increase. [Removed] Vulnerabilities from Chitin Armor Leggings that were previously missed. [Fixed] Hues on Giant Peko Peko.
  2. 8/25/19 [Modified] Several creatures to be tamable: Bageraset Bruiser (mountable), Canoid Pack Leader, Dalyrake Matriarch, Dwarf Gronda (mountable), Elder Gronda (mountable), Gronda Juggernaut (mountable), Gronda Patriarch (mountable), Gulginaw (mountable), Majestic Plumed Rasp, Sharnaff, Sharnaff Bull, Swamp Humbaba (mountable), Alpha Veermok, Bolle Bol, Elder Gualama (mountable), Giant Cave Veermok, Giant Peko Peko (mountable), Gualama Patriarch (mountable), Ikopi Stag, Maverick Gualama (mountable), Mountain Ikopi, Narglatch Guardian, Narglatch Hunter, Narglatch Matriarch, Plains Hunter, Rogue Falumpaset (mountable), Rogue Fambaa, Veermok Guard, Veermok Pygmy, Female Mountain Squill, Mountain Squill Guardian, Mountain Squill Hunter, Rogue Bantha (mountable), Bantha Matriarch (mountable), Cannibal Dewback (mountable), Grizzled Dewback (mountable), Swarming Lesser Dewback [Modified] Now mountable: Greater Gulginaw, Devil Gulginaw, Dappled Gualama, Humbaba [Fixed] Some camera angles, animations, strings, and shaders 8/24/19 [Reduced] Texture sizes on billboard textures [Fixed] An issue with Horned Dewback not being speedy enough [Added] Three more wanted posters - Ithorian female, Sullustan female, and Sullustan male [Modified] Billboard shader & should now correctly decrement when removed from a city
  3. 8/22/19 [Added] Lock on waypoint object in vendor offer mail code, as per MrObvious's suggestion [Updated] Credits in ReadMe [Added] New billboard ads [Fixed] Some lua templates [Fixed] An issue with Ion Relic Pistol not displaying properly on vendors [Added] Wanted Posters as craftable, writeable items 8/21/19 [Modified] New player email & character creation welcome message to reflect the new website and the 5 characters allowed 8/20/19 [Fixed] Issue with billboard removal
  4. 8/19/19 [Fixed] Coronet starport has been paved! Mos Entha starport has been smoothed! Thanks to TheTinyPebble! [Added] Billboard city decorations that mayors can install with /installBillboard [Fixed] Horned Dewback description string entry [Fixed] a lair string entry [Ended] Double XP and mutant rasp event 8/18/19 [Added] Optional Synthetic Cloth & Reinforced Fiber Panel slots to all Wookiee clothing that did not have at least one of each. Thank you to scscofield!
  5. There are a limited number of billboard slots available, and we're accepting submissions (subject to approval - they need to be tasteful, for an active business, and graphically attractive on the billboard model). The in-game billboard will rotate images every 10 seconds. You may use the psd file attached as a template. The edges wrap around, so fill to the edge but keep the main image inside the red rectangle for best visibility. Also, large blocks of color work best as fine details are going to be lost as it blows up the image. If you're giving a waypoint, specify the city and/or planet. The ratio length to width in the psd is how it looks displayed, but I will have to smush it to 1024 x 512 to get the game to apply it. It'll stretch back out in game, but of course there'll be some small resolution loss. Examples: billboard.psd
  6. 8/15/19 [Added] Double XP for event weekend [Modified] special attacks on boss rasp [Removed] GCW Mobiles from Coronet and Theed city screenplays pending new system [Fixed] a couple lair string entries [Added] Mutant Rasp Event screenplay 8/11/19 [Added] Writable items 8/3/19 [Added] Phoenix's LuaAttributeListComponent scripts
  7. Mutant Pets (Limited Availability) (Green indicates a pet I have the schematic for, italics indicate CH-Only) Borgax (Mountable) Co-Henpa (Mountable) Horned Dewback (Mountable) Horned Griffon (Mountable) Ring-Nosed Reek (Mountable) Sligtooth Bol (Mountable) Tusked Bull Thune (Mountable) Boar Wolfcale Whiskerback Widow Ranged Chubafly Fanged Tiglon Feathered Slice Hound Psychotic Jax Tusked Bolle Bol Varasquactyl Vorpal Durni Spined Rancor (Mountable) Barbed Vesp Ranged Cracktooth Narglatch Malosaur Mutant Acklay Spiny Gorgilla Winged Quenker
  8. Rare Pets (Limited Availability) (Green indicates a pet I have the schematic for, italics indicate CH-Only) Blistmok (Mountable) Bolotaur (Mountable) Gualaar (Mountable) Gulginaw (Mountable) Kai Tok (Mountable) Kashyyyk Bantha (Mountable) Lantern Bird (Mountable) Lava Flea (Mountable) Mouf (Mountable) Nerf (Mountable) Painted Spat (Mountable) Peko Peko (Mountable) Reek (Mountable) Tulrus (Mountable) Varactyl (Mountable) Whisper Bird (Mountable) Armored Bantha Armored Dewback Armored Tauntaun Armored Varactyl Bane Back Spider Barbed Quenker Borgle Capper Spineflap Chuba Corellian Butterfly Crowned Rasp Dwarf Nuna Fanned Rawl Finned Blaggart Flewt Flite Rasp Forage Worm Fynock Gackle Bat Gubbur Gurk Horned Krevol Horned Rasp Jundak Katarn Kittle Kkorrwrot Kubaza Beetle Mamien Minstyngar Mooc Murra Blanca Mynock Nexu Nuna Pangrack Pharple Plumed Rasp Squill Stintaril Tanc Mite Tanray Uller Urnsor'is Uwari Beetle Vynock Walluga Wing-Clipped Hawk Bat Womp Rat Worrt Mantigrue (Mountable) Perlek (Mountable) Reptilian Flier (Mountable) Crystal Snake Ranged Razor Angler Ranged Scorpion Kliknik Ranged Spined Snake Ranged Bark Mite Baz Nitch Blackwing Rancor Female Narglatch Flit Gaping Spider Hanadak Kowakian Monkey Lizard Purbole Quenker Remmer Salt Mynock Skreeg Spined Puc Voritor Lizard Wampa Webweaver Xandank
