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Showing content with the highest reputation since 02/20/19 in all areas

  1. 3 points
    Hello and welcome! The Expanded Universe Book Club is all about sharing our experiences, feelings, and ideas in regards to the enormous amount of books, comics, and short stories that are part of the traditional Star Wars "Expanded Universe". We're all friends here, so if you want to share some of your own "fan fiction" or create some new stuff with other members of the community, by all means go for it, that's what the club is for! Have a favorite character or story line you just can't get enough of? Tell us all about it! Maybe you have a fond memory or two that you'd like to share? We're all ears! If you're looking for more information about what books are available, probably the best place to look on the Internet would be http://www.starwarstimeline.net/ , created by Joe Bongiorno, because it has virtually every bit of information one could want about nearly every Star Wars publication. Otherwise, check out your local library, used book stores, and comic book shops, as you're bound to find some Star Wars books there and possibly other people to enjoy them with too. Over time I will compile a list of books, stories, and comics that relate to the timeline in which Tarkin's Revenge takes place. I will post the list here so that everyone who's interested can easily know what to look for. By all means, let me know you're favorites! Along those lines, we hope to bring some of the Expanded Universe characters and story lines into the Tarkin's Revenge game play experience and this is the place where we can all discuss what would be fun to have in the game. May the Force be with you!
  2. 3 points
    That was actually a design choice. It occurred to me that people might be out in groups, and if anyone in the group has scout, the corpse won't despawn until it's been harvested or a timer runs out, and I didn't want unharvested corpses lying around possibly affecting respawns.
  3. 2 points
    Tarkin has always been a special place for Lia and I, we met in 2013 in the small corner of the internet that housed SWGCanon (later renamed to Tarkin), and grew to love each other. Now we are engaged and will be married this year. Tarkin provided us with a place to explore a world with which we were both familiar, but which had been shaped in such a way to provide a new challenge for experienced solo players and small groups. We decided last fall that we were going to make this project work again, and here we are. This project has been a labor of love, and without the following people none of this would have been possible. Kinshi, for giving us a place to call home, a unique vision of what Galaxies could be and for pulling us all together. He laid a foundation that we’ve built upon and grown with, providing us with design and development principles that have kept us moving forward over the years. Tatwi, for being a boss and coming out of retirement to help us with so much functionality, working on both the launcher and tools for us to help administrate the server, and just making all of our lives easier with quality of life fixes to things we smashed at with rocks. Skolten, for being a wizard with graphics when none of us have wanted to do any forum theming, designing all our images, and for being my favorite person to compete with in a server market. Wol, Gurgi, Zetlaux, Devereux, Taylaria, and SealGunman, for being with us at various points in Tarkin’s history, developing, designing, breaking things, and helping us make Tarkin a better place for all of us. After making you all wait so long, we finally have the incredible pleasure to announce that Friday, March 29th at 6:30PM CST we will be opening the server for play. Registration is open now at https://register.tarkinswg.com/login.php I have the pleasure of speaking for all of us on the team in saying that we all look forward to seeing everyone explore our slice of a galaxy far far away and see it with the same awe and eyes that we all had when we first started exploring it. -Paradym
  4. 2 points
    If ya'll insist... I can't stand to be left out of things.
  5. 2 points
    I will give it a try, hopefully there are improvements to CH
  6. 2 points
  7. 2 points
  8. 2 points
  9. 2 points
    I plan to try it out.
  10. 2 points
    Hi, I'm Dee. Previously played characters on Eclipse and SWGCanon/Tarkin 1 and briefly on Tarkin 2 :p
  11. 2 points
    I didn't want to make the first post a big mess of thanks but without some of the targetted feedback we got from our team of Beta Testers, some of our group dungeons and other dungeons would not have come together as cleanly as they did. Axyzed, Beardsly, Eeklo, Ferdewyn, Garamoore, Gurgi1970, Kneels, SealGunman, Spin152, Zandor, Kronet, Nati and Tay. We'll be indebted for your testing and feedback . Launcher details and client details to come!
