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  2. Short answer, Yes. Longer Answer? Below. I am pleased with the work we've done and we can operate forever at our current overhead and that was the goal, to establish a place that our friends and extended star wars family could always come back to and play. I know that I would love to see more people enjoy the content that Lia has put so much time into creating for people and the folks that play and enjoy things are what keep this project satisfying for us. When we started this project I said I didn't care if we had 5 people playing or 5000, I committed to building systems that could transition to support whichever demand we have and enjoy playing here with my wife and partner and our friends and people who like playing Star Wars Galaxies the way we are happy to provide. I love Tarkin and vowed to support this place for as long as Lia and I could and we built it from the ground up again in such a way that we wouldn't be reliant on community donations (they help and we appreciate every single one) and we are well set to provide Tarkin as a home for people even if they drift to explore other communities. All those words said, if you have something to suggest to bring more people into the fold, I have an open PM box or you can post it here.
  3. From: SWG Wiki & other online source(s) /grouploot Sets loot options. Typing /grouploot will bring up the below-menu where you can set Free For All: You loot you keep Master Looter: Only group leader gets the goods Lottery: You select what you wish to keep from a window: Random: As it implies, from anything looted by anyone, anyone in group can receive it. /makeleader Sets the target as group leader. /leavegroup Removes yourself from the group. If you are the leader a new one will be set automatically. /invite Invite the named or targeted player to a group (only group leaders can invite additional people into an existing group). /uninvite Cancel the group invitation to the named or targeted player. /join Joins group or band if you have been invited. /makeLeader Group leader only - transfers leadership to named or targeted group member. /makeMasterLooter Make the named or targeted player the master looter for the group. /groupchat Sends message to group channel. /dismissGroupMember Dismiss the named or targeted player from the group. /disband Group leader only - disbands current target, or entire group if no target is named.
  4. I don't presume to talk for Lia or Paradym, but here are a few things I feel are and have been important to me as well as making my time in Tarkins Revenge so meaningful: From the SWG voting site: https://topg.org/server-tarkin-s-revenge-id511391 We are a small group and solo experience server, with a staff that is actively focused on providing a fun, realistic roleplay environment. Our development team implements new content geared towards a realistic Star Wars experience. We want players to have the base game they love, with some quality of life adjustments to make their time in game much more rich and fulfilling. Buffs are much, much lower than you will find on other servers. Reduced buffs makes content a lot harder, and you need to actively manage your secondary stats through stat migration and food/drink in order to be most successful in combat. “C” and “D” crafted doctor buffs have been completely eliminated. Player cities as you know them do not exist on Tarkin’s Revenge. There are currently three cities you can settle in – Coronet, Theed, and Mos Entha. We want players to run into one another and interact. We also have a friendly, fun galaxy chat in addition to an active Discord. What got me to play here? Honestly this: This is just the beginning of your new Star Wars story... give us a try, you won’t be disappointed. I have had such a fun time. Things are not easy, but they're not overwhelming. Professions are actually cool to try, and the activity of the player base seems more than enough to keep the markets open and continuing steadily. Armor and Weapon repairs can easily be achieved through asking in Discord with a 24-hour turn around most times. Do I wish there were more people around? Sure I do! However, the quality of folk playing I would not change for a larger quantity of folk. I played many SWG emulators/server, spent the most time in SWGEmu but towards the end I was unhappy most of the time. Since being here I want to play again, things are fun, and people are fabulawsome!
  5. Hi, From experience here are a few good things to keep in mind when starting: Alien races such as Ithorian and Wookie have a hard time finding armor presently, although requests are not just welcomed, but very-well received (Mid-2019) Hit the missions terminals, BUT remember to call up the radial menu to call up the mission difficulty as well as mission direction and easy-it-up! Get your terminal starter buff(s). After you get some credits go to Corellia, Coronet, (if you're not already there) and look in the bazaar terminal for armors that interest you; prices are very fair. If you're after crafting, there are harvesters being sold around the galaxy as well as tools and resources, the bazaar search is your best friend! Rasheba has a terminal in Corellia, Coronet where starting you can get a Bio Engineered mount/pet. Rasheba, myself, and a few others can train the creature to be a mount for you (in case your starter vehicle gets destroyed in transit to a mission or resource). That's it, after that I believe you are set! Jedi you say? Doable, maintain the knowledge that the server has increased difficulties in some dungeons, buffs are lower, and has rules for PvP enabled if: You are Jedi You are actively farming faction through killing NPCs Have fun and see you around 😄
  6. Discord Nickname: Ego Sum Singularitas Forum Nickname: Materia Tenebris Info: Faction: Imperial, Guild: (The Golden Horde) <GOLD>, Timezone: EST (GMT -5)(Near Philadelphia, US) Play time(s): After 10PM most days, others from 6AM to about 1AM Characters EgoSingularita Ithorian: Master Pikeman/Brawler Ego Twi'Lek: Master Artisan/Merchant & Entertainer (dance & music) EgoSum Bothan: Master Creature Handler & Rifleman EGOSlNGULARlTAS Zabrak: Master Squad Leader & Rifleman
