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  3. There goes the neighborhood! 😛 Seriously, awesome you are here!
  4. Anyone a fan, I just started burning through the series again and I was reminded of how much I love Wraith Squadron and I'm glad the Aaron Allston roped some of the key faces back into the world later on, I'm reading Isards Revenge right now.
  5. Nice to see another fresh face around here, welcome to the party :V Sorry I've been terrible about forums.
  6. This is what I get for hanging out with my 501st friends (Thanks MisterVertigo.) Seriously though I'm super excited to jump into a pre-combat update Galaxies server. I look forward to gaming with all of you!
  7. Earlier
  8. 5/6/19 [Fixed] Giant sand beetle pets to have control device [Modified] Values on quest stormtrooper armor [Modified] Generational DNA samples to take the name of the deed they were sampled from. [Modified] DNA sampling a creature can now be done at 25 meters [Modified] DNA sampling now takes 4 seconds instead of 9 [Fixed] Loot group name 5/5/19 Publish 10 [Increased] Trap uses and resource requirements x10 [Increased] Uses for weapon powerups to 1000 [Increased] Resource requirements to craft powerups by 10x [Removed] The freeze on second stat when getting a third stat [Changed] And normalized primary/secondary stats of melee and ranged powerups for more predictability in crafting [Changed] weighted first secondary stat on melee and ranged powerups towards most desirable options [Added] World Boss random spawn screenplay system
  9. Word of terrifying, monstrous freaks of nature has spread across the galaxy. They're out there... They are saying these vile creatures are rare, but when found, are terrorizing the countryside, leaving death and destruction in their wake. Many an adventurer has gone after one of these beasts, and few have returned. But those who have, tell tales of incredible loot - rare and precious objects - available for the taking for the lucky hunters who kill one. Be warned - these monsters take no prisoners, and the faint of heart should steer clear. May the best of luck be to those who seek them out. The Tarkin World Boss system spawns three random boss mobiles at random locations throughout the galaxy, typically anywhere between 300-3500m of a city with a starport or shuttleport. When one is killed, a new random boss will spawn three days later, in a new random location. If 24 hours go by and a boss has not been killed, it will de-spawn and a new random one will spawn somewhere else. Each boss has different resists and specials, as well as different loot groups. Drop rate is 100% - you or your group is guaranteed one thing from the "really good" groups, two things from the "good" groups, and four decorative or otherwise useful items. They are meant to be rare, a challenge to find, a challenge to kill, but rewarding when you do.
  10. I have completed the advanced search functionality, so all that is left to do is take 50 bajillion screenshots of the creatures! I'm not sure when it will go live, but it's functionally complete at this point. Repo is here.
  11. Quick update: I just finished the input/output structure and of the advanced search. The next step is to program the "build-a-query" for it and then it's onto the final step of taking screenshots of all the critters!
  12. I've been working on a web page make it easier to use the data. Here are some screenshots. I still have a fair amount of it data wrangling to do, but this what it will look like for the most part (aside from the Advanced Search option that I haven't started yet). When it's finished, it will be hosted here on tarkinswg.com.
  13. It'll pull from your bank account for maintenance, assuming you have any credits there. If you don't, the building will eventually go condemned and go poof in the same manner as regular buildings do.
  14. Question: If we purchase an Imperial Housing Authority-owned property and the maintenance/condition reaches zero, what happens? I assume it doesn't go poof... is that right?
  15. 4/28/19 [Removed] Regular kimogila scales from loot tables [Fixed] Droid deeds losing their modules - mantis 7994 [Added] More creature lairs/more lairs to mission terminals 4/27/19 [Added] Varactyl, Gualaar, Spiderclan Queen, Walluga, and many new mission types 4/26/19 [Added] Creature types to existing lairs 4/24/19 [Fixed] Two painting string references [Modified] Creature hide/bone/meat/milk drops to have all resource types on all planets and be consistent with animal size 4/23/19 [Updated] Admin logging 4/22/19 [Enabled] Medicine Use SEAs for Medic/Doctor and Combat Medic [Added] Bio-Engineer SEAs for experimentation, assembly, and dna sampling [Enabled] SEAs for stored pets for Creature Handler 4/21/19 [Ended] Easter event and double XP [Modified] Several NPC building string files 4/18/19 [Added] House purchasing system for Tarkin's Revenge
  16. And a BIG THANK YOU to Tatwi for all his hard work making this available to us all!
  17. Notes: You do not get the deed back should you choose to destroy the structure. This is due to how the buildings are placed in the world by an admin (no deed is associated with them). There isn't an automated option to sell the structure back to the Imperial Housing Authority; Once you buy a structure, it's yours to use in that location. You can transfer the ownership to another character using the /transferStructure command as you can with any other structure. The system is really all about "location, location, location" and allowing players to buy the special buildings without requiring the player to wait for a Game Master to help them. There should still be plenty of space in the cities to use deeds the same way as always, though parts of towns that are on strange angles will most likely be populated with IHA buildings, because admins are able to line them up at the correct angles.