  12. 1 point
    {Ka'ra} Kraftwerks - 12PT Armorsmith and Collector of Galactic Antiquities Located in downtown Coronet, just as you exit the starport. RIS Certified, Custom Orders Only, Contact Komrk for a quote. Factional Armors - Contact for Availability (No Imperial armor at this time, need supplier for schems) Currently Buying Nightsister Layers (Minimum Stack size of 5) 6% Resist - 3500CPU 7% Resist - 4500CPU 8% Resist - 6500CPU 9% Resist - 9000CPU 10% Resist - 12000CPU 11% Resist - 15000CPU RIS Subcomponents Giant Dune Kimo Scales - 12500CPU Woolamander Harrower Bones - 5000CPU Gurk King Hide - 7500CPU Peko Peko Albatross Feather - 6500CPU Interwoven RIS Schematic - 300000CPU Galactic Oddities Resource Deed - 125000CPU Blue Rug Parts - 500CPU Orange Rug Parts - 500CPU Craftable Weapon Schematics - 50000CPU Craftable Weapon Components - 50000CPU
  13. 1 point
    Guild Name: SHDWS (SHaDoWS)Guild Leader: ZentraOfficers: Eeklo, Ferdewyn, Garamoore, and possibly more to comeFaction: (if applicable) undecided but probably Imperial A small blurb or long blurb about the guild.- The core group of us played on Ahazi on live, and we have stayed in touch ever since. We have added to our guild through other servers and games and enjoy helping guild mates out however we can.
  14. 1 point
    Hey all! I played SWG for YEARS but I never dabbled in modding it all. Over the years I've modded the HELL out of other games I play (you know, "mod it 'till it breaks") so I was wondering what you guys have done in SWG. As much as I adore Star Wars and this game, the 15 year old graphics do start to show their age. Have any of you every used any texture mods or anything like that? If so, will they work here? EDIT: I found this, don't know if anyone's played with it before: https://www.reddit.com/r/swgemu/comments/8v3d3z/swgemu_modpack/
  15. 1 point
    My second favorite way to farm post count, I've been all over the place. Lots of Delta Heavy lately.
  16. 1 point
    Far to the East of Mos Entha (5162, 609 tatooine) lies a hidden cave filled with Jabba's minions... They are beefy, but a skilled adversary might succeed at taking them all out. A team might be even better. Welcome to our revamped, POI, the Hutt Hideout. Here you will find exciting decor, new weapons and weapon subcomponents, and even a new speeder! New loot added to Hutt Hideout: Oil Bath Jabba's Bed Jabba's Chandelier Jabba's Drapes Jabba's Fancy Rug Jabba's Gargoyle Jabba's Generator Jabba's Bar-Style Table A Wooden Pallet Energy Coil Jabba's Roasting Spit (food crafting station) XJ-2 Airspeeder Schematic Jabba's Overcharged Blaster Power Handler Intimidator Pistol Schematic (A cold-damage AP 1 pistol for Master Pistoleer) Massassi Guardian Carbine Schematic (A cold-damage AP 1 carbine) Massassi Ink Rifle Schematic (A cold-damage AP 1 rifle) Intimidator Pistol Barrel Massassi Guardian Carbine Barrel Massassi Ink Rifle Barrel A Magseal Safe A Comlink Circuit Board Clipon ID Badge Flashy Datapad Trackball Datapad Answering Machine Disguise Makeup Kit Magseal Detector A Datapad (Style 1) A Datapad (Style 2) A Datapad (Style 3) A Datapad (Style 4) A Datapad (Style 5) Spray Bottle Explosive Device a droid production unit Organizational Datapad (not functional, decorative only) Old Republic Tech analyzer Access Lock (not functional, decorative only) Ammo Canister A Locator Beacon Depleted Energy Cartridge a disabled navigation module Environmental Controller Security Scanner System Controller Workstation Surveillance Device Large Computer Console Computer Console with Seating Star Destroyer System Console Star Destroyer Console Row Deactivated Terminal (Floor style 1) Deactivated Terminal (Floor style 2) Functioning Terminal (Floor style 1) Functioning Terminal (Floor style 2) Deactivated Terminal (Wall style 1) Deactivated Terminal (Wall style 2) Functioning Terminal (Wall style 1) Functioning Terminal (Wall style 2) Hoth-Style Terminal Crafting Assembly Terminal Star Destroyer Solar Console Star Destroyer Cooling Coil
  17. 1 point