  9. Basic Pets (Always Available) (Italics indicate CH-Only) Bantha (Mountable) Bol (Mountable) Bolma (Mountable) Brackaset (Mountable) Carrion Spat (Mountable) Dewback (Mountable) Eopie (Mountable) Falumpaset (Mountable) Gronda (Mountable) Gualama (Mountable) Guf Drolg (Mountable) Gurnaset (Mountable) Kaadu (Mountable) Krahbu (Mountable) Mawgax (Mountable) Pugoriss (Mountable) Snorbal (Mountable) Thune (Mountable) Bageraset (Mountable) Ranged Blurrg (Mountable) Ranged Cu Pa (Mountable) Ranged Kwi (Mountable) Ranged Bolle Bol Ranged Dalyrake Ranged Hermit Spider Ranged Squall Ranged Bearded Jax Durni Gnort Gurrcat Gurreck Huf Dun Ikopi Kahmurra Kima Mott Piket Razor Cat Roba Slice Hound Swirl Prong Veermok Verne Vir Vur Zucca Boar Bordok (Mountable) Graul (Mountable) Rancor (Mountable) Tybis (Mountable) Angler Ranged Bocatt Ranged Dune Lizard Ranged Kimogila Ranged Kliknik Ranged Merek Ranged Shear Mite Ranged Vesp Ranged Boar Wolf Choku Fambaa Huurton Kusak Langlatch Malkloc Narglatch Ronto Sharnaff Torton Woolamander
  10. Rasheba's Mad Science Lab 60 -4748 Coronet, Corellia Featuring all manner of bio-engineered critters, special requests welcome. Stats, HAM especially, WILL vary somewhat, as every DNA sample used to create your pet is unique. These should be considered as rough guidelines. Prices shown for purchases made off my vendor, and include training & naming if desired. (Contact Rasheba for training - Weekends and early mornings, US Central time are the best times for me to meet up.) PRICING ===================== Add-ons: + 10,000 credits - Custom crafted in the color of your choice + 40,000 credits - Incubated with your desired bonuses - only applies to pets that aren't listed as "Incubation Included" + 20,000 credits - Mutant pet skin (availability may be limited, consult the list) + 50,000 credits - Rare pet skin (availability may be limited, consult the list) "Trash" - 5,000 credits Pet deeds intended to be dropped in houses to be used as deco, or for companion/RP purposes. Stats not guaranteed, you get what I have. Probably won't be worth a darn in any kind of combat situation "Basic" - 10,000 credits Usable by non-CH Specials are not guaranteed Not incubated (option to add for 15,000 credits) Offered on the following creature skins (option to add mutant/rare pet skins for 20,000 / 50,000 credits): Bantha (Mountable), Bol (Mountable), Bolma (Mountable), Brackaset (Mountable), Carrion Spat (Mountable), Gronda (Mountable), Snorbal (Mountable), Thune (Mountable), Dewback (Mountable), Eopie (Mountable), Gualama (Mountable), Guf Drolg (Mountable), Gurnaset (Mountable), Falumpaset (Mountable), Kaadu (Mountable), Krahbu (Mountable), Mawgax (Mountable), Pugoriss (Mountable), Bageraset (Mountable), Blurrg (Mountable), Cu Pa (Mountable), Kwi (Mountable), Squall, Bolle Bol, Dalyrake, Hermit Spider, Veermok, Verne, Vir Vur, Zucca Boar, Mott, Bearded Jax, Gnort, Durni, Gurrcat, Gurreck, Huf Dun, Ikopi, Kahmurra, Kima, Piket, Razor Cat, Roba, Slice Hound, Swirl Prong CL 10 kinResist 20 Health 2229 energyResist 15 Action 2310 blastResist 5 Mind 2319 heatResist Vuln Speed 1.93 coldResist Vuln To-Hit 0.46 elecResist Vuln Min Dmg 100 acidResist Vuln Max Dmg 105 stunResist Vuln Armor None saberResist Vuln Special1 -- Ranged No Special2 Knockdown "Level 10 Decimator" - 65,000 credits Usable by non-CH Guaranteed Specials Incubation included Offered on the following creature skins (option to add mutant/rare pet skins for 20,000 / 50,000 credits): Bantha (Mountable), Bol (Mountable), Bolma (Mountable), Brackaset (Mountable), Carrion Spat (Mountable), Gronda (Mountable), Snorbal (Mountable), Thune (Mountable), Dewback (Mountable), Eopie (Mountable), Gualama (Mountable), Guf Drolg (Mountable), Gurnaset (Mountable), Falumpaset (Mountable), Kaadu (Mountable), Krahbu (Mountable), Mawgax (Mountable), Pugoriss (Mountable), Bageraset (Mountable), Blurrg (Mountable), Cu Pa (Mountable), Kwi (Mountable), Squall, Bolle Bol, Dalyrake, Hermit Spider, Veermok, Verne, Vir Vur, Zucca Boar, Mott, Bearded Jax, Gnort, Durni, Gurrcat, Gurreck, Huf Dun, Ikopi, Kahmurra, Kima, Piket, Razor Cat, Roba, Slice Hound, Swirl Prong CL 10 kinResist 58 Health 3132 energyResist 54 Action 3159 blastResist vuln Mind 3267 heatResist 14 Speed 1.93 coldResist 5 To-Hit 0.47 elecResist vuln Min Dmg 101 acidResist 14 Max Dmg 111 stunResist vuln Armor Light saberResist vuln Special1 Strong Poison Ranged No Special2 Strong Disease "Level 10 Enforcer" - 65,000 credits Usable by non-CH Guaranteed Specials Incubation included