  7. Just curious, is the staff of Tarkin 2 pleased with the number of players on the server?
  8. Earlier
  9. I know some people that will be thrilled about the additional slot. Thank you, congratulations, and see you in-game!
  10. 7/5/19 [Increased] Character count to 5 -happy wedding gift to all our players! 7/4/19 [Added] Wedding scavenger hunt event [Added] Man-shaped husk event mobiles [Modified] Incubation system slightly to allow for pet deeds that exist outside the usual file structure 7/2/19 [Fixed] Medical rating for commando bunker 6/17/19 [Fixed] Stability issue with camp despawn 6/12/19 [Added] Paintings to picture printer & viewscreen printer
  11. [This event will go live Friday 7/5/2019 sometime around 6:30 CST] Paradym and Liakhara are getting married! But all of the items they need for their wedding have been misplaced. Talk to the wedding coordinator in Coronet (just outside the starport) to help them get this show on the road. There will be rewards for successful completion, and you can complete the scavenger hunt once per character. In addition, it has been rumored that Liakhara turns husbands into man-shaped husks. It seems unlikely that there is any validity to these claims, but the presence of several oddly man-shaped beings inside the city limits of Coronet, Theed, and Mos Entha does call this into question... These poor creatures will be in-spawn for a week, and will be very nice for the pocketbooks of those who can kill them. (They drop cash only, no loot.) Note: The wedding coordinator droid will give you a photographic image and a verbal hint to get you started as you look for each item. The maps in the post below will be invaluable for finding each location. In addition, it is highly recommended to download the POI maps mod (which will be hosted and available later today). This will override your normal in-game maps with these special POI maps. If you use them for the event, feel free to delete them afterwards if you don't wish to use them for normal play. To install the mod: 1) Download the POI Maps mod LINK. 2) Navigate to the folder where your Tarkin's Revenge installation of SWG is located. 3) Open the texture folder (if you have one) or create one if you don't, and open it. 4) Unzip the POI Maps mod into this texture folder - directly inside, no subfolders. 5) Close all open clients and re-open them, if you had any open. And finally, as a special wedding gift to all of you players - along with this update, you will be granted one more character slot, for a total of FIVE characters on Tarkin's Revenge!
  12. All the GCW armors are equivalent to composite. You can see our code here: https://github.com/TarkinII/Tarkins-Revenge/blob/develop/MMOCoreORB/bin/scripts/object/draft_schematic/armor/armor_galactic_marine_chest_gcw.lua
  13. While I wait to get the schematics, for this armor, is there a place where I can see what materials it takes to build? I looked in Galaxy Harvester but couldn't find anything. I want to be able to gather important parts of the armor for an Armorsmith (AS) to use. Something like this which will allow me to hunt for server best materials at my leisure to give to the AS with my request.
  14. I know what ya'll are thinking, mister doesn't under stand the "space magic' that runs the game is writing a post about the GCW, gawd save us all. This is going to be a bit of rambling mixed with idea's, so you might want to get a chair and some popcorn. First off I was always an Imperial on live, so I never ran any rebel stuff what so ever. So since I had to go reb here, I thought I would try doing the Rebel Theme Park... What... The... Bleep... This theme park is almost bigger then both the Imps and Jabba's combined. Has all the loot the other two do plus some items I didn't know I needed in my life. Plus the rebs have you gallivant across the galaxy (yes it's the same mission types over and over, but at least different scenery). Why did the Imps and Jabba get shafted? Jabba I guess I could understand, it's not like Nal Hutta or any other slug planet is in game, but the Empire's war stretches across the galaxy as well. So why did I get stuck in the mountains of Naboo for two hours? 1) So is it even possible to expand on the Imperial theme park would be my first question? If yes, is there any way to model it after the Rebs? But instead of tantle and padded armor, make it faction armor like the TK reinforced gear the Imperial Theme Park gives. (P.S. if Jabba or scum ever got made a third option, then I think Jabba's theme park would need some gallivanting as well) Are instanced area's even possible in Pre-CU? I haven't seen if the Corvette is working yet, or if things like the Battle verses the Sandpeople King or Hoth are in game. So I don't know. But if it was doable... I really want to blow up something like the Rebels hidden base on Corilla. It doesn't have to be the rebel base but an instanced base of that design that a raid team could attempt to take from the bases owners , whether be Rebs, Imperial, yell even Black Sun for the nuets or Jabba faction types. I jus t think it would be cool to take something bigger then a SFHQ faction base out and have it repeatable. 2) Giant base/fortification instanced raid. 3) Empire day and Cries of Alderaan? More later....
