Director 19 Posted December 23, 2018 Share Posted December 23, 2018 New to Star Wars Galaxies? Here are some things you should know! SWG is not the most new-player-friendly or intuitive game you’ve ever played, but the rewards are great if you take the time to learn what it has to offer. The single most important thing you can remember is – ask questions! We’re all here because we love the game and we are happy to help clarify or simplify! Character creation: Different species have different benefits and drawbacks. You can get a little bit of an idea here. Keep in mind that on Tarkin, buffs are not as robust, so managing your stats is key. Don’t worry too much about character appearance customization in the creation window – many more options are available after you pick up Image Designer and /imagedesign your own character. You can also adjust your base stats at any time with Image Designer, so it is a smart thing to train and costs 0 skill points! Picking a starting class – this is not set in stone, but if you have an idea of what you’d like to do, it’s a good time to grab it. The game automatically gives some items to you based on what you’ve picked. Marksman/Brawler gets starter weapons, Artisan some survey & crafting tools, Entertainer just gets the most ridiculous looking pants imaginable. Scout or Medic don’t have anything exciting on them at the start. You can train multiple starting classes and/or drop them as needed, just look for the Marksman, Artisan, Medic, Scout, Brawler & Entertainer trainers – usually near the Starport, Cantina or Medical Center. It only costs 100cr to train these starting boxes. I usually pick up a combat class (brawler/marksman), scout and medic to start, no matter what. The ability to heal a bit more with “Stim Bs” as a medic is nice, and you may as well have the ability to harvest meat/bone/hide while you level. You can surrender skills at any time. Please choose your name carefully, as it cannot be changed. You can create a new character every hour. There are four characters allowed on Tarkin, three can be logged on simultaneously. Dual/triple logging requires a user.cfg file in your game directory with the following: [SwgClient] allowMultipleInstances=true Play through the tutorial after you create your character. If you didn't do it with your main character you can always create another character on another server and make sure [ x ] View New Player Tutorial is checked before you finish creating the character. General items of note: Bazaar terminals are convenient places to sell items for those who haven’t yet decided to put up vendors, or do not want to have a merchant character. From a Bazaar terminal you can search not only the items on offer on the bazaar near you, but planet or galaxy wide – and/or search vendors who have turned on the search functionality! Banking terminals allow you to deposit more of your credits into the bank or withdraw your funds to your character as cash. Cash can be traded or tipped to other nearby players. Cash in the bank can be tipped to players (near or far) for a 10% fee. The bank also has a safety deposit box into which you can place items. You must join the planetary bank to access this function and you can only retrieve your items from the terminals on that planet. Certain items you have equipped or are carrying with you when you will decay when you die and clone – including weapons, armor, and clothing. Uninsured items lose 5% on clone, insured items lose 1% on clone. You must re-insure your items after each death. You’ll find the terminals in cloning centers. You cannot sell an item with decay on a vendor. Storing your cloning data at a nearby facility will allow you to respawn there, without wounds, if you die on that planet. Anyone can do exploration (recon tab) and regular missions (delivery tab) for cash, even without combat or crafting skills. Grab them from the terminals arrayed throughout cities (there are always a few by the starport and using the planetary map will help you pinpoint them if you use the menu