Offered on the following creature skins (option to add mutant/rare pet skins for 20,000 / 50,000 credits): Bantha (Mountable), Bol (Mountable), Bolma (Mountable), Brackaset (Mountable), Carrion Spat (Mountable), Gronda (Mountable), Snorbal (Mountable), Thune (Mountable), Dewback (Mountable), Eopie (Mountable), Gualama (Mountable), Guf Drolg (Mountable), Gurnaset (Mountable), Falumpaset (Mountable), Kaadu (Mountable), Krahbu (Mountable), Mawgax (Mountable), Pugoriss (Mountable), Bageraset (Mountable), Blurrg (Mountable), Cu Pa (Mountable), Kwi (Mountable), Squall, Bolle Bol, Dalyrake, Hermit Spider, Veermok, Verne, Vir Vur, Zucca Boar, Mott, Bearded Jax, Gnort, Durni, Gurrcat, Gurreck, Huf Dun, Ikopi, Kahmurra, Kima, Piket, Razor Cat, Roba, Slice Hound, Swirl Prong CL 10 kinResist 58 Health 3753 energyResist 54 Action 2931 blastResist vuln Mind 2856 heatResist 14 Speed 1.93 coldResist 5 To-Hit 0.47 elecResist vuln Min Dmg 102 acidResist vuln Max Dmg 112 stunResist vuln Armor Light saberResist vuln Special1 Knockdown Ranged No Special2 Dizzy "Decimator Tank Twin" - 85,000 credits CH-Only Guaranteed Specials Incubation included Available on all skins except Kimogila (option to add mutant/rare pet skins for 20,000 / 50,000 credits): *Ranged attack only available on these skins: Bageraset (Mountable), Blurrg (Mountable), Cu Pa (Mountable), Kwi (Mountable), Squall, Bolle Bol, Dalyrake, Hermit Spider, Vesp, Dune Lizard, Bocatt, Kliknik, Merek, Shear Mite, Angler, Crystal Snake, Scorpion Kliknik, Spined Snake, Whiskerback Widow, and Barbed Vesp. CL 35 kinResist 47 Health 6330 energyResist 40 Action 5836 blastResist 44 Mind 5847 heatResist vuln Speed 1.78 coldResist 54 To-Hit 0.52 elecResist 28 Min Dmg 312 acidResist 63 Max Dmg 322 stunResist 24 Armor Light saberResist vuln Special1 Strong Poison Ranged Yes* Special2 Strong Disease "Decimator Brute Twin" - 85,000 credits CH-Only Guaranteed Specials Incubation included Available on all skins except Kimogila (option to add mutant/rare pet skins for 20,000 / 50,000 credits) *Ranged attack only available on these skins: Bageraset (Mountable), Blurrg (Mountable), Cu Pa (Mountable), Kwi (Mountable), Squall, Bolle Bol, Dalyrake, Hermit Spider, Vesp, Dune Lizard, Bocatt, Kliknik, Merek, Shear Mite, Angler, Crystal Snake, Scorpion Kliknik, Spined Snake, Whiskerback Widow, and Barbed Vesp. CL 35 kinResist 87 Health 5427 energyResist 40 Action 5004 blastResist 44 Mind 5013 heatResist vuln Speed 1.78 coldResist 54 To-Hit 0.52 elecResist 28 Min Dmg 312 acidResist 63 Max Dmg 322 stunResist 24 Armor Light saberResist vuln Special1 Strong Poison Ranged Yes* Special2 Strong Disease "Enforcer Tank Twin" - 85,000 credits CH-Only Guaranteed Specials Incubation included Available on all skins except Kimogila (option to add mutant/rare pet skins for 20,000 / 50,000 credits) CL 34 kinResist 55 Health 6295 energyResist 51 Action 6277 blastResist 72 Mind 6281 heatResist vuln Speed 1.83 coldResist 79 To-Hit 0.54 elecResist 49 Min Dmg 317 acidResist 49 Max Dmg 327 stunResist 19 Armor Light saberResist vuln Special1 Knockdown Ranged No Special2 Dizzy "Enforcer Brute Twin" - 85,000 credits CH-Only Guaranteed Specials Incubation included Available on all skins except Kimogila (option to add mutant/rare pet skins for 20,000 / 50,000 credits) CL 34 kinResist 95 Health 5397 energyResist 51 Action 5382 blastResist 72 Mind 5385 heatResist vuln Speed 1.83 coldResist 79 To-Hit 0.54 elecResist 49 Min Dmg 317 acidResist 49 Max Dmg 327 stunResist 19 Armor Light saberResist vuln Special1 Knockdown Ranged No Special2 Dizzy
  11. Azira Mas'ai, age 13. Azira had only the day before completed her challenges and received her jat'o. She hadn't cried out once while they applied the tattoos, even though it had hurt, bad. One boy did, and she wanted to mock him for it, but didn't. She was a grown-up now, and that wasn't a grown-up thing to do. Her father had left shortly after the ceremony; he had cargo to deliver offworld, and her mother had invited a friend to stay with them. She wasn't too keen on spending her first adult day without her family, and with some strange lady, no less, but she figured even as an adult, sometimes you get no choice. The mood in the house was downright strange. She had kind of been expecting some kind of party, or at least have a special dinner in honor of her joining the clan, but her mother had spent all day whispering with her guest, some lady named Mit'a. Azira thought they seemed kind of worried about something, though of course they wouldn't tell her. When there came a knock at the door, both women froze, glancing at each other, then at her. "Azira, go to your room," said her mother, in a tone that brooked no disagreement. Mit'a followed, herding her to the back of the house. Her hand went to a cylindrical object hanging from her belt. Azira could hear her mother, and a male voice in the front room, and then her mother's voice rose in pitch. Mit'a pushed Azira across the room, just as an armored