  15. Discord Nickname: Axyzed Forum Nickname: Axyzed Info: Rebel, Guild <KA'RA> Timezone: EST (GMT -5) Characters Tarasios Ardune Commando/Smuggler Zanzadar Master Artisan/Master Weaponsmith Vardun Master Combat Medic/Master Rifleman Armitage Calteis Pikeman/TBD
  16. 6/11/19 [Added] Veteran Rewards 6/9/19 [Modified] DNA Template crafting formula to produce better results on speed, to-hit, and damage 6/7/19 [Added] Chance to forage a Creature Egg by searching lairs 6/6/19 [Added] Incubator functionality 6/2/19 [Added] Creature Egg draft schematic, also modified some max values on enzymes 5/29/19 [Added] Functionality to Enzyme Re-Processor 5/27/19 [Added] Functionality to Enzyme Refining Tray [Added] Functionality to Centrifuge [Added] Initial radial options to Incubator, Centrifuge, Refining Tray, and Re-Processor [Added] Draft schematics for Incubator, Enzyme Extractor, Enzyme Centrifuge, Enzyme Refining Tray, and Enzyme Re-Processor 5/26/19 [Added] Incubator, enzymes, enzyme extractor [Fixed] a couple vehicle deed names [Added] Multiple vehicles are now colorable [Changed] DNA Extractor item type to Generic Item instead of Trap [Modified] descriptions on enzyme centrifuge, enzyme refining tray, and enzyme re-processor 5/23/19 [Fixed] Mission direction choice no longer uses player's facing direction
  17. Hello, Tailor request: https://docs.google.com/document/d/1N5F6etZdHLikAW2lwHHaFpAjGtB-2p2Sjg7oUXRbAis/edit?usp=sharing Kindly mail me in game or reply here as to the cost of my request(s). I am still new and getting money is... well, you know. I'll need time to gather the funds. SWG Tarkins Revenge -Trade.pdf
  18. My entire life I have heard about, and listened to the music of: "Dizzy" Gez'leke... to be in his presence truly is humbling, even if he's here just for atmospheric purposes... or so it seems with all the unattentive eyes, the clattering of small bottles from the bar, and the dim echoing rumble of voices. I never really fancied Sabacc but the tenants here are perfect for a nice game I suppose, perhaps I'll join. I'd settle for a small glass of Ithorian Brandy if it weren't imported here and so expensive... I have enough with dumping most of my credits to {Ka'ra} foods to come here and leave the rest... as if I didn't work hard ridding the galaxy of Rebel camps... I digress, the music is too relaxing for this.
  19. I just want to say thank you for not just finishing what I started, but taking the concept and improving upon it immensely. I didn't have it in me to slog through all the work and there were some things I just couldn't figure out how to accomplish. You did it. you're awesome, thank you! 🙂 Ps. I recommend not reading the source code for this system and ruining the mystery of it all for yourself. This is probably the most interesting new game play system created for a SWGEmu based server, so I implore folks to enjoy the journey of learning it. Pps. Anyone can also use a DNA Extraction Device (Crafted by Bio-Engineers) to collect DNA samples (1 per dead creature) that will definitely be in demand as Bio-Engineers churn through pet deeds!
