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Liakhara last won the day on November 16

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    Liakhara, Walter, Bindi'i

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  1. Just an FYI - any mod involving icons or palettes has the potential to conflict with our custom icons & palettes!
  2. 11/14/19 [Fixed] Case where players were able to move forbidden objects 11/11/19 [Modified] Damage on Executioner's Hack and added a slot for Rancor Tooth to bring it into line with the CU/NGE weapons [Increased] Loot chance for NS Vibro Motors from Nightsisters [Removed] Non-functional experimentation line from RIS segments [Added] New billboard ad [Added] Thanksgiving Event to go live Nov 28, 2019 at noon server time 11/9/19 [Modified] Encumbrance for hitLocations with multiple equipped armor parts (arms and legs) will now use an average of the encumbrances of the relevant armor parts, rather than the sum of all the encumbrances. Players will be able to wear full suits of armor (or however many additional pieces they wish) at the encumbrance cost of four pieces, instead of nine. Mini suits will not be affected, they will work exactly as they do now. 11/7/19 [Modified] FS quest Phase 3 turrets and Sith Shadow Thugs to be more in line with Tarkin damage expectations. 10/26/19 [Added] Decommissioned (roleplay) military armors to the junk shop owners. These armors offer no protection, have no encumberance or faction requirements, and have no sockets. They are solely for appearances.
  3. Let's say you want to make a chat room for yourself and a group of players. You're not in the same guild, and for whatever reason, you don't want to group up. What do you do? Create a chat room, of course! Chat rooms can be private (only joinable by players who have been explicitly invited) or public (anyone may see the channel in the chat listing and join). Chat rooms will persist through logging out, server resets, etc. Players can leave a chat room any time they wish, and creators may delete chat rooms that they have created. To create a chat room: 1) Right mouse click on any one of your chat tabs (spatial, combat, general, etc) and choose Join Chat Channel. 2) In the screen that pops up, click to expand "Tarkin's Revenge" then click on "Chat - public chat for this server..." to highlight that line. Then click the Create Channel button on the left. 3) In the next window that pops up, give the room a name and description. Room names must be all one word, no spaces, no punctuation or special characters. And if the chat room doesn't create, you may have used a word it didn't like in the description. For instance, it doesn't seem to like the word "private." Try again using a different description. I'm pretty sure it's using the Restricted Names List as a filter, so check and see that you're not using any words on that list. You have two checkbox options here, Private Chatroom and Moderated Chatroom. Private Chatroom means a moderator must invite players to join, and they won't be able to see the chat room as an option unless they are invited. Moderated Chatroom means only moderators may post in the room. 4) If all went correctly, you'll see the new room in the list, and you'll have a new chat tab for the room. To invite someone to a private chatroom: You must be a moderator in the chat room to invite other players. There are two ways to invite someone to a room. The first way is via slash command. If you are a moderator, you can type "/chatr invite PLAYERNAME ROOMNAME" which will give that player the ability to see the chat room in the list, and they can then join it. For example: Player names ARE case-sensitive. In the example above, typing the player name as "bindi'i" will not work, it has to be "Bindi'i" with a capital B, because that's how the character was created. Double-check with the person you are trying to invite if it tells you "avatar not found." You should see the following message if the invite was successful: The player who has been invited will see a message like this: The second way to invite someone is through the info menu. See the instructions for "To make someone a moderator in a chatroom" below - you'll use that same window, but click the Invite button, and type the name of the person you want to invite. To join a chatroom: If you want to be invited to a private chatroom, ask someone who is a moderator to invite you. See the step above. If you want to join a public chatroom, or you have already been invited to a private chatroom, right mouse click on any one of your chat tabs (spatial, combat, general, etc) and choose Join Chat Channel. Click to expand "Tarkin's Revenge," and "Chat - public chat for this server...", and you will see a list of available rooms to join. Highlight the room you want to join, and click the Join button on the left. A new chat tab will be created for this channel, and you can click the Done button. If the room is not a moderated room, you may start chatting in there. Only moderators may post into a moderated room. Everyone else is read-only. To make someone a moderator in a chatroom: You must currently be a moderator (or the creator) of a chatroom to make other people moderators. If you want other people to have the ability to invite players to a private chat room (or kick, or ban players), you'll need to give them moderator permissions. Right mouse click on any one of your chat tabs (spatial, combat, general, etc) and choose Join Chat Channel. Highlight the room you want to set permissions for, and click the Info button on the left. This will bring up a window that shows everyone in your chat room. Click on the name of the player that you want to make a moderator, and click Set Moderator. You can revoke moderators, uninvite (cancel someone's invite who hasn't joined yet), ban, unban, and kick players from this window as well.
  4. Friday, November 1st, 7:30 PM Central US time -465 -4670, Coronet Dark Intentions will be opening its doors for a dance party & costume contest. Wear your scary, creative, or just plain silly costume to Coronet's only Industrial nightclub, owned & operated by Icav Ribe. We'll see you there! ((This is a roleplay event - please come in character & respect those who are roleplaying))
  5. 10/24/19 [Added] Species costumes, usable by humans, to transform into an alien species for roleplay 10/20/19 [Added] Galactic Moon Festival Event
  6. It's a spooky time of year, and we've created a spooky haunted dungeon for you all to conquer! Check out this post on our website detailing where you'll find the haunted dungeon, and what kind of rewards you can get for making it to the bottom. Some notes regarding the Halloween costumes (skeleton & undead) - they don't work exactly like the roleplay species costumes. They are meant to be more temporary, and as such, they don't persist past logout, and due to some quirks with some of the species, they have some slight differences.
