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Showing content with the highest reputation since 12/20/19 in all areas

  1. 3 points
    Available from the Stormtrooper officer TX-732 in the Mos Entha City Hall ( Tatooine /way 1447 3405 , the vendor in Stormtrooper armor), the Starting Gear Pack (Mark II) is a fifty-item-capacity backpack that contains: A mini-suit of bone armor with 52%-to-54% resists (helmet, chest plate, leggings, and left bicep). Not sliced. All six no-cert basic weapons (CDEF Carbine, CDEF Pistol, CDEF Rifle, Heavy Axe, Survival Knife, Wood Staff). None sliced. A 14.91 quality generic crafting tool and a mineral survey device. A shellfish harvesting tool. A crate of 10 Stimpack-As and a medicine bag. An Improved Camp Kit (with bank and insurance terminals) and a Multiperson Camp Kit (with garage function). In short, everything you need to start pursuing any basic profession you like, no matter what starting profession you selected in character generation. And the price? 2,500 credits. A great bargain, brought to you by Mayor Ephyuri Aglyn, to welcome you to your Tarkin's Revenge adventure.
  2. 2 points
    Kriff, I need to scrape together some tuition. - Kyska Glavi Holy chuba, this is AMAZING.
  3. 2 points
    12/27/19 [Fixed] Barrels now usable as a container in drinks for 4x quantity bonus 12/26/19 [Modified] Intimidate commands to now check against defense vs intimidate 12/23/19 [Fixed] A string entry [Added] Two new billboards, fixed a crc entry 12/19/19 [Added] Rug schematics [Added] Traveling Rug Merchant 12/15/19 [Added] Type max for two enzyme types [Added] New rugs as craftable schematics
  4. 1 point
    There's been some confusion about how to search for things for sale throughout the galaxy. Since most of our merchants sell exclusively on their own vendors, searching the bazaar often yields few results. The good news is, you can use the bazaar to search all vendors in the galaxy as well! Here's how: Go to the bazaar and double-click on the bazaar terminal. That brings up a window like you'll see below. 1. Select the Vendor Location tab at the top (by default, you'll be on "All Auctions" which only searches the bazaar) 2. Select the Entire Galaxy radio button (once again, by default, you would only be searching by ones in the immediate area if you don't change this) 3. Select the category you want to search 4. (Optional) You can enter some text to search by. If you wanted to search for an Elite Carbine, you could type "elite" here, while searching the carbine category, and the results would populate with any items for sale in that category with "elite" in the name.
  5. 1 point
    Legend of Hondo College of Creature Synthesis Are you a dedicated Bio-Engineer who aspires to create pets of great wonder or majesty? If so, you are hereby challenged to earn professional certifications through our fine institution. Named in honor of our entrepreneurial lineage, you can rest assured that the study guides provided by LHCCS were obtained in methods true to our heritage. Indeed, you will find only the best information on the subject of Creature Synthesis at LHCCS! Our Services: Galaxy renown accreditation for scholastic excellence that meets stringent, relevant standards. Study guides ("Wiki Terminals") on all subjects related to pet crafting and incubation. Research papers, reports, notes, and so on by current and former students. Affordable academic supplies for both lab and field work. Located in Coronet on the planet Corellia at /waypoint -330, -4693. Start your new career today! Earn the following Degrees: Associate Degree Craft and incubate a pet deed. Bachelor Degree Craft a CL 10 pet deed with Health greater than 2000 and a primary attack. Graduate Degree Craft and incubate a CL 10 pet deed with Health greater than 3000, a Light armor rating, and both a primary and secondary special attack. Master Degree Craft and incubate a CL 30 to CL 35 pet deed with Health greater than 7000, a Light armor rating, and both a primary and secondary special attack. Grand Master Degree Craft and incubate a CL 70 rare pet deed with Health greater than 9000, a Light armor rating, both a primary and secondary special attack, and a Hit Rating greater than 0.45. Please direct any questions to Professor Eysulla Traedyr by email. If you have completed a milestone, you may contact the professor to arrange an appointment of assessment. Merchant Services: Selling... Tools: 14,950cr Incubation Station 350cr Food & Chemical Crafting Tool 4,000cr Enzyme Centrifuge x5 4,500cr Enzyme Re-Processor x5 5,000cr Enzyme Refining Tray x5 10,000cr DNA Extraction Device x5 2,500cr Enzyme Extractor x5 Enyzmes: 1000cr Hydrolase 2000cr Lyase 5000cr Isomerase 500cr Elements ABCDE DNA Samples: 100cr Basic 500cr Good 900cr Advanced 25000cr Awesome Other: 1000cr Live Creacture Sample Buying... 