  18. Thank you for doing this enormous amount of work! Seriously, that was a crazy amount of effort and dedication. Good Job!
  19. The long-awaited update is coming today! You can finally purchase Imperial Housing Authority-owned property for your very own! This includes such things as Cantinas, Hospitals, Hotels, Houses, Factories, Merchant Tents, Salon Tents, AND MORE. How it works: All GM-owned buildings will need two things to complete the purchase: a credit payment, and a player-crafted deed. These vary by what building you are trying to purchase. If a building is GM-owned and available to purchase (often denoted by ***For Sale*** on the building sign), go inside, use the radial menu, and choose "Buy Structure." For a factory, you'll just need to stand nearby, target it, and use the radial menu on the structure itself. At this point, a menu will pop up, telling you the price, the deed(s) that can be used to purchase it, and the first compatible deed it found in your inventory. If you have a compatible deed, and enough credits to make the purchase, click "OK." You will get a confirmation message asking if you REALLY want to proceed, If you do, go right ahead! This building is now yours! Prices range from 10k for a small house to 2 million for a cantina, and everywhere in between. 4/28/19: I will be dropping some more buildings for purchase today in the three major cities. Additionally, please wait for the "go ahead" after we bring the server back up post-patch. I need to destroy/recreate buildings in all three cities due to a naming issue that needed a client patch, and this may take a little time. I'd rather not lock you all out of the server during that time, so just please hold off on purchasing until I complete this, and thank you for your patience.
  20. Coming in the update later today will be a MASSIVE revamp to creatures. * Some new creatures have been added * Several creatures have had the resources they drop changed to a different type * MANY creatures have had the amounts they drop changed/increased * Many new lair types have been added to the mission terminals The purpose of all this is to make it so that every creature resource is actually available on every planet, and you can take missions to get it. It is also a boost to creature availability for Creature Handlers or Bio Engineers who may be looking for a specific creature. Because of these changes, resources like Galaxy Harvester will no longer be accurate in telling you what drops what, in what quantities. To this end, we are making available this spreadsheet, which will give you all the data. (Personally, I recommend exporting it and using it locally on your PC with Excel or some spreadsheet program, because Google Docs are slow and terrible.) We're still researching a better way to make this information available in a less "spreadsheet in your face" kind of way. Without further ado, here is the link to the document: Tarkin Creatures And for a sneak peak at what has been added...
  21. {Ka'ra} Kraftwerks - 12PT Armorsmith and Collector of Galactic Antiquities RIS Certified, Custom Orders Only, Contact Komrk for a quote. Factional Armors - Contact for Availability (No Imperial armor at this time, need supplier for schems) Currently Buying Nightsister Layers (Minimum Stack size of 5) 6% Resist - 3500CPU 7% Resist - 4500CPU 8% Resist - 6500CPU 9% Resist - 9000CPU 10% Resist - 12000CPU 11% Resist - 15000CPU RIS Subcomponents Giant Dune Kimo Scales - 12500CPU Woolamander Harrower Bones - 5000CPU Gurk King Hide - 7500CPU Peko Peko Albatross Feather - 6500CPU Interwoven RIS Schematic - 75000CPU Galactic Oddities Resource Deed - 125000CPU
  22. That makes complete sense and I did not think about that. Thanks!
  23. That was actually a design choice. It occurred to me that people might be out in groups, and if anyone in the group has scout, the corpse won't despawn until it's been harvested or a timer runs out, and I didn't want unharvested corpses lying around possibly affecting respawns.
  24. We dug the shit out of it! Would love to see similar events in the future! Thanks again!
  25. I was going to say the same thing. Even though my combat skills are still VERY weak I had no problem killing a bunch with just a friend or two to help. Absolutely LOVED all the loot! One thing I thought was missing was the ability to harvest hide/meat/bones from the bunnies. It would have been nice to be able to get a nice stack of hides and bones for our tailors while we were out collecting loot. I had a BLAST and thank you again for runnign this! I can't wait to see what you guys come up with for next time!
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