to the right). When picking up missions, grab them in the same direction even if you have to refresh a few times. It’ll save time in the long run. You can pick up three missions at a time. Characters each have 20 lots upon which they can put harvesters, factories and houses. These structures will have a lot cost associated with their size (e.g. larger homes take up multiple lots but have more item storage). You must pay maintenance on homes or structures you own, and both harvesters and factories also require power (radioactive/solar or wind.) You do not have to eat or drink, but chef foods/beverage and those gathered from scout’s /forage command can alter your stats/abilities in amazing ways! And smugglers offer spice (drugs) to give short term boosts. User Interface/UI: The reticule can be converted to a pointer by tapping alt. There are several preloaded keymaps that will help customize your playstyle – how you move, what shortcut keys are associated with commands, etc. Experiment a little. If you hover over the menu keys – it will show you the keyboard shortcut for that particular window. Click the checkbox on your mini-map to show Con – this will show you your combat level relation to the creature you see on the map. Red=Very Difficult > Yellow=Difficult > White=Even > Dark Blue=Less Difficult > Light Blue=Easy > Green=Very Easy Put your pointer at the bottom of the toolbar at the top of the screen until it changes to an up and down symbol and then hold the mouse button and drag downward until you get a second row of toolbars. You can put skills and items in those toolbar action slots. The first row of the toolbar is utilized by pressing the corresponding number key (or in some keymaps – function key), and the second row (Shift+F1 through Shift+F12 / Shift+1 through Shift+12 – again this depends on which keymap you use!) You can resize almost any window in the game by putting your mouse cursor on the edge and holding the mouse button and dragging the window bigger or smaller. You can move most windows where you want them by dragging them when the mouse cursor looks like a cross ╬ You can see further in your radar if you click the little + or - buttons next to it. The default range is 64 meters. Go to the Options menu ( . or CTRL+O) and under the Misc section, check the option: [ X ] Show Onscreen Waypoint Monitor That way you'll have a list of active waypoints with the distance to each one listed. You can drag it to wherever you want it on your screen. An overhead/overlay map is available by tapping M / Control+M – you will be able to see an overhead view of structures, NPCs, creatures, other players, etc. in the area you currently inhabit. A planetary map can be accessed via tapping V / Control+V – it will show the cities and your waypoints. Clicking on the items in the sidebar can help locate other items of interest (terminals/trainers/points of interest/shuttleports/etc.) You can right click on any waypoint on the map to add it to your list of waypoints. You can sort your inventory or backpacks by clicking on "Change View" at the bottom of the window and then clicking on the column at the top that you would like to sort them by. Example: If you click on "Item Name" it will sort the items alphabetically by the name and then if you click "Item Type" it will sort by what kind of items they are. Then click on "Change View" again to switch back to the regular view. This makes it much easier to keep everything organized. Click the little symbol that looks like two arrowheads with a circle between in the top left hand corner of your inventory window. It will bring up an examine pane that will show the stats for whatever you have selected so you can examine items in your inventory without using the radial to examine on each item. The same symbol on the right hand side will show an image of your character. K or Control+S will bring up the skills menu – in addition to being able to see your professions, you can also view all the professions, how much and what type of experience each box