man with a blaster came pushing through the door. The cylinder was in Mit'a's hand, now, and a purple blade of light came rising from its hilt. The man fired off several blaster bolts, which ricocheted off the blade, leaving scorch marks where they hit the walls. Her mother came flying into the room, putting herself between the shooter and Mit'a, and was immediately mown down by blaster bolts. Azira cried out, "Mom!" but stood frozen, her back to the wall. In the same instant, Mit'a looked down at her fallen friend, faltered, and took a blaster bolt square to the chest. She, too, crumpled to the floor. The armored man crossed the room and bent to scoop up the dead woman. Azira grabbed a lamp - the only thing within reach - and flung herself at him, screaming like a lunatic. Her arm was slammed against the wall faster than she could blink, and the *crack* of her bone as it hit made her see stars. She did cry out, then, but in anger, not pain, she told herself. The man dropped her arm, and resumed picking up Mit'a's dead body. "Take me with you!" she blurted. That stopped him. He turned his helmet to face her. "What?" "Take me with you," she repeated, so I can kill you later. Once he was gone, she'd never have another chance. He paused, caught completely off-guard, then finally nodded as he came to a decision. "Follow me." "Let me get--" she turned to go into her room, but the man kept walking towards the door. "Now or never, kid." _________________________________________________________________________ Azira Mas'ai, age 13. Azira followed the armored man to his ship, cradling her right arm. No bones were poking out, but she was sure it was broken, or cracked at least. That would limit her in how she could do it. She didn't think she could manage with her right hand the force required to drive a knife or sword through a body, and she wasn't sure she could best him left-handed. It would be dishonorable to do him in while he slept. He put the body in a coffin in the cargo bay and covered it with the lid. She heard the snap-hiss of his helmet release, and he took it off, setting it atop the coffin lid. He was a young human man, perhaps 30, definitely younger than her parents. He ran a hand through his sweaty black hair, making it stick out in all directions, and she had to repress the urge to laugh insanely. "What's your name?" he asked. "Azira." "Azira, my name's Jeph Celsi." He was unstrapping all his armor and tossing it absentmindedly atop the coffin holding the body of the woman who, not fifteen minutes ago, was alive in Azira's house. He also plopped down the blaster he'd used to slay both women. "Clean those up, and I'll see about getting you a cot. Only got the one cabin, so you'll have to stay here in the cargo bay, but I can get you set up with a corner to yourself." She gaped in disbelief. He strode towards the cargo bay door, and she cried, "I think you broke my arm!" Without pausing, or even looking back, he said, "Medical supplies are in the 'fresher." After binding up her arm with medical tape using a pair of scissors and his toothbrush as a splint (how the kriff was she supposed to know how to fix a broken arm?!), she found a disgusting still-wet washcloth - the only one in there - and used it to clean the armor. The blaster was another matter. It loomed at her, a deadly, evil thing. She'd never even seen one up close, much less knew how to clean it. She picked it up left-handed. It was heavier than she'd expected. She braced it against her body, finger on the trigger. The cockpit wasn't far, it was a small ship, and she came in through the doorway between the two chairs. Jeph half-turned, then glimpsing what she was holding, turned fully to face her. "Put that thing down before you hurt somebody." "That's exactly what I intend to do." She wiggled the muzzle in what she hoped was a menacing fashion. Jeph rolled his eyes. "You ain't gonna shoot me." "Oh yeah? Why's that?" "Firstly," he ticked off a finger, "your people think killing with a blaster is cowardly. It'd be dishonorable for you to shoot me, and unarmed, no less." "You deserve a dishonorable death, you... you..." her voice rose. "The dishonor would be yours, and you know it." It was true, but she didn't think he would know it. "Secondly," he ticked off another finger, "if you killed me, you'd be stuck alone on this ship, and I don't believe for a minute you know how to fly this thing. You'd be hurtling along till you got sucked into some planet's orbit and crashed, or end up drifting once you ran out of fuel, and starve to death. I 'spose you could eat yon woman in the back, then me, and you'd last a mite longer, but in the end, I'd wager you wouldn't say it was worth it." She wavered a bit at that, she hadn't really considered what would happen once she killed him. "And thirdly," he said, grabbing the blaster by the muzzle and whipping it out of her hands, "the safety's on." _________________________________________________________________________ Azira