  7. 10/6/19 [Added] NGE signs to houses. 9/15/19 [Increased] max character length for building signs to 256 characters. [Fixed] Issue with pet dyes not persisting on wild-tamed pets.
  8. The download of the launcher itself is throwing that error, or trying to use the launcher is giving that error? I can tell there's a typo there though. It shouldn't say "patchs/tring", it should say "patch/string" within that link.
  9. 9/7/19 [Fixed] Stability issue. 9/3/19 [Added] Recruiter to Emperor's Retreat. [Added] Custom tips loading screens. 9/2/19 [Added] Custom splash screens when logging in. 9/1/19 [Modified] Temple of Exar K'un permissions [Added] Type attribute to pet control devices. This will list the specific creature type, even if the pet has been custom named. [Modified] Future tamed pets will drop the word (baby) from pet name once they reach adult level. This will not affect pets that have already reached their adult level before this update. 8/30/19 [Added] Pet Grooming Kit, craftable by Bio-Engineers, which may be used by players to re-color their pets. Works on wild-tamed and crafted pets. 8/28/19 [Increased] Number of vendors at Master Merchant to 20, and number of items for sale to 8000. You must drop Master Merchant and re-train at the skill trainer to receive this increase. [Removed] Vulnerabilities from Chitin Armor Leggings that were previously missed. [Fixed] Hues on Giant Peko Peko.
  10. 8/25/19 [Modified] Several creatures to be tamable: Bageraset Bruiser (mountable), Canoid Pack Leader, Dalyrake Matriarch, Dwarf Gronda (mountable), Elder Gronda (mountable), Gronda Juggernaut (mountable), Gronda Patriarch (mountable), Gulginaw (mountable), Majestic Plumed Rasp, Sharnaff, Sharnaff Bull, Swamp Humbaba (mountable), Alpha Veermok, Bolle Bol, Elder Gualama (mountable), Giant Cave Veermok, Giant Peko Peko (mountable), Gualama Patriarch (mountable), Ikopi Stag, Maverick Gualama (mountable), Mountain Ikopi, Narglatch Guardian, Narglatch Hunter, Narglatch Matriarch, Plains Hunter, Rogue Falumpaset (mountable), Rogue Fambaa, Veermok Guard, Veermok Pygmy, Female Mountain Squill, Mountain Squill Guardian, Mountain Squill Hunter, Rogue Bantha (mountable), Bantha Matriarch (mountable), Cannibal Dewback (mountable), Grizzled Dewback (mountable), Swarming Lesser Dewback [Modified] Now mountable: Greater Gulginaw, Devil Gulginaw, Dappled Gualama, Humbaba [Fixed] Some camera angles, animations, strings, and shaders 8/24/19 [Reduced] Texture sizes on billboard textures [Fixed] An issue with Horned Dewback not being speedy enough [Added] Three more wanted posters - Ithorian female, Sullustan female, and Sullustan male [Modified] Billboard shader & should now correctly decrement when removed from a city
  11. 8/22/19 [Added] Lock on waypoint object in vendor offer mail code, as per MrObvious's suggestion [Updated] Credits in ReadMe [Added] New billboard ads [Fixed] Some lua templates [Fixed] An issue with Ion Relic Pistol not displaying properly on vendors [Added] Wanted Posters as craftable, writeable items 8/21/19 [Modified] New player email & character creation welcome message to reflect the new website and the 5 characters allowed 8/20/19 [Fixed] Issue with billboard removal
  12. 8/19/19 [Fixed] Coronet starport has been paved! Mos Entha starport has been smoothed! Thanks to TheTinyPebble! [Added] Billboard city decorations that mayors can install with /installBillboard [Fixed] Horned Dewback description string entry [Fixed] a lair string entry [Ended] Double XP and mutant rasp event 8/18/19 [Added] Optional Synthetic Cloth & Reinforced Fiber Panel slots to all Wookiee clothing that did not have at least one of each. Thank you to scscofield!
  13. There are a limited number of billboard slots available, and we're accepting submissions (subject to approval - they need to be tasteful, for an active business, and graphically attractive on the billboard model). The in-game billboard will rotate images every 10 seconds. You may use the psd file attached as a template. The edges wrap around, so fill to the edge but keep the main image inside the red rectangle for best visibility. Also, large blocks of color work best as fine details are going to be lost as it blows up the image. If you're giving a waypoint, specify the city and/or planet. The ratio length to width in the psd is how it looks displayed, but I will have to smush it to 1024 x 512 to get the game to apply it. It'll stretch back out in game, but of course there'll be some small resolution loss. Examples: billboard.psd
  14. 8/15/19 [Added] Double XP for event weekend [Modified] special attacks on boss rasp [Removed] GCW Mobiles from Coronet and Theed city screenplays pending new system [Fixed] a couple lair string entries [Added] Mutant Rasp Event screenplay 8/11/19 [Added] Writable items 8/3/19 [Added] Phoenix's LuaAttributeListComponent scripts
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