requires, the attributes or abilities granted. Knowing what will make your leveling easier will go a long way toward informing your choices of what line or box to train next. Macros are your friend! There are a million different ways to use macros to enhance your gameplay. You can find bunches of information online about setting up macros for combat, gather resources, entertainment, etc. Other players are usually happy to share theirs with you, as well! Training: You have 250 skill points to spend on profession skills. On Tarkin, crafting skills & boxes are granted by the Skill Trainer. We found the ‘grind’ to get to master level crafting onerous and took away some of the fun. We’d rather you be crafting items to use or sell to your fellow players than burning through millions of resources just to get to the last box. You can also pick up Entertainer, Musician, Dancer and Image Designer at the skills trainer with zero skill point cost and zero experience earned. You can always train with a trainer in one of the cities. First Tier trainers are present in EVERY city with a star/spaceport. Brawler, Marksman, Scout, Medic, Entertainer. Master level trainers are available in select cities. All trainers are currently available in Mos Entha. Other players with the skill box you need can train you for any class or profession – the only exception is the Novice box of any profession, which must be trained by an NPC. Combat: Use the mission terminals (kill missions) and start with lower payout/CL (Creature Level) missions. When you find you’re surviving well or they feel ‘easy’ – go up a CL or two! Missions scale up with you as you level. You can also use a radial menu on the mission terminal to select a different level range, if you want something easier or harder than the terminal offers you by default. There are exploration (hunting/recon) missions that will help with starting cash and experience. You can target by pressing tab or clicking on the target. The number next to a target is your chance to hit or accuracy - the higher the better. Melee classes – Teras Kasi (Unarmed), Fencer (One-hand weapons), Swordsman (Two-hand weapons) and Pikeman (Polearms) tend to have higher defenses than ranged classes. Ranged classes – Pistols, Rifles, Carbines tend to do more damage but are less capable of taking sustained damage. Utility classes – Commando, Bounty Hunter, Squad Leader, Creature Handler, Ranger, Smuggler, Doctor, Combat Medic all bring their own special touch to a group or combat situation, either through damage, resource gathering, the ability to apply states to enemies, remove states from the group, heal, buff stats, resurrect dead players, etc. Building your own combat template by utilizing a little of one profession and a bit of another is one of the things that makes SWG such a unique game. Examples of mixed and stacked templates can be found all over the internet. If you kneel or lay down you raise your accuracy, but you will take more damage. Do not attack NPCs for no reason. Just because the default action is attack does not mean you should attack them, for many there are faction concerns. (i.e. you kill a thug and raise faction with townspeople, but lower with criminals…over time all criminal NPCs might start attacking you.) The red, green and blue bars are referred to as HAM (Health - Action - Mind). There are nine different attributes. The second and third attribute of each category are usually called secondary stats. The second of each type determines how much using specials will cost from the main bar. The third determines how fast the main bar will regenerate. (Red are Health – Strength, Constitution; Green are Action – Quickness, Stamina; Blue are Mind – Focus, Willpower) Every bar of your HAM will regenerate faster if you sit down. Using special moves with weapons costs HAM points. Examining your weapon will show how much each attack will cost. Keeping your secondary stats above 1500 (after adding in buffs from foods or doctors, and subtracting armor encumbrance) is how you keep your weapon