  20. Career Ideas: Forager Scouts can search lairs for live creature samples, or an unknown creature's egg. These will both be in demand for Bio-Engineers. Enzyme Harvester Anyone can use an Enzyme Extractor to extract a raw Hydrolase Enzyme from a creature they have killed. You can sell these to Bio-Engineers who don't want to take the time to extract their own. Enzyme Refiner A Novice Bio-Engineer or above can use Hydrolase Enzymes and crafted tools to produce Isomerase and Lyase Enzymes in various colors, and sell those to Bio-Engineers who don't want to refine their own. Isomerase will always refine to a random color, but it's possible to get the specific Lyase color you want by using particular combinations of ingredients. Eggmaker A Novice Bio-Engineer or above who combines enzymes to make eggs that other Bio-Engineers can use to incubate pets. Once you've worked out the specific combinations, you SHOULD be able to reliably craft eggs that will give any set of three stat bonuses the end user wants. These could then be applied on-demand to stock or special order pet deeds.
  21. Holy shit that cat is so cute. Welcome to the show!
  22. We are pleased to introduce a new feature, coming this week: Pet Deed Incubation! Our version was inspired by the NGE pet incubation (though does not follow it exactly), and Tatwi's design document from Legend of Hondo. ======================================================================== What is pet deed incubation? It's a totally optional secondary process that a bio-engineer can perform upon pet deeds, after they have been crafted. Think of it as "slicing for pets" - thank you to Tatwi for that reference! It happens in three phases, and will improve the stats of the pet deed, but you can craft and use pet deeds without doing this step if you so choose. However, if you're going to do it, it must be done before generating the pet for the first time. It can't be done after the pet deed stops being a deed. ======================================================================== - How to Incubate a Pet Deed: the Quick & Dirty Guide - You need an Incubator Station (craftable at Novice Architect) to perform the incubation process. You will need: 1 Pet Deed (crafted by a Bio-Engineer) 1 Creature Egg (this can be crafted by a Bio-Engineer using 3 Hydrolase Enzymes, 3 Lyase Enzymes, and 3 Isomerase Enzymes, or can also be "foraged" by searching creature lairs.) Put the Incubator somewhere in your house and stand nearby. Open the input hopper on the Incubator using the radial menu, and place the pet deed and creature egg inside. Close the window. Use the radial menu on the Incubator and choose "Incubate Pet Deed." Wait while the magic happens, and see what stat modifications you get! ======================================================================== - The Tools of the Trade - Incubator Station * Craftable at Novice Architect. * Identical in resource and component requirements to the Food & Chemical crafting station. * Also functions as a Food & Chemical crafting station, so you no longer need one of those to craft pets, if you have an Incubator Station nearby. * Put one Pet Deed which has not yet been incubated and one Creature Egg into the Incubator Station's input hopper, and a Bio-Engineer can use the radial menu to begin the three-phase incubation process. Enzyme Extractor * Craftable at Novice Bio-Engineer. * Takes 40 organic and 60 steel, and has a varying number of uses, dependent upon resource quality (66% DR, 33% OQ). * Useable by any player, on a corpse they have loot rights to, to extract a Hydrolase Enzyme. Each corpse will only yield one enzyme. Enzyme Centrifuge * Craftable at Novice Bio-Engineer. * Takes 180 aluminum, 75 fiberplast, and 1 electronics GP module. Quality does not matter. * Put one Hydrolase Enzyme into the centrifuge and a Bio-Engineer can use the radial menu to convert the enzyme into two random Enzyme Elements. * The Enzyme Centrifuge and its contents will be consumed upon use. Enzyme Refining Tray * Craftable at Novice Bio-Engineer. * Takes 75 crystalline gemstone, 60 liquid petro fuel, and 110 metal. Quality does not matter. * Put one of each Enzyme Element (A, B, C, D, and E) into the tray and a Bio-Engineer can use the radial menu to convert the Elements into one random-colored Isomerase Enzyme. * The Enzyme Refining Tray and its contents will be consumed upon use. Enzyme Re-Processor * Craftable at Novice Bio-Engineer. * Takes 180 aluminum, 75 fiberplast, and 1 control unit. Quality does not matter. * Put two Enzyme Elements and one Live Creature sample into the re-processor and a Bio-Engineer can use the radial menu to convert them into one Lyase Enzyme. The color of the enzyme you get will be determined by the combination of Elements and Live Creature sample you use. * The Enzyme Re-Processor and its contents will be consumed upon use. ======================================================================== - The Enzymes - Hydrolase Enzymes * Extracted from dead creatures using an Enzyme Extractor (craftable at Novice Bio-Engineer). Any player can extract Hydrolase