    This thread is meant to serve as a forum-based setting in which characters you role play can interact with one another. The same rules that would apply in any other type of RP community apply here as well (no metagaming, powergaming, out of character posts, etc. This list is a work in progress). Bring your character in for a drink and be sure to post in a minimal of three sentence posts to mitigate rapid spam posting. This post is very much a work in progress so keep an eye out for edits. A yellow neon sign illuminates a dark stairwell leading down to a basement in the heart of Mos Entha. The sign reads "The Golden Gundark" and the path down to this dive is decimated by graffiti, fliers, and a pair of scorch marks from blaster fire at the bottom before you turn left into the cantina. Inside, the cantina is large and circular in shape. Decently populated, but not to the point of making the scene too crowded. At the far side of the room lies the main source of gold lighting: the stage. A lone entertainer, "Dizzy" Gez'leke, takes center, seated in front of a grand keybed. He's playing a melancholy medley, "The Ballad of Ratts Tyerell." He doesn't seem to be garnering much attention, he's just here to add flavor to the atmosphere. At the center of the smoky room is the bar itself, circular with lit, golden counters. A number of patrons surround the bar, folks from all different walks of life. Behind the two bartenders serving lies what can only be described as a mountain of bottles. If you've got a picky palette, this place probably has your poison. Atop this testament to alcoholism sits the namesake of the cantina: a large, mounted Gundark head with a golden crown on top. Its face is smirking with half-mast eyes, a strange sight for anyone who has come face to face with the vicious creatures. Spread out around the inner circle are a number of tables, low to the ground and accompanied by hookah pipes. Further out, against the graffit-pocked walls of the cantina, are the booths. They offer some privacy by way of curtains that can be pulled shut, but they are still within earshot of the rest of the cantina. You want privacy? Stop talking so loud! Here you'll find trade deals, gambling, gossip, and whatever shady characters you might be looking for. So grab a drink, sit and listen, because the door never closes at The Golden Gundark. [WORK IN PROGRESS, FEEL FREE TO POST FOR YOUR PATRONS]
  18. 1 point
    Camps! In an attempt to make scout and ranger camps more viable, we have added additional functionality to most of them. They are useable by ANYONE, though only a scout or ranger with the appropriate skillboxes can craft them. Read: this is a lucrative sales opportunity for scouts and rangers. All camps provide a bonus to buffing and wound healing. They also all provide a bonus like the "sample rich" city specialization. You will extract 20% more resources inside a camp than you otherwise would. Basic Camp Kit: The lowest-level scout camp kit, it offers no additional benefits beyond the standard buff, healing, and sampling bonuses. Multiperson Camp Kit: Functions as a garage. Pop one out, and you can repair your vehicle on any planet. Improved Camp Kit: Contains a bank and insurance terminal. About to head into danger? Insure your stuff before you go in! Got a bag full of loot and don't want to part with it? You can join the bank and put some of your stuff in the safety deposit box, then pick it up in town on your way back home. High Quality Camp Kit: The Bounty Hunter's Special. This camp contains a bounty hunter mission terminal as well as a Level 3 Spynet informant, so you can get to work tracking those bounties at a moment's notice. This camp also features a boost to mission payout, the same as the "Improved Job Market" city type provides. Field Base Camp Kit: This camp features a regular mission terminal, an explorer mission terminal, and rebel and imperial mission terminals. This camp also features a boost to mission payout, the same as the "Improved Job Market" city type provides. High Tech Field Base Camp Kit: The height of luxury. With this camp, you can craft at any public crafting station, use the medical services terminal to clear your wounds or give you a buff, or use the Star Tours Adventure Service to travel far and wide, for a fee. One thing to note: camps DO become "abandoned" and despawn a few minutes after all inhabitants leave them.