Mas'ai, age 13 "You killed my mother!" Azira cried, and poised herself to kick him in the shin. In a warning tone, he snapped, "Watch it!" He pointed at the second seat. "Sit yourself down, I'm disinclined to hurt you again." She planted her feet more solidly on the floor, scowled and crossed her arms, but immediately regretted it when the pain shot through her right forearm. "I ain't gonna tell you again, kid, sit down!" He slung the weapon over his shoulder. Grudgingly, she tromped to the chair and flopped down, though holding her arm more carefully. Jeph punched some buttons, and the stars outside became streaks of light. This was hyperspace, she thought dimly. "I ain't responsible for killing your mother any more'n the driver would be iffn' she'd ran in front of a moving speeder. Any idiot knows what's like to happen, and ye run in front of a firing blaster. I take it you don't think your mother was an idiot?" He was flipping switches near the ceiling now, not even looking at her while he talked. "She's not!" "I figured as much. Since that's the case, you can believe one of two things. Either she got some damn-fool idea into her head that she could save that Jedi," he sneered the word as if it cost him to say it, "in which case, she knew what she was doing, and she killed her own self, or else that one made her do it, maybe thinking it would buy her some more time to get out of there." Azira frowned, puzzled. "What do you mean, 'made'?" He looked at her, then. "Them as can use the Force, unnatural sorcery. They can do things regular folks can't. They can make a person do a thing they otherwise wouldn't. Get into their head, like, and compel them." She scootched back in the seat. "I still don't get it. You really think that lady made my mom throw herself in front of your blaster, to save herself?" "Don't they teach you kids anything, these days? Look, before you were born, there was this thing called the Jedi Order, you've maybe heard of that?" She nodded. "A little." "Well, they were a bunch of cultist sorcerers, ran things in the galaxy for thousands of years with their mind tricks, or when that didn't work, they'd use their lightsabers to get their way. They went around checking folk's kids for whatever it is makes 'em able to do their kind of magic. Then they'd keep 'em in their compounds, brainwash 'em, teach 'em to fight somethin' powerful...and it'd never be a fair fight, see, as they'd be using their magic." "As there were so many of them, and their powers got stronger when they were together, nobody had a chance of getting outside their influence, should they have a mind to do something. When they tried to overthrow Emperor Palpatine - he was the Supreme Chancellor at that time - he made war on 'em. Lots 'em were taken out in the first wave, and several more not too long after, saving the galaxy from their cult's chokehold. Some of 'em escaped, and they've been hunted, ever since." "How many are still out there?" Azira asked. "No one knows for sure, and it's a good bet some of 'em are probably teaching up new ones, when they find a kid as can use the Force - the source of their magic. It's up to people like me to protect the galaxy by makin' sure they can never rise to power again." Hastily he added, "I ain't no vigilante, I got papers, prove I was hired by the Empire to do for one Mit'a Ariste." He jerked a thumb towards the back. "It's her to blame for your mother. I'm sorry it had to happen that way." In a small voice, barely above a whisper, Azira said, "My father knew." "What's that?" "He knew she - that Jedi - was coming to stay with us. And he left! He left us alone with her, the day she arrived!" The world was spinning, turned crossways on its axis. How could her own father have left her and her mother unprotected, with an enemy like that? "Well, kid, I can't change what's past, but what say you'n me team up, keep this galaxy safe from Jedi and criminals and the like? No more tryin' to shoot me, or stab me, or any other form of killin'." He extended a hand. She hesitated, still unsure. "'Cause if you try to kill me again - and you won't succeed - I'll toss you out on your ear when we touch down on Ord Mantell for refueling. And I reckon there's plenty of folk there as'd think it's their lucky day should they stumble across a pretty little girl all on her lonesome. Now, I don't want to see that happen to you, and I expect you're smart enough to realize it's in your best interest to stay here on this ship where you'll be safe." "What are you going to do with me?" "Do? Ain't gonna do nothing with you - or to you. You're welcome to stay here as long as you like, provided you do chores - cleaning, and the like. Gotta earn your keep. You can have free reign of the ship, except stay out of my cabin, and if I tell ye to leave the cockpit, you go. I ain't much for cookin' so if you wanna eat, you feed yourself. Clear?" She nodded and gingerly took his hand with her broken arm, shaking on the deal. New beginnings.
