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Showing content with the highest reputation on 12/30/18 in all areas

  1. Camps! In an attempt to make scout and ranger camps more viable, we have added additional functionality to most of them. They are useable by ANYONE, though only a scout or ranger with the appropriate skillboxes can craft them. Read: this is a lucrative sales opportunity for scouts and rangers. All camps provide a bonus to buffing and wound healing. They also all provide a bonus like the "sample rich" city specialization. You will extract 20% more resources inside a camp than you otherwise would. Basic Camp Kit: The lowest-level scout camp kit, it offers no additional b
    2 points
  2. Just wanted to post some info/thoughts on effort vs reward. I don't want an overflow of crazy loot, but I do want farming to feel rewarding and for me, part of that is having the feeling that there is a chance of looting something amazing. For Yellow/Exceptional/Legendary chance there's some code that makes higher CL monsters more likely to drop them. A while ago this got nerfed on default emu: LootManagerImplementation.cpp line 305 Old code for reference, changed in pub 8 i think: float adjustment = floor((float)(((level > 50) ? level : 50) - 50) / 2.f + 0.5); what t
    1 point
  3. I'm excited to sell camps to people!!
    1 point
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