  19. 1 point
    We dug the shit out of it! Would love to see similar events in the future! Thanks again!
  20. 1 point
    I was going to say the same thing. Even though my combat skills are still VERY weak I had no problem killing a bunch with just a friend or two to help. Absolutely LOVED all the loot! One thing I thought was missing was the ability to harvest hide/meat/bones from the bunnies. It would have been nice to be able to get a nice stack of hides and bones for our tailors while we were out collecting loot. I had a BLAST and thank you again for runnign this! I can't wait to see what you guys come up with for next time!
  21. 1 point
    I loved that there were single player mobs out there dropping good loot. Since we are a new server it is hard to get groups going all the time. I enjoyed having the Matriarchs available to down as groups as well.
  22. 1 point
    4/19/19 [Fixed] Bunnies not spawning on Friday during the holiday period 4/18/19 [Added] Easter 2019 Escaped Ash Rabbits event, enabled double XP 4/17/19 [Fixed] Armor value on POI Aa'kuan Defender 4/16/19 [Added] Vendors now skim 5% of sale values (above 10cr) into their maintanence pools (to max of 100,000cr skim) [Added] Bone Armor Segment as basic Composite Segment 4/12/19 [Fixed] Xharnoh plant
  23. 1 point
    "This is the server you're looking for." -- Kenshi Jedi mind trick A long time ago in a server far, far away... I had some of the most fun I've ever had gaming. It was a place called the "Tarkin" server and it was amazing! I and my adventurous friends, Freak4Ink and Ozzy, traveled the planets seeking fame and fortune. I've never been an RPer, but I loved the PVE experience and community on Tarkin. It was a sad day when it closed. I tried a couple other servers, but they just couldn't live up to my expectations after Tarkin. And what did I run across today... Tarkins Revenge. Can't wait to take a look at things. Hope to bump into some old friends and make some new ones!
  24. 1 point
    4/11/19 [Changed] BroadcastGalaxy name from SKYNET to IMPERIAL BROADCAST AUTHORITY [Fixed] Decorative houseplant string entries [Modified] Camp despawn times - If, at the time the camp goes abandoned (which happens one minute after it is empty), the camp owner is in a different zone from the camp (has teleported off world), schedule the despawn task in five seconds. Otherwise, despawn the camp 2 minutes after it becomes abandoned. Camp uptime if occupied has been increased to 3 hours. [Disabled] Field faction status change - you must visit a recruiter to go Special Forces [Adjusted] loot drop rates on several mobiles, separated cave Aa'kuans and Nyax cultists from mission versions [Fixed] Holocron Splinters loot group causing issue with Rebel themepark [Removed] Non-functional experimentation line from composite & advanced composite segments 4/9/19 [Fixed] Hues on several felines [Updated] Lumberjack admin tool 4/7/19 [Reverted] Change to structure name in status window
  25. 1 point
    Hello! I am making this post to suggest a small addition to the Power-Up mod pool for Melee Weapon PuPs. Currently the Primary Mod can be: Ideal Range, Heath Cost Reduction, Mind Cost Reduction, Point Blank Attack Mods. I suggest an additional mod of "Action Cost Reduction" seeing as many melee weapons highest SAC is Action
  26. 1 point
    Hello there! Thank you for the EMU! I played SWG in beta and through the Post NGE on Starsider. I can't believe how much I forgot! The crafting is still far better than any other MMO I have played, heh that is just me! I did dig up my Starter Kit and the Prima Books for SWG and JTLS. Nice to meet you all. I am located in Theed when time allows. Guild<OL>
  27. 1 point
  28. 1 point
