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Scrivean

CA and AA Questions

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I have read the posts that all broken attachments were removed so that anything looted is useable. I applaud the admin efforts on that. Is there a list of which attachments are still in game?

A second question regards caps on tapes, specifically regarding CM use of medical experimentation. Can we get from 5 to 12 or is the limit set at 7?

As I post this I realize I could ask in Discord, love this community!

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Experimentation SEAs work such that +10 equals 1 point of experimentation.  You need +20 in tapes to get an extra 2 points to experiment with (which is the most you can get from SEAs).

Here are the mods available on SEAs - first group shows what's possible to drop on AA's, and the second group shows CA's.

Quote

lootableArmorAttachmentStatMods = {
    "aim",
    "alert",
    "berserk",
    "blind_defense",
    "block",
    "bio_engineer_assembly",
    "bio_engineer_experimentation",
    "camouflage",
    "carbine_accuracy",
    "carbine_aim",
    "carbine_hit_while_moving",
    "carbine_speed",
    "combat_bleeding_defense",
    "counterattack",
    "cover",
    "dizzy_defense",
    "dna_harvesting",
    "dodge",
    "droid_find_chance",
    "droid_find_speed",
    "droid_track_chance",
    "droid_track_speed",
    "foraging",
    "group_slope_move",
    "heavy_rifle_lightning_accuracy",
    "heavy_rifle_lightning_speed",
    "intimidate",
    "intimidate_defense",
    "knockdown_defense",
    "melee_defense",
    "onehandmelee_accuracy",
    "onehandmelee_speed",
    "pistol_accuracy",
    "pistol_aim",
    "pistol_hit_while_moving",
    "pistol_speed",
    "polearm_accuracy",
    "polearm_speed",
    "posture_change_down_defense",
    "ranged_defense",
    "rescue",
    "resistance_bleeding",
    "resistance_disease",
    "resistance_fire",
    "resistance_poison",
    "rifle_accuracy",
    "rifle_aim",
    "rifle_hit_while_moving",
    "rifle_speed",
    "slope_move",
    "steadyaim",
    "stored_pets",
    "stun_defense",
    "tame_aggro",
    "tame_bonus",
    "tame_non_aggro",
    "thrown_accuracy",
    "thrown_speed",
    "twohandmelee_accuracy",
    "twohandmelee_speed",
    "unarmed_accuracy",
    "unarmed_damage",
    "unarmed_speed",
    "warcry"
}

lootableClothingAttachmentStatMods = {
    "aim",
    "alert",
    "armor_assembly",
    "armor_experimentation",
    "armor_repair",
    "berserk",
    "blind_defense",
    "block",
    "bio_engineer_assembly",
    "bio_engineer_experimentation",
    "camouflage",
    "carbine_accuracy",
    "carbine_aim",
    "carbine_hit_while_moving",
    "carbine_speed",
    "clothing_repair",
    "combat_bleeding_defense",
    "combat_healing_ability",
    "combat_medicine_assembly",
    "combat_medicine_experimentation",
    "counterattack",
    "cover",
    "dizzy_defense",
    "dna_harvesting",
    "dodge",
    "droid_assembly",
    "droid_experimentation",
    "droid_find_chance",
    "droid_find_speed",
    "droid_track_chance",
    "droid_track_speed",
    "food_assembly",
    "food_experimentation",
    "foraging",
    "general_assembly",
    "general_experimentation",
    "group_slope_move",
    "healing_ability",
    "healing_dance_mind",
    "healing_dance_shock",
    "healing_dance_wound",
    "healing_injury_speed",
    "healing_injury_treatment",
    "healing_music_mind",
    "healing_music_shock",
    "healing_music_wound",
    "healing_range_speed",
    "healing_wound_speed",
    "healing_wound_treatment",
    "heavy_rifle_lightning_accuracy",
    "heavy_rifle_lightning_speed",
    "intimidate",
    "intimidate_defense",
    "knockdown_defense",
    "medical_foraging",
    "medicine_assembly",
    "medicine_experimentation",
    "melee_defense",
    "onehandmelee_accuracy",
    "onehandmelee_speed",
    "pistol_accuracy",
    "pistol_aim",
    "pistol_hit_while_moving",
    "pistol_speed",
    "polearm_accuracy",
    "polearm_speed",
    "posture_change_down_defense",
    "ranged_defense",
    "rescue",
    "resistance_bleeding",
    "resistance_disease",
    "resistance_fire",
    "resistance_poison",
    "rifle_accuracy",
    "rifle_aim",
    "rifle_hit_while_moving",
    "rifle_speed",
    "slope_move",
    "steadyaim",
    "stored_pets",
    "structure_assembly",
    "structure_experimentation",
    "stun_defense",
    "surveying",
    "tame_aggro",
    "tame_bonus",
    "tame_non_aggro",
    "thrown_accuracy",
    "thrown_speed",
    "twohandmelee_accuracy",
    "twohandmelee_speed",
    "unarmed_accuracy",
    "unarmed_damage",
    "unarmed_speed",
    "warcry",
    "weapon_assembly",
    "weapon_experimentation",
    "weapon_repair"
}

 

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