250cr Live Creacture Sample 800cr Hydrolase 1500cr Lyase 3000cr Isomerase 250cr Elements ABCDE 5000cr Quality Research (See examples below) Offers posted in containers will not be accepted. Research Examples: Please craft and name a "writable" object and offer it to the vendor. Have a look around the college for examples! ========================= Research Example 1 ========================= Creature Egg Crafting Legend: HP = Hydrolase Purity HM = Hydrolase Mutagen IC = Isomerase Color BL = Lyase Baseline LC = Lyase Color Pu = Purity Mu = Mutagen Re = Reference Ba = Baseline Input ___________________ Stage 1: HP 10 HM 2 IC Red BL 16 LC Red Stage 2: HP 10 HM 1 IC Red BL 14 LC Red Stage 3: HP 10 HM 1 IC Red BL 14 LC Red Output ___________________ Stage 1: Pu 10 Mu 2 Re 12 Ba 16 Stage 2: Pu 10 Mu 1 Re 13 Ba 14 Stage 3: Pu 10 Mu 1 Re 13 Ba 14 ____________________ ========================= Research Example 2 ========================= Total Pet Synthesis Target Creature: CL38 Combat Gurrcat DNA Template: Ph - Mutant Rancor (HQ) Pr - Mutant Rancor (HQ) Me - Mutant Rancor (HQ) Ps - Lowland Salt Mynock (AA) Ag - Arachne Drone (AA) Experimentation Ph - 3 points = 55pc Pr - 2 points (1 amazing) = 31pc Me - 2 points = 33pc Ps - 3 points = 36pc Ag - 2 points (1 amazing) = 32pc Result: Quality: High Hard 555 Fort 539 End 216 Int 334 Cle 296 Dep 366 Cou 365 Dex 315 Fie 276 Pow 321 Armor Light Kin 42 Ene 50 Bla 22 Hea 83 Col 83 Ele 40 Aci 5 Stu Vulnerable Lig Vulnerable Sp1 Strong Poison Sp2 Med Disease Ran No Used in Gurrcat: Lvl 38 H 9270 A 5727 M 6675 Armor Light Kin 42 Ene 50 Bla 22 Hea 83 Col 83 Ele 40 Aci 5 Stu Vulnerable Lig Vulnerable Speed 1.63 Hit 0.56 Dmg 290 - 295 Sp1 Strong Poison Sp2 Med Disease Ran No Incubated: Stage 1: P: 10 M: 9 R: 13 B: 21 Result: -1 Level Stage 2: P: 10 M: 9 R: 11 B: 8 Result: 4pc Damage Incease Stage 3: P: 10 M: 9 R: 8 B: 11 Result: 8pc HAM Increase Final Modded Stats Lvl 37 Dmg 301-306 H 10011 A 6185 M 7209
  6. 1 point
    Some info on using Galaxy Harvester The link is here: http://galaxyharvester.net/ghHome.py Please keep in mind that your screen may look different than mine depending on your site settings. After you sign in, make sure to go to the upper right and from the drop down select: Tarkins Revenge: The best way to find something is to (follow along with PICTURE 1 below): 1. Click the find button. 2. Do not use this unless you want to be specifically someplace. 3. From the Res Group, Res Type, or both select what you are looking for 4. Be sure to check the Only Available box to see only what is... well available! 5. Click on search, just above #2. This is PICTURE 1 Below is an example using: 1. Any planet 2. Res Group: Fiberplast 3. Check the "Only Available" box Now once the search is done, clicking on the name of a resource will provide you with information on that resource as seen on PICTURE 2. In this case resource Stapohe, a Corellian Fiberplant is used by Droid Engineer for various things. This is PICTURE 2 On the bottom right you will find an area with links (I'll only touch on Schematics, Survey, & Creature Harvesting: The Schematics one is useful On the left you can select a product you wish to see affected by a material, and on the right, you select what material you wish to see more information on. Selecting the Survey link will allow you to see what can be harvested with what specific tool, just select the tool and on the right it'll show you exactly what you can get. On the Creature Harvesting area you can select from the left column what you wish to get and on the right you'll get a detailed list of creatures that may have the resource (note, I understand that Tarkins Revenge code allows for other creatures to have materials otherwise not listed in Galaxy Harvester, . On the upper right, there is a helpful button, triangle with exclamation mark in it called: Alert Filters Page which allows you to select a Profession and once you place a star on that profession (I selected combat medic as seen on PICTURE 3 for this example. This is PICTURE 3 Once you select the profession, when the Galaxy Harvester server updates and you return to the page, you will see the right side of the page populated with Combat Medic resources if there are any spawns recently. See you in-game.