    4/1/19 [Fixed] # of days of uptime displaying incorrectly in /tarkin status [Modified] Ore Mining Unit to craft in crates inside a factory [Fixed] Foraged stimpack now also heals mind 3/31/19 [Modified] City treasury deposits to take from cash and bank [Modified] Medical Services Terminals to take funds from cash, then the remainder from bank, if player has enough total to cover the cost [Added] Message showing quantity milked and zone [Fixed] Crafting tool now releases prototype when inventory is at 99 items [Updated] World snapshots 3/30/19 [Modified] Structure schematics so they will make crates when crafted in a factory [Modified] Stat values so Twi'lek stat migration functions properly [Added] Experimentation line for BER to Fusion Generators [Fixed] a typo in the Skill Trainer menu, Modified command table so all can use /tarkin command [Fixed] Gurrcat hues, so they will no longer spawn in weird colors 3/29/19 [Added] Explanatory message to Account Manager, removed Red from list of restricted names [Added] Cesta's Galaxy Harvester resource parser functionality
  29. 1 point
    I played SWG once before on a server by one of the devs here. It never really caught on for me but I was totally intrigued, so I'm here to give it another try. I actually tried to play SWG when it first came out. Bought the game, got it home, couldn't ever get it to run. Still trying to get my money's worth, haha. Will probably be looking for people to play with soon. Pretty much a newb.
  30. 1 point
    Arrogate forges for Ka'ra
  31. 1 point
    As a meat popsicle.. Glad to see the resurrection, welcome back ladies and fellas! Looking forward to checking out the crafting.
  32. 1 point
    Sarkin has finally remembered his password
  33. 1 point
    Retainers are due up front, with fifty percent of agreed on fee's due at beginning of the contract. After you see what our "skill set" can do... you'll understand why prompt payment of the remainder is..necessary. Have a good one, Hagen
  34. 1 point
    Tarasios stands with Clan Ka'ra.
  35. 1 point
    Look at all these nerds diving in. Looking forward to seeing you guys. I'll coordinate with Zen to make sure we get you guys setup in a Gh in the city you decide to settle in.
  36. 1 point
    There have always been so many dungeons, caves, and bunkers in Star Wars Galaxies that were too easy for a full template combat character to enjoy. What fun is there in one-shotting a room full of NPCs that don't drop anything but junk loot? None! And lack of places to go to farm good loot or enjoy a challenging fight have always lead to spawn camping by the fastest, and nowhere to go for the regular folks. So we have rebuilt many dungeons from the ground up. Harder MOBs, more varied damage types, unique loot - there's something for everyone. Some places are better suited to ranged vs melee templates. Others are better for groups. And there are SO MANY, that there will always be something free for you to play in! Here's the list of dungeons we have buffed, tweaked, and/or added additional loot to: Droid Engineer Cave (Lok) Nightsister Stronghold (Dathomir) Jawa Traders POI (Tatooine) Afarathu Cult Cave (Corellia) Drall Patriots Cave (Corellia) Naboo Pirate Bunker (Naboo) Hutt Hideout (Tatooine) Black Sun Outpost (Rori) Garyn Raiders Bunker (Rori) Lost Aqualish War Party Cave (Talus) Kahmurra Biogenetic Research Facility (Talus) Janta Stronghold (Dantooine) Mokk Stronghold (Dantooine) Kunga Stronghold (Dantooine) Dantari Villages (Dantooine) Jinda Ritualist Cave (Endor) Korga Cave (Endor) Panshee Villages (Endor) Donkuwah Villages (Endor) Gondula Villages (Endor) Lord Nyax Cult Bunker (Corellia) Aa'kuan Champion's Cave (Talus) The Temple of Exar K'un (Yavin 4) Kimogila Cave (Lok) Rogue Corsec Base (Corellia) Spiderclan Cave (Dathomir) Nym's Pirate Cave (aka Sulfur Pirates) (Lok) Sennex Cave (Tatooine) Erran Sif Bunker (Talus) Most if not all Factional POIs These dungeons drop NGE deco loot, armor and weapon schematics, CU and NGE vehicle schematics, and custom statted subcomponents for weapons and armor. It is HIGHLY recommended to have medic in your template, or a medic/doctor in the group, when running these dungeons.