Enzymes (but if you don't have at least Scout, the corpse may disappear too quickly to use the tool). * Cannot be extracted from extremely high level creatures. * Contain two values: Enzyme Purity and Mutagen Potential, both of which play a role in which stat modification you get during the phase of incubation where the enzyme is used. * High Purity or Mutagen Potential also increases your chances of having an Epiphany (gaining a rare schematic) Mutant schematics are determined by Mutagen Potential, as well as whether or not you are combining your Egg with an appropriate creature deed. Purity affects chance to gain a regular creature Epiphany schematic. * One Hydrolase Enzyme is required for each phase of incubation. Enzyme Elements (A, B, C, D, E) * Created by processing one Hydrolase Enzyme in an Enzyme Centrifuge (craftable at Novice Bio-Engineer, usable by Novice Bio-Engineer or higher). * One Hydrolase Enzyme yields two random Enzyme Elements. Isomerase Enzymes * Created by processing all 5 Enzyme Elements (one of each Enzyme Element, A-E) in an Enzyme Refining Tray (craftable at Novice Bio-Engineer, usable by Novice Bio-Engineer or higher). * Comes in ten colors (random color is created). * Color plays a role in which stat modification you get during the phase of incubation where the enzyme is used. * One Isomerase Enzyme is required for each phase of incubation. Lyase Enzymes * Created by processing 2 Enzyme Elements and 1 Live Creature Sample in an Enzyme Re-Processor (craftable at Novice Bio-Engineer, usable by Novice Bio-Engineer or higher). * Comes in ten colors, and which color you get depends on the combination of Enzyme Elements and Live Creature Sample used. * Color plays a role in which stat modification you get during the phase of incubation where the enzyme is used. * Has a randomly generated Baseline stat, which plays a role in whether or not you have a chance to have an Epiphany. (Bigger Baseline isn't necessarily better - what you're wanting is a match with your Reference number on your Egg. If you get a match, you have a chance to have an epiphany. How great that chance is, depends on the Purity or Mutagen Potential of your Hydrolase Enzyme.) * One Lyase Enzyme is required for each phase of incubation. ======================================================================== - The Creature Egg - * Craftable at Novice Bio-Engineer. * Takes three Hydrolase Enzymes, three Isomerase Enzymes, and three Lyase Enzymes ======================================================================== - Questions - What are the stat modifications I could get during incubation? - Level decrease (one level possible per phase) - Addition of Light Armor to a pet with No Armor (this modification will only apply once, regardless of how many times you "get" it) - Increase in HAM by 2%-8% per phase - Increase in one resist (+10 to +20 Kinetic or Energy, or +10 to other resists - one resist increase possible per phase) - Increase to-hit by 5%-22% per phase - Increase in min and max damage by 1%-5% per phase - Decrease in attack speed by 3%-6% per phase (caps at speed of 1 - lower = faster = better) Okay, but how do I get the stat modifications I *want*? -That's something you're going to have to figure out! The color of the Isomerase Enzyme, the color of the Lyase Enzyme, and the Enzyme Purity and Mutagen Potential values of the Hydrolase Enzyme all affect the stat modification you're going to get, and the combinations it takes to get each different stat modification are different for each of the three phases. Document all of these stats and what you end up with for each phase, and you'll be on your way to figuring out the "magic!" I heard something about Epiphanies? -Yes, you can have a chance to have an Epiphany (i.e. earn a random rare pet schematic) during every phase of incubation. Whether or not you have a chance at all to have an epiphany during a phase depends upon whether the Reference number you got for that phase is a "match" for the Baseline value on your Lyase Enzyme. And your chance of succeeding at the epiphany if you do get a match is based upon your Hydrolase Enzyme's Purity or Mutagen Potential value. The higher the value, the better your chance of having an epiphany. Purity affects your chance to get a regular creature Epiphany Schematic. Mutagen Potential affects your chance to get a mutant Epiphany Schematic, BUT you will only get the mutant Epiphany if the deed you are combining your Egg with is of the right creature type - i.e. if you are incubating a Dewback deed, you'd get a Horned Dewback. If you're incubating a Langlatch, you wouldn't get a schematic, because there is no mutation for a Langlatch.
  23. You should just be able to click play on the launcher with the game running, and it will launch another instance. If that for some reason isn't working for you, go into the user.cfg file in your SWG installation folder, and make sure it contains this text: [SwgClient] allowMultipleInstances=true You can have up to three instances running at a time on Tarkin's Revenge.
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