  7. 1 point
    Having put the effort into making the mods, many moons ago as a labor of love, I am compelled to remind everyone that the following activities all grant Wilderness Survival XP on Tarkin's Revenge: Hunting Missions - Explorer Terminals (very generous) Camping Crafting camps Fishing Foraging Medical Foraging (gives a bit of healing xp too!) Searching lairs Milking creatures (also very generous) Harvesting shellfish
  8. 1 point
    Combat in Tarkins Revenge is a think-tank process at first which must be mastered not through reading this post, but through trial and error and the acquisition of better armors and weapons which will reduce your efforts. Let's jump into it! 1. Look at your character sheet to see your attributes/stats. This is Picture 1 The far right column, the ENCUMBRANCE, tells you how much your armor is weighing you down. This is Picture 2 Your Primary attributes: HEALTH, ACTION, AND MIND are not affected by ENCUMBRANCE (even when the armor piece has a number for it) In the below screenshot of my Chest armor, you see the following: Encumbrance: Health: 244 Action: 90 Mind: 58 The encumbrance is measured and applied like this: Head armor total, Chest Armor total, Arm armor (if wearing more than 1 arm armor piece like right bracer and left bracer, then the average number is used, otherwise total for 1 piece), and Leg armor (if wearing more than 1 leg armor piece like boots and pants, then the average number is used, otherwise total for 1 piece). For more on encumbrance see this post. That only means that if your score is say 600 Strength total (see Picture 1), and your full armor/mini-suit encumbrance is 414 (see Picture 2), you end up with 186 Strength after you put your armor on. You can find armor encumbrance if you examine the armor pieces individually and go to the area where it reads ENCUMBRANCE in your character sheet to see the full total (as shown in Picture 2). When you buff, that goes on the MODIFIERS area of the character sheet (see Picture 3). Going back to Strength, with a final score of 186 before buff , after applying an advanced buff from the MEDICAL SERVICES TERMINAL (below) you will end up with a score Strength total of 786 (as shown in Picture 3). That is 600 (unencumbered Strength score) - 414 encumbrance + 600 from strength buff = 786 total score (as shown in Picture 3). This is Picture 3 2. Your weapon has an area called: SPECIAL ATTACK COST. I will examine my hammer and use it as an example (seen in Picture 4). (But first, player named SEE pointed out an error in the original email which I have fixed below:) This is Picture 4 My costs are: Health: 102 Action 25 Mind 13 That means that any time I click on a skill for the sword, those costs are put into effect. Please know that those costs are before any Power Up costs, which we will discuss later. One of my skills is: Two-Hand Area Attack 3. So, if I spam that skill to kill a lair and its creatures, I will be using -for every single use of the skill, hit or miss: Health: 102, Action 25, and Mind 13. So, if your health is 1450 (shown in Picture 3) then you have about 14+ swings of the sword/hammer before you kill yourself through health... although that's impossible, what happens is that a creature/thing hits you and then you die but you help A LOT. a. Power Ups (better known as PUPs). If your weapon has a PUP on it, then the costs generally are higher for every skill use. Here is the Power Up (PUP) I'll be using for the example: That power up will increase and decrease weapon attributes as follow: Action -32.92% of current weapon number (our example sword has a Special Attack Cost for action: 25) Min Dmg: +16.21% Max Dmg: +13.43% Ideal Range: +14.3% Point Blank: -15.26% Wound Chance: +16.21% To view the cost after Power Up, examine the weapon after power up has been placed in it to see what the changes will be (shown in Picture 5). This is Picture 5 Here is the breakdown: Damages: Min Dmg before PUP: 489, after: 568 (Initial damage of 489 x 16.21% from