  12. It's HAAAAAAAAGEEEEENNNNNNNN! We 100% should have sent out news before now! No good excuse, there. But at least, you get to see the fresh, shiny new website, which has only been up for a couple weeks. And your name-stealer is an old friend of Paradym's - trust me, it's been very confusing. Anytime one of us says "Hagen" it's "I miss OLD Hagen..." from the other. Oh man, when Paradym wakes up and sees this post, he's gonna be so excited!
  13. For those who are only forum-dwellers, be sure to check out our new website: https://home.tarkinswg.com/ We'll still use the forums for longer discussions, but articles about new content will be primarily posted to the sidebar on the new site. And remember to check out discord if you want to be involved in the community-wide live text-based chat (a good time killer while you're at work!) https://discordapp.com/invite/DSPFdVh
  14. 8/2/19 [Revamped] Ormachek for a duration-based XP increase [Added] The rest of the NGE houses into the regular loot tables [Fixed] Zucca Boar pcd [Fixed] One type of Smuggled Bantha Ivory to use the correct template [Fixed] a lair string reference [Added] 44 new mounts, modified saddle point and tack on some existing mounts 7/20/19 [Increased] PSG durability considerably 7/18/19 [Added] Junk Shop Owner to sell palette posters 7/17/19 [Added] Palette Posters [Added] Mission level & direction choice to faction mission terminals
  15. 7/5/19 [Increased] Character count to 5 -happy wedding gift to all our players! 7/4/19 [Added] Wedding scavenger hunt event [Added] Man-shaped husk event mobiles [Modified] Incubation system slightly to allow for pet deeds that exist outside the usual file structure 7/2/19 [Fixed] Medical rating for commando bunker 6/17/19 [Fixed] Stability issue with camp despawn 6/12/19 [Added] Paintings to picture printer & viewscreen printer
  16. [This event will go live Friday 7/5/2019 sometime around 6:30 CST] Paradym and Liakhara are getting married! But all of the items they need for their wedding have been misplaced. Talk to the wedding coordinator in Coronet (just outside the starport) to help them get this show on the road. There will be rewards for successful completion, and you can complete the scavenger hunt once per character. In addition, it has been rumored that Liakhara turns husbands into man-shaped husks. It seems unlikely that there is any validity to these claims, but the presence of several oddly man-shaped beings inside the city limits of Coronet, Theed, and Mos Entha does call this into question... These poor creatures will be in-spawn for a week, and will be very nice for the pocketbooks of those who can kill them. (They drop cash only, no loot.) Note: The wedding coordinator droid will give you a photographic image and a verbal hint to get you started as you look for each item. The maps in the post below will be invaluable for finding each location. In addition, it is highly recommended to download the POI maps mod (which will be hosted and available later today). This will override your normal in-game maps with these special POI maps. If you use them for the event, feel free to delete them afterwards if you don't wish to use them for normal play. To install the mod: 1) Download the POI Maps mod LINK. 2) Navigate to the folder where your Tarkin's Revenge installation of SWG is located. 3) Open the texture folder (if you have one) or create one if you don't, and open it. 4) Unzip the POI Maps mod into this texture folder - directly inside, no subfolders. 5) Close all open clients and re-open them, if you had any open. And finally, as a special wedding gift to all of you players - along with this update, you will be granted one more character slot, for a total of FIVE characters on Tarkin's Revenge!