from doing damage to your HAM when you use special attacks. Armor has something called encumbrance which is based on how heavy the armor is and how much it slows you down. The encumbrance is the amount that is subtracted from the second and third attribute of each category of HAM when you are wearing the armor. After a fight, your HAM bars will regenerate faster if you take off your armor. The black area on your HAM bars indicate wounds, which can only be healed by a medic or the medical services terminal. Mind wounds can only be healed by an entertainer in a cantina or a camp, or by using the medical services terminal. To receive mind healing, click on an entertainer that is dancing or playing music and select Listen or Watch. You can Listen to one person and Watch another at the same time. It’s considered courteous to tip if someone heals your wounds or entertains you to heal your mind wounds. On Tarkin, you will start with enough credits (currency) to buy a starter weapon and some ‘grind’ armor. You do not need a full suit of armor but one piece to cover each of the four sections of your body (Head + Chest + Arms/Hands + Legs/Feet) these are called mini suits and help with armor encumbrance. Those four pieces will decay slightly faster as they will individually take more hits rather than it being spread out among all the pieces. Weapons also decay with use, power-ups (aka Pups) are crafted items that increase damage or speed of your weapon, will increase that rate of decay. You can apply them directly to your weapon by dragging. Anyone can repair a weapon or armor with the appropriate crafted repair kit. But the highest success rate is determined by a number of things – being a master crafter of that type (Weapon/Armor), using a high quality repair kit, standing by a high quality crafting station, having no wounds or battle fatigue are all parts of the equation. You should always repair at or before your item reaches ¼ of its total condition to keep from losing item stats. Crafting & Resources: SWG has a complex and rewarding crafting system – many say it’s the best a game has ever had! Doing Artisan missions from the terminals is a good way to pick up some extra starting cash without too much risk. To find resources used to craft things you need the Novice Artisan skill and survey tools. You can usually find them for sale on the Bazaar in major cities, or you can ask an Artisan to make one for you. There are a handful of resource types with tools to help locate the highest density – Mineral, Chemical, Gas, Flora, Solar, Water, and Wind. First use the survey tool to select which resource you'd like to find and click survey. You will get a map of what percent of that resource is located around you. You can walk/drive toward the highest % and click survey again until you find the spot with the highest concentration of the resource. Once you find a pretty high % of a resource you can click Sample and you will take a sample of the resource. You can examine it in your inventory to check its stats. Using the survey tool to survey drains your Mind bar, and taking samples of resources drains your Action bar. Your character will sample again every 30 seconds. You can collect any type of resource by hand in this fashion – though doing so with radioactive material will wound your character over time. Putting down harvesters (personal or medium) of the type you’d like to collect allows you to play your character while resources are being gathered. Each crafting profession has certain resources it relies upon and certain stats on that resource. There are thousands of profession guides online that will help you, as well as using the SWGCraft.org or GalaxyHarvester.net websites. Always experiment when you are crafting items. It can make any item have at least double the stats. If you utilize Skill Enhancing Attachments (SEAs) – either Clothing Attachments (CAs) or Armor Attachments (AAs) you can increase the number of experimentation points you have to spend or your % of an amazing success on assembly. In