PUP = ‭568.2669‬ new score) Max Dmg before PUP: 955, after: 1,083 (initial damage of 955 x 13.43% from PUP = 1,083.2565‬ new score) Would chance before PUP: 19.9%, after 23.2% (initial chance of 19.9% x 16.21% from PUP = 23.12579 new score) Special Costs: Health no change, the PUP does not include a Health line. Action before PUP: 25, after a reduction to: 16 Mind no change, the PUP does not include a Mind line. How to avoid death? Use foods, lower ENCUMBRANCE by buying armor pieces with lower encumbrance numbers, and buy weapons with a lower number in their SPECIAL ATTACK COST area. Some things you can't help. The weapon may be the best available, same with the armor. Just find a combination of foods that will increase your stats, mainly concentrate on: Strength Quickness Focus Close to or higher than a total score of 1500 is what is called in Tarkins Revenge: The Magic Number. That only means that when you use those skills, with a score of about 1500 or higher, you will not be hitting yourself as hard. Here is an example of some foods that may be currently available in game (as I retrieved the stats from there): Below you can compare the modifiers from Picture 3 which is after buffs but before food, and this one below, which is after buff and food. My Strength/Constitution are higher because my costs are higher, but as explained, above 1500. In my case, the foods/drinks consumed were (but this is after much trial and error, your set up may be very different): I hope this is somewhat helpful. See you in-game.
  9. 1 point
    This thread is meant to serve as a forum-based setting in which characters you role play can interact with one another. The same rules that would apply in any other type of RP community apply here as well (no metagaming, powergaming, out of character posts, etc. This list is a work in progress). Bring your character in for a drink and be sure to post in a minimal of three sentence posts to mitigate rapid spam posting. This post is very much a work in progress so keep an eye out for edits. A yellow neon sign illuminates a dark stairwell leading down to a basement in the heart of Mos Entha. The sign reads "The Golden Gundark" and the path down to this dive is decimated by graffiti, fliers, and a pair of scorch marks from blaster fire at the bottom before you turn left into the cantina. Inside, the cantina is large and circular in shape. Decently populated, but not to the point of making the scene too crowded. At the far side of the room lies the main source of gold lighting: the stage. A lone entertainer, "Dizzy" Gez'leke, takes center, seated in front of a grand keybed. He's playing a melancholy medley, "The Ballad of Ratts Tyerell." He doesn't seem to be garnering much attention, he's just here to add flavor to the atmosphere. At the center of the smoky room is the bar itself, circular with lit, golden counters. A number of patrons surround the bar, folks from all different walks of life. Behind the two bartenders serving lies what can only be described as a mountain of bottles. If you've got a picky palette, this place probably has your poison. Atop this testament to alcoholism sits the namesake of the cantina: a large, mounted Gundark head with a golden crown on top. Its face is smirking with half-mast eyes, a strange sight for anyone who has come face to face with the vicious creatures. Spread out around the inner circle are a number of tables, low to the ground and accompanied by hookah pipes. Further out, against the graffit-pocked walls of the cantina, are the booths. They offer some privacy by way of curtains that can be pulled shut, but they are still within earshot of the rest of the cantina. You want privacy? Stop talking so loud! Here you'll find trade deals, gambling, gossip, and whatever shady characters you might be looking for. So grab a drink, sit and listen, because the door never closes at The Golden Gundark. [WORK IN PROGRESS, FEEL FREE TO POST FOR YOUR PATRONS]
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