  17. All the GCW armors are equivalent to composite. You can see our code here: https://github.com/TarkinII/Tarkins-Revenge/blob/develop/MMOCoreORB/bin/scripts/object/draft_schematic/armor/armor_galactic_marine_chest_gcw.lua
  18. 6/11/19 [Added] Veteran Rewards 6/9/19 [Modified] DNA Template crafting formula to produce better results on speed, to-hit, and damage 6/7/19 [Added] Chance to forage a Creature Egg by searching lairs 6/6/19 [Added] Incubator functionality 6/2/19 [Added] Creature Egg draft schematic, also modified some max values on enzymes 5/29/19 [Added] Functionality to Enzyme Re-Processor 5/27/19 [Added] Functionality to Enzyme Refining Tray [Added] Functionality to Centrifuge [Added] Initial radial options to Incubator, Centrifuge, Refining Tray, and Re-Processor [Added] Draft schematics for Incubator, Enzyme Extractor, Enzyme Centrifuge, Enzyme Refining Tray, and Enzyme Re-Processor 5/26/19 [Added] Incubator, enzymes, enzyme extractor [Fixed] a couple vehicle deed names [Added] Multiple vehicles are now colorable [Changed] DNA Extractor item type to Generic Item instead of Trap [Modified] descriptions on enzyme centrifuge, enzyme refining tray, and enzyme re-processor 5/23/19 [Fixed] Mission direction choice no longer uses player's facing direction
  19. Career Ideas: Forager Scouts can search lairs for live creature samples, or an unknown creature's egg. These will both be in demand for Bio-Engineers. Enzyme Harvester Anyone can use an Enzyme Extractor to extract a raw Hydrolase Enzyme from a creature they have killed. You can sell these to Bio-Engineers who don't want to take the time to extract their own. Enzyme Refiner A Novice Bio-Engineer or above can use Hydrolase Enzymes and crafted tools to produce Isomerase and Lyase Enzymes in various colors, and sell those to Bio-Engineers who don't want to refine their own. Isomerase will always refine to a random color, but it's possible to get the specific Lyase color you want by using particular combinations of ingredients. Eggmaker A Novice Bio-Engineer or above who combines enzymes to make eggs that other Bio-Engineers can use to incubate pets. Once you've worked out the specific combinations, you SHOULD be able to reliably craft eggs that will give any set of three stat bonuses the end user wants. These could then be applied on-demand to stock or special order pet deeds.
  20. We are pleased to introduce a new feature, coming this week: Pet Deed Incubation! Our version was inspired by the NGE pet incubation (though does not follow it exactly), and Tatwi's design document from Legend of Hondo. ======================================================================== What is pet deed incubation? It's a totally optional secondary process that a bio-engineer can perform upon pet deeds, after they have been crafted. Think of it as "slicing for pets" - thank you to Tatwi for that reference! It happens in three phases, and will improve the stats of the pet deed, but you can craft and use pet deeds without doing this step if you so choose. However, if you're going to do it, it must be done before generating the pet for the first time. It can't be done after the pet deed stops being a deed. ======================================================================== - How to Incubate a Pet Deed: the Quick & Dirty Guide - You need an Incubator Station (craftable at Novice Architect) to perform the incubation process. You will need: 1 Pet Deed (crafted by a Bio-Engineer) 1 Creature Egg (this can be crafted by a Bio-Engineer using 3 Hydrolase Enzymes, 3 Lyase Enzymes, and 3 Isomerase Enzymes, or can also be "foraged" by searching creature lairs.) Put the Incubator somewhere in your house and stand nearby. Open the input hopper on the Incubator using the radial menu, and place the pet deed and creature egg inside. Close the window. Use the radial menu on the Incubator and choose "Incubate Pet Deed." Wait while the magic happens, and see what stat modifications you get! ======================================================================== - The Tools of the Trade - Incubator Station * Craftable at Novice Architect. * Identical in resource and component requirements to the Food & Chemical crafting station. * Also functions as a Food & Chemical crafting station, so you no longer need one of those to craft pets, if you have an Incubator Station nearby. * Put one Pet Deed which has not yet been incubated and one Creature Egg into the Incubator Station's input hopper, and a Bio-Engineer can use the radial menu to begin the three-phase incubation process. Enzyme Extractor * Craftable at Novice Bio-Engineer. * Takes 40 organic and 60 steel, and has a varying number of uses, dependent upon resource quality (66% DR, 33% OQ). * Useable by any player, on a corpse they have loot rights to, to extract a Hydrolase Enzyme. Each corpse will only yield one enzyme. Enzyme Centrifuge * Craftable at Novice Bio-Engineer. * Takes 180 aluminum, 75 fiberplast, and 1 electronics GP module. Quality does not matter. * Put one Hydrolase Enzyme into the centrifuge and a Bio-Engineer can use the radial menu to convert the enzyme into two random Enzyme Elements. * The Enzyme Centrifuge and its contents will be consumed upon use. Enzyme Refining Tray * Craftable at Novice Bio-Engineer. * Takes 75 crystalline gemstone, 60 liquid petro fuel, and 110 metal. Quality does not matter. * Put one of each Enzyme Element (A, B, C, D, and E) into the tray and a Bio-Engineer can use the radial menu to convert the Elements into one random-colored Isomerase Enzyme. * The Enzyme Refining Tray and its contents will be consumed upon use. Enzyme Re-Processor * Craftable at Novice Bio-Engineer. * Takes 180 aluminum, 75 fiberplast, and 1 control unit. Quality does not matter. * Put two Enzyme Elements and one Live Creature sample