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Liakhara last won the day on February 25

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    Liakhara, Walter, Bindi'i

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  1. This is a bug in SWGEmu's code - I didn't write the code that caused this, and therefore don't know how it's supposed to work or how to fix it. As soon as SWGEmu fixes the issue, I'll pull their fix. It has been reported on Mantis.
  2. Did you try migrating stats? Not sure how they would have gone negative, but that is worth a try.
  3. Seeker droids won't bring a BH to your location if you're in a fight club, because you're not "on" the planet where you enter the club from. You're on a planet called "dungeon1" (which is where the corvette is located). This is regardless of which club you are in, you're always on the planet "dungeon1." That said, the BH could still travel to all ten planets in turn and check the door, until they find out which club you are in. That's the only way they could know which club you are in. Regarding the TEF exploit (and I 100% regard it as an exploit - if you are a BH attacking a mark, and that mark CANNOT attack you back, you are exploiting a flaw in the system) will be fixed in the next update. I don't care if "that's how it was on live." Tossing a disease or poison *should* be considered an attack, and immediately open the attacker up to being attacked in return, whether it sticks or not. We had considered teleporting the fighter to a random point upon exiting the fight club, but the random-point-generation code is notoriously buggy and sometimes just doesn't work (in which case you'd be stuck), and if we operated from a set list of points, something could (intentionally or inadvertently) be built over the points, or they could be camped as well. Here are some proposals I offer: 1) If someone "uses" the door to see who is inside an arena, an announcement can be made to the fighter. "JoeBob is knocking at the door." You won't know if they're a bounty hunter or a would-be spectator looking to enter a different instance of the arena that might be active, but it's better than not knowing anything at all. 2) When a fighter is ejected from an arena, they could be made unattackable by bounty hunters for 90 seconds. This should give you enough time to load into the world, and you will have been forewarned if anyone checked the door but didn't come in, that there may be someone waiting outside. Now, if you're on one of the later clubs, which are on adventure planets right next to starports, you *could* get away in that time, especially if you already have a ticket bought. Which is all the more incentive for bounty hunters not to stand around like doofus campers and actually be sly about their attacks.
  4. 2/26/20 [Increased] Bounty mission reward during the 3-day debuff period following a bounty kill for prizefighters with infamy greater than 1200 from 25k to 50k [Fixed] Nyms painting drop, added some debugging code to fight arena screenplay 2/24/20 [Fixed] issue with gallop command [Added] Handling for DoT damage to arena NPCs in the two no-kill arenas 2/22/20 [Hotfix] Reset spectator fight club faction to 0 upon entrance [Added] Mobile cleanup to setupArena function 2/21/20 [Fixed] Arena cooldown timer not triggering upon death ejection [Hotfix] Changed timer on first arena back to 30 minutes
  5. 2/20/20 [Added] Meatlump Dungeon 2/19/20 [Added] Billboard advertisement 2/18/20 [Added] Attributes to fish caught for caught by, timestamp, and planet [Modified] Damage on Scythe Blade and added a slot for Rancor Tooth to bring it into line with the CU/NGE weapons [Modified] BH armor piece names to call out left vs right [Added] Color to the name of Isomerase and Lyase Enzymes [Added] Icon to buff window for Mandalorian Wine, and corrected string entry for Breath of Heaven buff icon [Increased] Fishing action times by 1 second [Added] Beam rifle certification at novice commando [Changed] Names of painting loot items to avoid confusion with loot groups [Simplified] code disallowing arena fighters to receive heals from other players [Modified] Medicine bags to now recognize ranged stimpacks [Modified] Unstick command so it can't be used from inside dungeons [Fixed] a conversation option in one of the life day quests [Added] Lock in director manager writeScreenPlayData function, added a null check in CentrifugeUnitMenuComponent [Fixed] Incorrect medical ratings on YT1300 house [Modified] Garyn Raiders Bunker to use POI version of muggers [Modified] Afarathu cave cult leader to be POI version [Increased] Gurk King Hide stack sizes to match the other RIS components [Increased] Cone angle on WildShot2 to 60 [Added] Fight Arena & Infamy System [Added] Stolen weapon reverse engineering [Increased] Drop rate of Janta bloods in the stronghold [Modified] Armor decay to increase at a rate of diminishing returns as damage increases (i.e. very high damage attacks will still decay armor more than low damage attacks, but the increase is now much more moderate) [Modified] some functions in New Years event 2/1/20 [Added] Added More Level 75 Creatures [Contribution by Tatwi] 1/22/20 [Added] Sarlacc Trash Cans and Dianoga Dumpter Update: Living trash cans now eat stuff and grant rewards [Contribution by Tatwi] [Added] Loot group for recycler parts [Contribution by Tatwi] [Added] Lua call for structure Permission List checking [Contribution by Tatwi] 1/13/20 [Added] QoL improvements for using SEAs: Reject new SEA if the item already has that mod and the new SEA's value would not be an improvement, upgrade exiting value if it is the same, at the cost of a socket (normal SWG) [Contribution by Tatwi] 12/28/20 [Fixed] Traveling merchant announcement of credits paid [Fixed] Math error causeing traveling merchant to overcharge players with an excess of cash. (How rude)
  6. SIE - yeah, they would copied, renamed, destroyability added (not that I have delved into exactly where that gets flagged), then serverside scripts would need to be added for each new object, and they'd need to be added to the crc table (client side) in order to work.
  7. Unfortunately it's a known bug that happens to certain people. It's been widely reported across SWGEmu, and people say it happened sometimes on Live as well: https://www.swgemu.com/forums/search.php?searchid=943540
  8. Here's an example of the code that spawns the spice fiends lair: https://bitbucket.org/tarkinsrevenge/tarkins-revenge/src/8a9768fdc29c8c3738e63593edab776586ac0ee5/MMOCoreORB/bin/scripts/mobile/lair/npc_theater/tatooine_spice_fiend_neutral_small_theater.lua it's the missionBuilding referenced. But you can't just sub in any object, because it won't be the right type of object to be destroyable. New client files would have to be created, and they would need to be small enough objects to not block the NPCs spawning where they need to be.
  9. I love it! I'm usually asleep by that time, but this has my support!
  10. Ah I see. The post was likely made before those changes went live.
  11. Not sure what you're referring to. Twi'lek stat caps here are strength: 500, constitution: 650 (+100 over vanilla), quickness: 750, stamina: 550 (+150 over vanilla), focus: 800 (+300 over vanilla), willpower: 650 (+150 over vanilla)
  12. There have been a number of support tickets entered lately by people who haven't received their verification emails. We've responded to those tickets asking for the name of the account, so that we can manually activate them, but have not received any response. Please, if putting in a support ticket, state the account name, and check back to see if staff has responded to your ticket! https://support.tarkinswg.com/ Thank you!
  13. Experimentation SEAs work such that +10 equals 1 point of experimentation. You need +20 in tapes to get an extra 2 points to experiment with (which is the most you can get from SEAs). Here are the mods available on SEAs - first group shows what's possible to drop on AA's, and the second group shows CA's.
  14. There's been some confusion about how to search for things for sale throughout the galaxy. Since most of our merchants sell exclusively on their own vendors, searching the bazaar often yields few results. The good news is, you can use the bazaar to search all vendors in the galaxy as well! Here's how: Go to the bazaar and double-click on the bazaar terminal. That brings up a window like you'll see below. 1. Select the Vendor Location tab at the top (by default, you'll be on "All Auctions" which only searches the bazaar) 2. Select the Entire Galaxy radio button (once again, by default, you would only be searching by ones in the immediate area if you don't change this) 3. Select the category you want to search 4. (Optional) You can enter some text to search by. If you wanted to search for an Elite Carbine, you could type "elite" here, while searching the carbine category, and the results would populate with any items for sale in that category with "elite" in the name.
  15. Event going live in 3 hours, 40 minutes!
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