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  1. Today
  2. Alaskanwilly - yes, the BLL has 2 slots.... like an advanced MSE. Back in Live, I remember "YAY! I made MDE! I can make... a reskinned MSE? What?" I think something that would be very funny or cool would be the make BLL's a mount. I can just picture standing on one of the big platform hands...
  3. 2/20/20 [Added] Meatlump Dungeon 2/19/20 [Added] Billboard advertisement 2/18/20 [Added] Attributes to fish caught for caught by, timestamp, and planet [Modified] Damage on Scythe Blade and added a slot for Rancor Tooth to bring it into line with the CU/NGE weapons [Modified] BH armor piece names to call out left vs right [Added] Color to the name of Isomerase and Lyase Enzymes [Added] Icon to buff window for Mandalorian Wine, and corrected string entry for Breath of Heaven buff icon [Increased] Fishing action times by 1 second [Added] Beam rifle certification at novice commando [Changed] Names of painting loot items to avoid confusion with loot groups [Simplified] code disallowing arena fighters to receive heals from other players [Modified] Medicine bags to now recognize ranged stimpacks [Modified] Unstick command so it can't be used from inside dungeons [Fixed] a conversation option in one of the life day quests [Added] Lock in director manager writeScreenPlayData function, added a null check in CentrifugeUnitMenuComponent [Fixed] Incorrect medical ratings on YT1300 house [Modified] Garyn Raiders Bunker to use POI version of muggers [Modified] Afarathu cave cult leader to be POI version [Increased] Gurk King Hide stack sizes to match the other RIS components [Increased] Cone angle on WildShot2 to 60 [Added] Fight Arena & Infamy System [Added] Stolen weapon reverse engineering [Increased] Drop rate of Janta bloods in the stronghold [Modified] Armor decay to increase at a rate of diminishing returns as damage increases (i.e. very high damage attacks will still decay armor more than low damage attacks, but the increase is now much more moderate) [Modified] some functions in New Years event 2/1/20 [Added] Added More Level 75 Creatures [Contribution by Tatwi] 1/22/20 [Added] Sarlacc Trash Cans and Dianoga Dumpter Update: Living trash cans now eat stuff and grant rewards [Contribution by Tatwi] [Added] Loot group for recycler parts [Contribution by Tatwi] [Added] Lua call for structure Permission List checking [Contribution by Tatwi] 1/13/20 [Added] QoL improvements for using SEAs: Reject new SEA if the item already has that mod and the new SEA's value would not be an improvement, upgrade exiting value if it is the same, at the cost of a socket (normal SWG) [Contribution by Tatwi] 12/28/20 [Fixed] Traveling merchant announcement of credits paid [Fixed] Math error causeing traveling merchant to overcharge players with an excess of cash. (How rude)
  4. To piggyback on this, most of the droids can only have a few modules per or a socket package (3modules), even the larger droids (load lifter) can only hold a pair of modules. The most effective droid chassis is the advanced r3 at 6 total modules via 2 packages. I have more but keep getting distracted, I will return to add to this. all of that being said, @Liakhara thank you for everything you do!
  5. Last week
  6. Oh, the Snackcrawler is gone. I expected a npc vendor giving souvenirs. At 9:45 EST 19FEB, the Poi is empty. I live in GMT+1, the 8PM EST is 4AM for me :S .
  7. Snackcrawler is at Tatooine, -5400 +2650. Easiest way is to fly into Mos Espa, then ride out the 2.3km to the location. We'll be serving refreshments at the picnic tables nearby...
  8. Key points: WHEN : FEB 18 and weekly after that, at 8PM EASTERN WHERE: Tatooine, exact location announced as it starts to preserve the surprise The Snackcrawler, a Tatooine Food Truck, is going to be making it's first appearance tomorrow (Feb 18) evening , with the doors opening around 8PM Eastern time. Each week, the Snackcrawler will appear at a different location - I'm aiming for the places people have never been... the places where you say,"Gee, I didn't know this was here!" I'll send out the waypoint as the event starts, but it's just a shade over 2KM from a starport. Not a long slog through the wilderness. This particular location has a whole bunch of Imperial NPCs, so if you're a Rebel, keep it covert, eh? There's an Imperial quest giver at the location, and Imp and BH mission terminals, so you can have some fun from here. Souvenirs will be handed out by members of House Azure.