  37. 1 point
    Hello all! I'm MisterVertigo, also sometimes known as "Shooter". I played SWG all the way back in Beta, and then at launch I played on Starsider server. I played for YEARS off and on all they way up until they shut the servers down. I have a LOT of memories of SWG and met a lot of great people along the way, including my wife! I've never played on this server but I did play on the main SWGEMU server a number of years ago. I look forward to jumping into SWG again! On a personal note, I'm a geeky guy and have been my whole life. I'm a System Admin and have been for many, many years. I probably play way too many video games. I'm lucky my wife loves me. I'm also an active member of the 501st with Stormtrooper and Greedo costumes. In all my years of playing SWG I've never had a rebel toon, and I don't intend to start now!
  38. 1 point
    Hey all Xander here aka Mandodad87 figured I'd bite on this thread. I'm clan mates with Paradym in Vhett Manda, thanks for the invite btw Vode!
  39. 1 point
    Really excited to experience the game you love so much. Congratulations on seeing it all come together! Can't wait to play.
  40. 1 point
    Embedding was broken. I fixed it now
  41. 1 point
    Happy for you both! Looking forward to playing here. Lia you are amazing for all you have done! You to Icav for your support and work as well. Also I've said it before but congratulations for your upcoming wedding!
  42. 1 point
    Well I guess I can place my ugly mug here to help out.
  43. 1 point
  44. 1 point
    We have added Borrie's Wall pack (heavily modified), plus an additional 22 walls, 67 doors, and 64 floors. All are craftable at various skill levels of Architect. You get a number of schematics, each with a drop-down list of several available styles, as below. These are just decorative items. The door do not "function" - they are just a decorative panel for you to use to accessorize your houses. Here are a few images from testing... And now, for the craftables: Wall Panel Pack 1, granted at Novice Architect Wall Panel Pack 2, granted at Furniture 1 Wall Panel Pack 3, granted at Furniture 1 Wall Panel Pack 4, granted at Furniture 2 Wall Panel Pack 5, granted at Furniture 2 Wall Panel Pack 6, granted at Furniture 3 Wall Panel Pack 7, granted at Furniture 3 Wall Panel Pack 8, granted at Furniture 4 Wall Panel Pack 9, granted at Furniture 4 Wall Panel Pack 10, granted at Master Architect
  45. 1 point
    Here are the CU and NGE melee weapons we have brought into the game as loot-drop schematics, requiring a loot-drop component. Resource stat requirements for all the new melee weapons is 100% SR. Unarmed One-Handed Two-Handed Polearms
  46. 1 point
    We have implemented a host of the CU and NGE weapons as loot-drop schematics, requiring a loot-drop component. Resource stat requirements for all the new weapons use 66% OQ, 33% SR. **Additionally, the Commando weapon Heavy Acid Rifle has been made equivalent to the flamethrower in terms of stats (given equally good resources used), and now provides a fire DoT when using its specials, just like the flamethrower does. Pistols Carbines Rifles Heavy Weapons
  47. 1 point
    I need an adult
  48. 1 point
    Look at that, our forums have that fresh forum smell. Pardon our dust as we get things rolling again but allow me to be the first to welcome you back to Tarkin.
  49. 1 point
    please fix this bright blinding light.
  50. 0 points
    This one was a ton of fun to test, tight proximity means that things can get very exciting very quickly.
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