order to experiment you must have an item specific crafting tool (not the generic crafting tool) and you must stand next to a crafting station of the same type. You can find every type of crafting station in most big cities, usually near the starport. Example: Use a Food and Chemical Crafting Tool while standing next to a Food and Chemical Crafting Station in order to experiment on a stimpack. City crafting stations are considered “public” crafting stations and will not give you access to all the schematics at your disposal. Private crafting stations or droids with private crafting station modules will help you access all of your schematics. Artisans utilize Weapon, Droid and General crafting tools/stations and architects use Structure and Furniture. Medic/Doctor/Combat Medic/Chef/Smuggler/Bio Engineer utilize Food and Chemical to create medicine, food and spices. Armorsmith and Tailor use Clothing and Armor tools/stations. Shipwrights use Starship crafting tools/stations. In addition to crafting by hand, if you are next to a private crafting station you can produce a manufacturing schematic and put it and the necessary items in a factory for mass production. Many items require identical sub-components from factory crates. Link to post Share on other sites
Director 19 Posted December 23, 2018 Author Share Posted December 23, 2018 Post 2: Trainers Bounty Hunter Trainers Tatooine - Mos Eisley 3359 -4840 Tatooine - Wayfar -5151 -6588 Rori - Narmle -5232 -2241 Naboo - Keren 2083 2575 Corellia - Tyrena -5130 -2302 Carbineer Trainers Tatooine - Mos Entha 1157 3110 Tatooine - Mos Eisley 3534 -4695 Talus - Dearic 583 -2873 Rori - Narmle -5139 -2515 Rori - Rebel Outpost 3627 -6433 Naboo - Keren 1262 2678 Corellia - Tyrena -5225 -2488 Combat Medic Trainers Tatooine - Mos Eisley 3533 -4752 Tatooine - Mos Entha 1339 3281 Tatooine - Mos Entha 1293 3283 Tatooine - Mos Espa -3142 2109 Talus - Nashal 4505 5169 Talus - Nashal 4389 5364 Rori - Narmle -5154 -2218 Rori - Narmle -5108 -2222 Rori - Restuss 5315 5581 Rori - Restuss 5270 5585 Naboo - Kaadara 5120 6645 Naboo - Kaadara 5080 6655 Naboo - Keren 1962 2637 Naboo - Keren 1960 2592 Naboo - Keren 1927 2730 Naboo - Moenia City 4900 -4919 Naboo - Moenia City 4945 -4921 Naboo - Theed City -4991 4148 Naboo - Theed City -5025 4181 Lok - Nym's Stronghold 597 5144 Corellia - Coronet -118 -4446 Corellia - Coronet -71 -4450 Corellia - Tyrena -4997 -2485 Corellia - Tyrena -4963 -2454 Commando Trainers Tatooine - Mos Entha 1552 3335 Tatooine - Wayfar -5038 -6609 Rori - Narmle -5180 -2349 Rori - Rebel Outpost 3695 -6485 Rori - Restuss 5436 5811 Corellia - Coronet -236 -4222 Corellia - Kor Vella -3343 3293 Creature Handler Trainers Tatooine - Mos Entha 1372 3263 Tatooine - Mos Espa -2994 2530 Talus - Nashal 4467 5482 Rori - Restuss 5134 5749 Naboo - Kaadara 5181 6806 Corellia - Coronet -55 -4565 Corellia - Doaba Guerfel 3162 5191 Doctor Trainers Tatooine - Anchorhead 131 -5362 Tatooine - Mos Eisley 3522 -4747 Tatooine - Mos Eisley 3526 -4753 Tatooine - Mos Entha 1305 3289 Tatooine - Mos Entha 1300 3295 Tatooine - Mos Entha 1346 3295 Tatooine - Mos Entha 1370 3164 Tatooine - Mos Espa -3162 2122 Tatooine - Mos Espa -3545 2103 Talus - Nashal 4503 5163 Talus - Nashal 4490 5182 Rori - Narmle -5147 -2206 Rori - Narmle -5101 -2208 Rori - Narmle -5104 -2249 Rori - Restuss 5323 5595 Rori - Restuss 5277 5597 Naboo - Kaadara 5021 6787 Naboo - Kaadara 5115 6660 Naboo - Kaadara 5084 6626 Naboo - Keren 1950 2645 Naboo - Keren 1948 2600 Naboo - Moenia City 4887 -4899 Naboo - Theed City -5005 4145 Naboo - Theed City -5038 4175 Lok - Nym's Stronghold 573 5110 Corellia - Coronet -64 -4435 Corellia - Coronet -109 -4434 Corellia - Doaba Guerfel 3276 5407 Corellia - Kor Vella -3809 3140 Corellia - Tyrena -4993 -2500 Corellia - Tyrena -5002 -2459 Corellia - Tyrena -4960 -2468 Corellia - Vreni Island -5309 6405 Droid Engineer Trainers Tatooine - Bestine -1258 -3496 Tatooine - Mos Eisley 3334 -4686 Tatooine - Mos Entha 1287 3391 Tatooine - Mos Espa -3064 2045 Talus - Dearic 612 -3078 Talus - Nashal 4290 5100 Talus - Nashal 4290 5451 Rori - Narmle -5021 -2432 Rori - Restuss 5186 5720 Rori - Restuss 5374 5593 Naboo - Deeja City 4741 1258 Naboo - Kaadara 5128 6822 Naboo - Kaadara 5191 6695 Naboo - Keren 1966 2419 Naboo - Keren 1798 2578 Naboo - Keren 1627 2439 Naboo - Moenia City 4794 -5013 Naboo - Moenia City 4654 -4692 Naboo - Theed City -5463 3983 Corellia - Bela Vistal 6872 -5416 Corellia - Coronet 55 -4451 Corellia - Doaba Guerfel 3117 5302 Corellia - Kor Vella -3705 3057 Corellia - Tyrena -5535 -2669 Fencer Trainers Tatooine - Mos Eisley 3527 -4761 Tatooine - Mos Espa -2963 2021 Talus - Dearic 548 -2865 Talus - Nashal 4509 5159 Rori - Narmle -5219 -2164 Naboo - Theed City -5565 4304 Corellia - Doaba Guerfel 3284 5406 Corellia - Kor Vella -3319 3220 Pikeman Trainers Tatooine - Mos Espa -2932 2385 Talus - Dearic 522 -2934 Rori - Narmle -5277 -2325 Naboo - Theed City -5376 4311 Corellia - Kor Vella -3412 3084 Pistoleer Trainers Tatooine - Mos Eisley 3356 -4837 Talus - Dearic 583 -2871 Rori - Narmle -5241 -2455 Naboo - Keren 1258 2688 Corellia - Tyrena -5220 -2488 Politician Trainers Corellia - Coronet -218 -4500 Tatooine - Bestine -1125 -3616 Naboo - Dee'ja Peak 4702 -1368 Rori - Narmle -5165 -2461 Ranger Trainers Tatooine - Mos Entha 1240 3356 Talus - Nashal 4234 5262 Rori - Narmle -5167 -2535 Naboo - Kaadara 5279 6591 Corellia - Coronet -505 -4633 Rifleman Trainers Tatooine - Mos Eisley 3426 -4917 Talus - Dearic 587 -2870 Rori - Narmle -5215 -2373 Rori - Rebel Outpost 3649 -6492 Naboo - Keren 1274 2687 Corellia - Tyrena -5234 -2488 Smuggler Trainers Tatooine - Mos Eisley 3400 -4878 Talus - Dearic 168 -2894 Naboo - Karen 1363 2833 Naboo - Karen 1846 2772 Squad Leader Trainers Tatooine - Bestine -1017 -3530 Talus - Dearic 588 -2934 Naboo - Moenia City 4701 -4939 Rori - Rebel Outpost 3687 -6455 Swordsman Trainers Tatooine - Mos Espa -2971 2032 Talus - Dearic 552 -2865 Rori - Narmle -5214 -2167 Naboo - Theed City -5382 4327 Corellia - Kor Vella -3374 3284 Teras Kasi Artist Trainers Tatooine - Mos Espa -2811 1973 Tatooine - Wayfar -5054 -6632 Talus - Dearic 418 -2906 Rori - Narmle -5288 -2508 Naboo - Theed City -5649 4206 Corellia - Kor Vella -3569 3145 Link to post Share on other sites
Director 19 Posted December 23, 2018 Author Share Posted December 23, 2018 Post 3: Species Stats/Bonuses Bothan Health Min: 300/Max: 1000 Strength Min: 300/Max: 500 Constitution Min: 300/Max: 400 Action Min: 600/Max: 1300 Quickness Min: 400/Max: 750 Stamina Min: 400/Max: 500 Mind Min: 400/Max: 1100 Focus Min: 400/Max: 600 Willpower Min: 300/500 Camouflage +15, Cover +10, 10% Faction discount (stacks with smuggler bonus), starting languages Basic & Bothese Imperial Faction Penalty: 2x Human Health Min: 400/Max: 1100 Strength Min: 400/Max: 1100 Constitution Min: 400/Max: 1100 Action Min: 400/Max: 1100 Quickness Min: 400/Max: 1100 Stamina Min: 400/Max: 1100 Mind Min: 400/Max: 1100 Focus Min: 400/Max: 1100 Willpower Min: 400/Max: 1100 Leadership +10, Artisan Experimentation +15, starting language Basic Imperial Faction Penalty: none Ithorian Health Min: 300/Max: 1400 Strength Min: 300/Max: 600 Constitution Min: 300/Max: 500 Action Min: 600/Max: 1100 Quickness Min: 300/Max: 750 Stamina Min: 300/Max: 500 Mind Min: 400/Max: 1300 Focus Min: 400/Max:600 Willpower Min: 300/Max: 500 +10 to Defense vs. Dizzy/Stun, Creature Taming Bonus, Melee Defense, Chassis, Power Systems, Shields & Advanced Assembly, starting languages Basic & Ithorian Imperial Faction Penalty: 2x Mon Calamari Health Min: 300/Max: 1000 Strength Min: 300/Max: 500 Constitution Min: 300/Max: 400 Action Min: 300/Max: 1000 Quickness Min: 300/Max: 450 Stamina Min: 450/Max: 550 Mind Min: 600/Max: 1300 Focus Min: 600/Max: 800 Willpower Min: 450/Max: 650 +10 to Alertness, Weapon & Structure Assembly, starting languages Basic & Mon Calamari Imperial Faction Penalty: 3x Rodian Health Min: 300/Max: 1000 Strength Min: 300/Max: 500 Constitution Min: 300/Max: 400 Action Min: 300/Max: 1200 Quickness Min: 300/Max: 650 Stamina Min: 450/Max: 850 Mind Min: 300/Max: 