  9. You have to organize the stuff yourself, i have lots of additional mods i did not want to include here as i do not want to force them on everyone, let me know what you are looking for and i will provide an optional download for that.
  10. Only changed the player ham bars and buff section for me
  11. As requested here are the download for my latest version of my UI. Keep in mind that the fonts are small & thin and 100% intended to be like that, so if you want your fonts larger or bold, you this UI is probably not for you. All UI elements have been adjusted for optimal OCD satisfaction. I also intent to change most ui fonts from bold to normal in the future, they will most likely be additional downloads and be optional. Skolten_UI_OCD_(Feb 2020).7z Extract into your SWG folder. (SWGFolder/ui & SWGFolder/texture) First time setup will require you to drag UI into the positions you want them and group UI need some additional dragging to get the arrows in place. Log out to character screen to save your UI postions.
  12. Earlier
  13. Is this something you'd mind me working on? Is it a PITA that's going to interfere with more important things? SIE is the new, better tool ?
  14. SIE - yeah, they would copied, renamed, destroyability added (not that I have delved into exactly where that gets flagged), then serverside scripts would need to be added for each new object, and they'd need to be added to the crc table (client side) in order to work.
  15. More planning , looking for input on if everyone else can work with this. The Snackcrawler (a food truck in a sandcrawler building) will appear once a week at various locations. I'm thinking of making them relatively near badge-places and/or POIs or the hidden beauty places. We'll set up for an evening, have one or more of us as "wait staff" / "cook" and probably have a souvenir item for that day. I'll announce here a week ahead of time, and on General chat the day of. Right now, first open slot is Tuesday, Feb 18 at 9PM Eastern. PLEASE drop me a reply here or in game email (Baroun) and let me know if you're coming .
  16. THANK YOU! So, what I'm reading is the "buildingsDifficulty" chunk is what's used on the random spawns, and is non-destroyable, so it isn't as easy as just changing the missionBuilding entry to one of the other objects. Is there a way to copy the tatooine_spicefiend_medium.iff and add destroyability? I'm guessing that going into SUI and comparing the two objects might be the next step for me? Maybe figure out the max volume of the power transformer and come up with other items that aren't bigger?
  17. Guild hall will be located in Coronet.
  18. Ahh see, I was trying to figure out if TommyBoy was Ziva or Beyluk...guess you actually putting your toon names in answers that question lol
  19. Can't wait :) Ziva/Taly
  20. Ready to be a very helpful team member
  21. Ready to Pop some Heads Off!
  22. Hitman eh? That's a new one...usually it's something far more insulting 😄
  23. Guild: PHO-TEK, Inc. <PHO> Faction: Imperial (some neutral alts) Recruiting: Yes Guild Leader: Onafa Ere Guild Officer: Hanford "Big Dawg" Dixon Asharin "Hitman" Anderan Guild Members: Beyluk Taly PHO-TEK originated on the Kauri server. Serving the community primarily as a mining and commerce guild. Our original home town was Dearic on Talus and then the player city Tantiss, Naboo. Plan on helping each other out and activities together.
  24. These seem like good ideas. Would love to expand my droid capabilities.
  25. Unfortunately it's a known bug that happens to certain people. It's been widely reported across SWGEmu, and people say it happened sometimes on Live as well: https://www.swgemu.com/forums/search.php?searchid=943540
  26. Here's an example of the code that spawns the spice fiends lair: https://bitbucket.org/tarkinsrevenge/tarkins-revenge/src/8a9768fdc29c8c3738e63593edab776586ac0ee5/MMOCoreORB/bin/scripts/mobile/lair/npc_theater/tatooine_spice_fiend_neutral_small_theater.lua it's the missionBuilding referenced. But you can't just sub in any object, because it won't be the right type of object to be destroyable. New client files would have to be created, and they would need to be small enough objects to not block the NPCs spawning where they need to be.
  27. I love it! I'm usually asleep by that time, but this has my support!
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