into the re-processor and a Bio-Engineer can use the radial menu to convert them into one Lyase Enzyme. The color of the enzyme you get will be determined by the combination of Elements and Live Creature sample you use. * The Enzyme Re-Processor and its contents will be consumed upon use. ======================================================================== - The Enzymes - Hydrolase Enzymes * Extracted from dead creatures using an Enzyme Extractor (craftable at Novice Bio-Engineer). Any player can extract Hydrolase Enzymes (but if you don't have at least Scout, the corpse may disappear too quickly to use the tool). * Cannot be extracted from extremely high level creatures. * Contain two values: Enzyme Purity and Mutagen Potential, both of which play a role in which stat modification you get during the phase of incubation where the enzyme is used. * High Purity or Mutagen Potential also increases your chances of having an Epiphany (gaining a rare schematic) Mutant schematics are determined by Mutagen Potential, as well as whether or not you are combining your Egg with an appropriate creature deed. Purity affects chance to gain a regular creature Epiphany schematic. * One Hydrolase Enzyme is required for each phase of incubation. Enzyme Elements (A, B, C, D, E) * Created by processing one Hydrolase Enzyme in an Enzyme Centrifuge (craftable at Novice Bio-Engineer, usable by Novice Bio-Engineer or higher). * One Hydrolase Enzyme yields two random Enzyme Elements. Isomerase Enzymes * Created by processing all 5 Enzyme Elements (one of each Enzyme Element, A-E) in an Enzyme Refining Tray (craftable at Novice Bio-Engineer, usable by Novice Bio-Engineer or higher). * Comes in ten colors (random color is created). * Color plays a role in which stat modification you get during the phase of incubation where the enzyme is used. * One Isomerase Enzyme is required for each phase of incubation. Lyase Enzymes * Created by processing 2 Enzyme Elements and 1 Live Creature Sample in an Enzyme Re-Processor (craftable at Novice Bio-Engineer, usable by Novice Bio-Engineer or higher). * Comes in ten colors, and which color you get depends on the combination of Enzyme Elements and Live Creature Sample used. * Color plays a role in which stat modification you get during the phase of incubation where the enzyme is used. * Has a randomly generated Baseline stat, which plays a role in whether or not you have a chance to have an Epiphany. (Bigger Baseline isn't necessarily better - what you're wanting is a match with your Reference number on your Egg. If you get a match, you have a chance to have an epiphany. How great that chance is, depends on the Purity or Mutagen Potential of your Hydrolase Enzyme.) * One Lyase Enzyme is required for each phase of incubation. ======================================================================== - The Creature Egg - * Craftable at Novice Bio-Engineer. * Takes three Hydrolase Enzymes, three Isomerase Enzymes, and three Lyase Enzymes ======================================================================== - Questions - What are the stat modifications I could get during incubation? - Level decrease (one level possible per phase) - Addition of Light Armor to a pet with No Armor (this modification will only apply once, regardless of how many times you "get" it) - Increase in HAM by 2%-8% per phase - Increase in one resist (+10 to +20 Kinetic or Energy, or +10 to other resists - one resist increase possible per phase) - Increase to-hit by 5%-22% per phase - Increase in min and max damage by 1%-5% per phase - Decrease in attack speed by 3%-6% per phase (caps at speed of 1 - lower = faster = better) Okay, but how do I get the stat modifications I *want*? -That's something you're going to have to figure out! The color of the Isomerase Enzyme, the color of the Lyase Enzyme, and the Enzyme Purity and Mutagen Potential values of the Hydrolase Enzyme all affect the stat modification you're going to get, and the combinations it takes to get each different stat modification are different for each of the three phases. Document all of these stats and what you end up with for each phase, and you'll be on your way to figuring out the "magic!" I heard something about Epiphanies? -Yes, you can have a chance to have an Epiphany (i.e. earn a random rare pet schematic) during every phase of incubation. Whether or not you have a chance at all to have an epiphany during a phase depends upon whether the Reference number you got for that phase is a "match" for the Baseline value on your Lyase Enzyme. And your chance of succeeding at the epiphany if you do get a match is based upon your Hydrolase Enzyme's Purity or Mutagen Potential value. The higher the value, the better your chance of having an epiphany. Purity affects your chance to get a regular creature Epiphany Schematic. Mutagen Potential affects your chance to get a mutant Epiphany Schematic, BUT you will only get the mutant Epiphany if the deed you are combining your Egg with is of the right creature type - i.e. if you are incubating a Dewback deed, you'd get a Horned Dewback. If you're incubating a Langlatch, you wouldn't get a schematic, because there is no mutation for a Langlatch.
  21. You should just be able to click play on the launcher with the game running, and it will launch another instance. If that for some reason isn't working for you, go into the user.cfg file in your SWG installation folder, and make sure it contains this text: [SwgClient] allowMultipleInstances=true You can have up to three instances running at a time on Tarkin's Revenge.
  22. 5/23/19 [Fixed] Mission direction choice no longer uses player's facing direction [Fixed] String entry for item junk dealer value (will show when Jawa faction is high enough)
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