1000 Focus Min: 300/Max: 500 Willpower Min: 350/Max: 550 Defense vs. Blind +15, +10 to One-handed weapon accuracy, Two-handed melee accuracy & Weapon Assembly, starting languages Basic & Rodese Imperial Faction Penalty: 3x Sullustan Health Min: 300/Max: 1200 Strength Min: 300/Max: 500 Constitution Min: 300/Max: 400 Action Min: 600/Max: 1400 Quickness Min: 300/Max: 750 Stamina Min: 300/Max: 500 Mind Min: 400/Max: 1200 Focus Min: 400/Max: 600 Willpower Min: 300/Max: 600 +10 to Engine & Booster Assembly, Weapons Systems, Trapping & Creature Harvesting, starting languages Basic & Sullustese Imperial Faction Penalty: 2x Trandoshan Health Min: 550/Max: 1250 Strength Min: 600/Max: 800 Constitution Min: 700/Max: 800 Action Min: 300/Max: 1000 Quickness Min: 300/Max: 450 Stamina Min: 300/Max: 400 Mind Min: 300/Max: 1000 Focus Min: 300/Max: 500 Willpower Min: 300/Max: 600 +15 Unarmed Damage, +10 to Unarmed Accuracy, Melee Defense & Creature Harvesting, +5 Unarmed Speed, Regeneration +1, starting languages Basic & Dosh Imperial Faction Penalty: 2x Twi'lek Health Min: 300/Max: 1000 Strength Min: 300/Max: 500 Constitution Min: 550/Max: 650 Action Min: 550/Max: 1250 Quickness Min: 600/Max: 750 Stamina Min: 300/Max: 400 Mind Min: 400/Max: 1200 Focus Min: 300/Max: 500 Willpower Min: 300/Max: 500 Dancing Enhancement +15, Musical Enhancement +5, starting languages Basic, Ryl & Lekku (body language, other species must have Underworld 1 in Smuggler to comprehend) Imperial Faction Penalty: 1.5x Wookiee Health Min: 650/Max: 1350 Strength Min: 650/Max: 850 Constitution Min: 450/Max: 550 Action Min: 500/Max: 1200 Quickness Min: 400/Max: 550 Stamina Min: 400/Max: 500 Mind Min: 400/Max: 1100 Focus Min: 450/Max: 650 Willpower Min: 450/Max: 600 Trapping +15, +10 to Creature Taming Bonus, Rescue, Warcry, Wookiee Roar +1, starting language Shyriiwook & Basic comprehension Imperial Faction Penalty: 3x Zabrak Health Min: 500/Max: 1200 Strength Min: 300/Max: 500 Constitution Min: 300/Max: 400 Action Min: 600/Max: 1300 Quickness Min: 300/Max: 450 Stamina Min: 300/Max: 400 Mind Min: 300/Max: 1000 Focus Min: 300/Max: 500 Willpower Min: 700/Max: 900 Defense vs. Dizzy/Stun/Intimidate +10, Anti-Shock +5, Equilibrium +1, Vitalize +1, starting languages Basic & Zabrak Imperial Faction Penalty: 2x Link to post Share on other sites
Director 19 Posted December 23, 2018 Author Share Posted December 23, 2018 Reserved for Change Log Link to post Share on other sites
Luriant 0 Posted January 30, 2020 Share Posted January 30, 2020 (edited) Quote Quality of Life Enhacements Increased stat caps on Twi'lek stamina, focus and willpower to be more in line with other races. The stats aren't updated. You can delete this post after the change. Edited January 30, 2020 by Luriant Link to post Share on other sites
Liakhara 55 Posted January 30, 2020 Share Posted January 30, 2020 1 hour ago, Luriant said: The stats aren't updated. You can delete this post after the change. Not sure what you're referring to. Twi'lek stat caps here are strength: 500, constitution: 650 (+100 over vanilla), quickness: 750, stamina: 550 (+150 over vanilla), focus: 800 (+300 over vanilla), willpower: 650 (+150 over vanilla) Link to post Share on other sites
Luriant 0 Posted January 30, 2020 Share Posted January 30, 2020 The post 3 don't have the stats updated. Twi'lek Health Min: 300/Max: 1000 Strength Min: 300/Max: 500 Constitution Min: 550/Max: 650 Action Min: 550/Max: 1250 Quickness Min: 600/Max: 750 Stamina Min: 300/Max: 400 Mind Min: 400/Max: 1200 Focus Min: 300/Max: 500 Willpower Min: 300/Max: 500 Dancing Enhancement +15, Musical Enhancement +5, starting languages Basic, Ryl & Lekku (body language, other species must have Underworld 1 in Smuggler to comprehend) Imperial Faction Penalty: 1.5x Thanks for the info, Im downloading the updates before my first try in the server. Link to post Share on other sites
Liakhara 55 Posted January 31, 2020 Share Posted January 31, 2020 Ah I see. The post was likely made before those changes went live. Link to post Share on other sites